Package org.web3d.x3d.jsail.Shape
Class MaterialObject
java.lang.Object
org.web3d.x3d.jsail.X3DConcreteElement
org.web3d.x3d.jsail.X3DConcreteNode
org.web3d.x3d.jsail.Shape.MaterialObject
- All Implemented Interfaces:
X3DNode,Material,X3DAppearanceChildNode,X3DMaterialNode
public class MaterialObject extends X3DConcreteNode implements Material
Material specifies surface rendering properties for associated geometry nodes.
X3D node tooltip: [X3DMaterialNode] Material specifies surface rendering properties for associated geometry nodes. Material attributes are used by the X3D lighting equations during rendering.
Note that SFColorObject provides a variety of color constants.
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
X3D node tooltip: [X3DMaterialNode] Material specifies surface rendering properties for associated geometry nodes. Material attributes are used by the X3D lighting equations during rendering.
- Hint: insert Shape and Appearance nodes before adding material.
- Hint: DEF/USE copies of a single node can provide a similar "look + feel" style for related shapes in a scene.
- Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
- Hint: X3D Example Archives, Basic, Universal Media Materials https://www.web3d.org/x3d/content/examples/Basic/UniversalMediaMaterials
- Hint: X3D Architecture 17.2.2 Lighting model https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/lighting.html#Lightingmodel
Note that SFColorObject provides a variety of color constants.
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
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Field Summary
Fields Modifier and Type Field Description static floatAMBIENTINTENSITY_DEFAULT_VALUESFFloat field named ambientIntensity has default value 0.2f (Java syntax) or 0.2 (XML syntax).static java.lang.StringCOMPONENTString constant COMPONENT defines X3D component for the Material element: Shapestatic java.lang.StringcontainerField_DEFAULT_VALUEcontainerField describes typical field relationship of a node to its parent.static float[]DIFFUSECOLOR_DEFAULT_VALUESFColor field named diffuseColor has default value {0.8f,0.8f,0.8f} (Java syntax) or 0.8 0.8 0.8 (XML syntax).static float[]EMISSIVECOLOR_DEFAULT_VALUESFColor field named emissiveColor has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).static java.lang.StringfromField_AMBIENTINTENSITYfromField ROUTE name for SFFloat field named ambientIntensity.static java.lang.StringfromField_DIFFUSECOLORfromField ROUTE name for SFColor field named diffuseColor.static java.lang.StringfromField_EMISSIVECOLORfromField ROUTE name for SFColor field named emissiveColor.static java.lang.StringfromField_ISfromField ROUTE name for SFNode field named IS.static java.lang.StringfromField_METADATAfromField ROUTE name for SFNode field named metadata.static java.lang.StringfromField_SHININESSfromField ROUTE name for SFFloat field named shininess.static java.lang.StringfromField_SPECULARCOLORfromField ROUTE name for SFColor field named specularColor.static java.lang.StringfromField_TRANSPARENCYfromField ROUTE name for SFFloat field named transparency.static ISObjectIS_DEFAULT_VALUESFNode field named IS has default value null (Java syntax) or NULL (XML syntax).static intLEVELInteger constant LEVEL provides default X3D Shape component level for this element: 1static X3DMetadataObjectMETADATA_DEFAULT_VALUESFNode field named metadata has default value null (Java syntax) or NULL (XML syntax).static java.lang.StringNAMEString constant NAME provides name of this element: Material.static floatSHININESS_DEFAULT_VALUESFFloat field named shininess has default value 0.2f (Java syntax) or 0.2 (XML syntax).static float[]SPECULARCOLOR_DEFAULT_VALUESFColor field named specularColor has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).static java.lang.StringtoField_AMBIENTINTENSITYtoField ROUTE name for SFFloat field named ambientIntensity.static java.lang.StringtoField_DIFFUSECOLORtoField ROUTE name for SFColor field named diffuseColor.static java.lang.StringtoField_EMISSIVECOLORtoField ROUTE name for SFColor field named emissiveColor.static java.lang.StringtoField_METADATAtoField ROUTE name for SFNode field named metadata.static java.lang.StringtoField_SHININESStoField ROUTE name for SFFloat field named shininess.static java.lang.StringtoField_SPECULARCOLORtoField ROUTE name for SFColor field named specularColor.static java.lang.StringtoField_TRANSPARENCYtoField ROUTE name for SFFloat field named transparency.static floatTRANSPARENCY_DEFAULT_VALUESFFloat field named transparency has default value 0f (Java syntax) or 0 (XML syntax).Fields inherited from class org.web3d.x3d.jsail.X3DConcreteNode
CLASS_DEFAULT_VALUE, containerField_ALTERNATE_VALUES, DEF_DEFAULT_VALUE, USE_DEFAULT_VALUE -
Constructor Summary
Constructors Constructor Description MaterialObject()Constructor for MaterialObject to initialize member variables with default values.MaterialObject(java.lang.String DEFlabel)Utility constructor that assigns DEF label after initializing member variables with default values. -
Method Summary
Modifier and Type Method Description MaterialObjectaddComments(java.lang.String newComment)Add comment as String to contained commentsList.MaterialObjectaddComments(java.lang.String[] newComments)Add comments as String[] array to contained commentsList.MaterialObjectaddComments(CommentsBlock newCommentsBlock)Add CommentsBlock to contained commentsList.MaterialObjectclearIS()Utility method to clear SFNode value of IS field.MaterialObjectclearMetadata()Utility method to clear SFNode value of metadata field.X3DConcreteElementfindElementByNameValue(java.lang.String nameValue)Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.X3DConcreteElementfindElementByNameValue(java.lang.String nameValue, java.lang.String elementName)Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.X3DConcreteNodefindNodeByDEF(java.lang.String DEFvalue)Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.java.lang.StringgetAccessType(java.lang.String fieldName)Indicate accessType corresponding to given fieldName.floatgetAmbientIntensity()Provide float value within allowed range of [0,1] from inputOutput SFFloat field named ambientIntensity.java.lang.StringgetComponent()Defines X3D component for the Material element: ShapeintgetComponentLevel()Provides default X3D component level for this element: 1java.lang.StringgetContainerFieldDefault()containerField describes typical field relationship of a node to its parent.java.lang.StringgetCssClass()Provide String value from inputOutput SFString field named class.java.lang.StringgetDEF()Provide String value from inputOutput SFString field named DEF.float[]getDiffuseColor()Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named diffuseColor.java.lang.StringgetElementName()Provides name of this element: Materialfloat[]getEmissiveColor()Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named emissiveColor.java.lang.StringgetFieldType(java.lang.String fieldName)Indicate type corresponding to given fieldName.ISObjectgetIS()Provide ISObject instance (using a properly typed node) from inputOutput SFNode field IS.X3DMetadataObjectgetMetadata()Provide X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.floatgetShininess()Provide float value within allowed range of [0,1] from inputOutput SFFloat field named shininess.float[]getSpecularColor()Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named specularColor.floatgetTransparency()Provide float value within allowed range of [0,1] from inputOutput SFFloat field named transparency.java.lang.StringgetUSE()Provide String value from inputOutput SFString field named USE.booleanhasElementByNameValue(java.lang.String nameValue, java.lang.String elementName)Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.booleanhasIS()Indicate whether an object is available for inputOutput SFNode field IS.booleanhasMetadata()Indicate whether an object is available for inputOutput SFNode field metadata.booleanhasNodeByDEF(java.lang.String DEFvalue)Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.voidinitialize()Initialize all member variables to default values.MaterialObjectsetAmbientIntensity(double newValue)Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetAmbientIntensity(float).MaterialObjectsetAmbientIntensity(float newValue)Accessor method to assign float value to inputOutput SFFloat field named ambientIntensity.MaterialObjectsetAmbientIntensity(SFFloatObject newValue)Assign typed object value to SFFloat ambientIntensity field, similar tosetAmbientIntensity(float).MaterialObjectsetCssClass(java.lang.String newValue)Accessor method to assign String value to inputOutput SFString field named class.MaterialObjectsetCssClass(SFStringObject newValue)Assign typed object value to SFString cssClass field, similar tosetCssClass(String).MaterialObjectsetDEF(java.lang.String newValue)Accessor method to assign String value to inputOutput SFString field named DEF.MaterialObjectsetDEF(SFStringObject newValue)Assign typed object value to SFString DEF field, similar tosetDEF(String).MaterialObjectsetDiffuseColor(double[] newArray)Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetDiffuseColor(float[]).MaterialObjectsetDiffuseColor(double red, double green, double blue)Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetDiffuseColor(float[]).MaterialObjectsetDiffuseColor(float[] newValue)Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named diffuseColor.MaterialObjectsetDiffuseColor(float red, float green, float blue)Assign values to SFColor diffuseColor field, similar tosetDiffuseColor(float[]).MaterialObjectsetDiffuseColor(SFColorObject newValue)Assign typed object value to SFColor diffuseColor field, similar tosetDiffuseColor(float[]).MaterialObjectsetEmissiveColor(double[] newArray)Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetEmissiveColor(float[]).MaterialObjectsetEmissiveColor(double red, double green, double blue)Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetEmissiveColor(float[]).MaterialObjectsetEmissiveColor(float[] newValue)Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named emissiveColor.MaterialObjectsetEmissiveColor(float red, float green, float blue)Assign values to SFColor emissiveColor field, similar tosetEmissiveColor(float[]).MaterialObjectsetEmissiveColor(SFColorObject newValue)Assign typed object value to SFColor emissiveColor field, similar tosetEmissiveColor(float[]).MaterialObjectsetIS(ISObject newValue)Accessor method to assign ISObject instance (using a properly typed node) to inputOutput SFNode field IS.MaterialObjectsetMetadata(ProtoInstanceObject newValue)Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.MaterialObjectsetMetadata(X3DMetadataObject newValue)Accessor method to assign X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.MaterialObjectsetShininess(double newValue)Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetShininess(float).MaterialObjectsetShininess(float newValue)Accessor method to assign float value to inputOutput SFFloat field named shininess.MaterialObjectsetShininess(SFFloatObject newValue)Assign typed object value to SFFloat shininess field, similar tosetShininess(float).MaterialObjectsetSpecularColor(double[] newArray)Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetSpecularColor(float[]).MaterialObjectsetSpecularColor(double red, double green, double blue)Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetSpecularColor(float[]).MaterialObjectsetSpecularColor(float[] newValue)Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named specularColor.MaterialObjectsetSpecularColor(float red, float green, float blue)Assign values to SFColor specularColor field, similar tosetSpecularColor(float[]).MaterialObjectsetSpecularColor(SFColorObject newValue)Assign typed object value to SFColor specularColor field, similar tosetSpecularColor(float[]).MaterialObjectsetTransparency(double newValue)Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetTransparency(float).MaterialObjectsetTransparency(float newValue)Accessor method to assign float value to inputOutput SFFloat field named transparency.MaterialObjectsetTransparency(SFFloatObject newValue)Assign typed object value to SFFloat transparency field, similar tosetTransparency(float).MaterialObjectsetUSE(java.lang.String newValue)Accessor method to assign String value to inputOutput SFString field named USE.MaterialObjectsetUSE(SFStringObject newValue)Assign typed object value to SFString USE field, similar tosetUSE(String).MaterialObjectsetUSE(MaterialObject DEFnode)Assign a USE reference to another DEF node of same node type, similar tosetUSE(String).java.lang.StringtoStringClassicVRML(int indentLevel)Recursive method to provide ClassicVRML string serialization.java.lang.StringtoStringVRML97(int indentLevel)Recursive method to provide VRML97 string serialization.java.lang.StringtoStringX3D(int indentLevel)Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.java.lang.Stringvalidate()Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.Methods inherited from class org.web3d.x3d.jsail.X3DConcreteNode
getContainerFieldAlternateValues, getContainerFieldOverride, isNode, isStatement, isUSE, resetContainerFieldOverride, setConcreteCssClass, setConcreteDEF, setConcreteUSE, setContainerFieldOverrideMethods inherited from class org.web3d.x3d.jsail.X3DConcreteElement
clearParentObject, findAncestorElementByName, findAncestorProtoBody, findAncestorSceneObject, findAncestorX3DObject, getPackageName, getParentObject, getValidationResult, hasAncestorElementByName, hasAncestorProtoBody, hasAncestorSceneObject, hasAncestorX3DObject, hasParentObject, isValid, setParentObject, toStringClassicVRML, toStringVRML97, toStringX3D
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Field Details
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NAME
public static final java.lang.String NAMEString constant NAME provides name of this element: Material.- See Also:
- Constant Field Values
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COMPONENT
public static final java.lang.String COMPONENTString constant COMPONENT defines X3D component for the Material element: Shape- See Also:
- Constant Field Values
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LEVEL
public static final int LEVELInteger constant LEVEL provides default X3D Shape component level for this element: 1- See Also:
- Constant Field Values
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AMBIENTINTENSITY_DEFAULT_VALUE
public static final float AMBIENTINTENSITY_DEFAULT_VALUESFFloat field named ambientIntensity has default value 0.2f (Java syntax) or 0.2 (XML syntax).- See Also:
- Constant Field Values
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DIFFUSECOLOR_DEFAULT_VALUE
public static final float[] DIFFUSECOLOR_DEFAULT_VALUESFColor field named diffuseColor has default value {0.8f,0.8f,0.8f} (Java syntax) or 0.8 0.8 0.8 (XML syntax). -
EMISSIVECOLOR_DEFAULT_VALUE
public static final float[] EMISSIVECOLOR_DEFAULT_VALUESFColor field named emissiveColor has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax). -
IS_DEFAULT_VALUE
SFNode field named IS has default value null (Java syntax) or NULL (XML syntax). -
METADATA_DEFAULT_VALUE
SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax). -
SHININESS_DEFAULT_VALUE
public static final float SHININESS_DEFAULT_VALUESFFloat field named shininess has default value 0.2f (Java syntax) or 0.2 (XML syntax).- See Also:
- Constant Field Values
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SPECULARCOLOR_DEFAULT_VALUE
public static final float[] SPECULARCOLOR_DEFAULT_VALUESFColor field named specularColor has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax). -
TRANSPARENCY_DEFAULT_VALUE
public static final float TRANSPARENCY_DEFAULT_VALUESFFloat field named transparency has default value 0f (Java syntax) or 0 (XML syntax).- See Also:
- Constant Field Values
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containerField_DEFAULT_VALUE
public static final java.lang.String containerField_DEFAULT_VALUEcontainerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, default value is provided for informational purposes. -
fromField_AMBIENTINTENSITY
public static final java.lang.String fromField_AMBIENTINTENSITYfromField ROUTE name for SFFloat field named ambientIntensity.- See Also:
- Constant Field Values
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toField_AMBIENTINTENSITY
public static final java.lang.String toField_AMBIENTINTENSITYtoField ROUTE name for SFFloat field named ambientIntensity.- See Also:
- Constant Field Values
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fromField_DIFFUSECOLOR
public static final java.lang.String fromField_DIFFUSECOLORfromField ROUTE name for SFColor field named diffuseColor.- See Also:
- Constant Field Values
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toField_DIFFUSECOLOR
public static final java.lang.String toField_DIFFUSECOLORtoField ROUTE name for SFColor field named diffuseColor.- See Also:
- Constant Field Values
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fromField_EMISSIVECOLOR
public static final java.lang.String fromField_EMISSIVECOLORfromField ROUTE name for SFColor field named emissiveColor.- See Also:
- Constant Field Values
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toField_EMISSIVECOLOR
public static final java.lang.String toField_EMISSIVECOLORtoField ROUTE name for SFColor field named emissiveColor.- See Also:
- Constant Field Values
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fromField_IS
public static final java.lang.String fromField_ISfromField ROUTE name for SFNode field named IS.- See Also:
- Constant Field Values
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fromField_METADATA
public static final java.lang.String fromField_METADATAfromField ROUTE name for SFNode field named metadata.- See Also:
- Constant Field Values
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toField_METADATA
public static final java.lang.String toField_METADATAtoField ROUTE name for SFNode field named metadata.- See Also:
- Constant Field Values
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fromField_SHININESS
public static final java.lang.String fromField_SHININESSfromField ROUTE name for SFFloat field named shininess.- See Also:
- Constant Field Values
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toField_SHININESS
public static final java.lang.String toField_SHININESStoField ROUTE name for SFFloat field named shininess.- See Also:
- Constant Field Values
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fromField_SPECULARCOLOR
public static final java.lang.String fromField_SPECULARCOLORfromField ROUTE name for SFColor field named specularColor.- See Also:
- Constant Field Values
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toField_SPECULARCOLOR
public static final java.lang.String toField_SPECULARCOLORtoField ROUTE name for SFColor field named specularColor.- See Also:
- Constant Field Values
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fromField_TRANSPARENCY
public static final java.lang.String fromField_TRANSPARENCYfromField ROUTE name for SFFloat field named transparency.- See Also:
- Constant Field Values
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toField_TRANSPARENCY
public static final java.lang.String toField_TRANSPARENCYtoField ROUTE name for SFFloat field named transparency.- See Also:
- Constant Field Values
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Constructor Details
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MaterialObject
public MaterialObject()Constructor for MaterialObject to initialize member variables with default values. -
MaterialObject
public MaterialObject(java.lang.String DEFlabel)Utility constructor that assigns DEF label after initializing member variables with default values.- Parameters:
DEFlabel- unique DEF name for this X3D node
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Method Details
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getElementName
public final java.lang.String getElementName()Provides name of this element: Material- Specified by:
getElementNamein classX3DConcreteElement- Returns:
- name of this element
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getComponent
public final java.lang.String getComponent()Defines X3D component for the Material element: Shape- Specified by:
getComponentin classX3DConcreteElement- Returns:
- X3D component for this element
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getComponentLevel
public final int getComponentLevel()Provides default X3D component level for this element: 1- Specified by:
getComponentLevelin classX3DConcreteElement- Returns:
- default X3D component level for this element
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getFieldType
public java.lang.String getFieldType(java.lang.String fieldName)Indicate type corresponding to given fieldName.- Specified by:
getFieldTypein classX3DConcreteElement- Parameters:
fieldName- name of field in this X3D node- Returns:
- X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
- See Also:
ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE
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getAccessType
public java.lang.String getAccessType(java.lang.String fieldName)Indicate accessType corresponding to given fieldName.- Specified by:
getAccessTypein classX3DConcreteElement- Parameters:
fieldName- name of field in this X3D node- Returns:
- X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
- See Also:
ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE
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getContainerFieldDefault
public final java.lang.String getContainerFieldDefault()containerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, default value is provided for informational purposes.- Specified by:
getContainerFieldDefaultin classX3DConcreteNode- Returns:
- default containerField value
- See Also:
- X3D Scene Authoring Hints: containerField, X3D Unified Object Model (X3DUOM)
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initialize
public final void initialize()Initialize all member variables to default values.- Overrides:
initializein classX3DConcreteNode
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getAmbientIntensity
public float getAmbientIntensity()Provide float value within allowed range of [0,1] from inputOutput SFFloat field named ambientIntensity.
Tooltip: [0,1] how much ambient omnidirectional light is reflected from all light sources. Interchange profile hint: this field may be ignored, applying the default value regardless. *- Specified by:
getAmbientIntensityin interfaceMaterial- Returns:
- value of ambientIntensity field
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setAmbientIntensity
Accessor method to assign float value to inputOutput SFFloat field named ambientIntensity.
Tooltip: [0,1] how much ambient omnidirectional light is reflected from all light sources. Interchange profile hint: this field may be ignored, applying the default value regardless. *- Specified by:
setAmbientIntensityin interfaceMaterial- Parameters:
newValue- is new value for the ambientIntensity field.- Returns:
MaterialObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setAmbientIntensity
Assign typed object value to SFFloat ambientIntensity field, similar tosetAmbientIntensity(float).- Parameters:
newValue- is new value for the ambientIntensity field.- Returns:
MaterialObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setAmbientIntensity
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetAmbientIntensity(float).- Parameters:
newValue- is new value for field- Returns:
MaterialObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getDiffuseColor
public float[] getDiffuseColor()Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named diffuseColor.
Tooltip: [0,1] how much direct, angle-dependent light is reflected from all light sources.- Hint: only emissiveColor affects IndexedLineSet, LineSet and PointSet.
- Specified by:
getDiffuseColorin interfaceMaterial- Returns:
- value of diffuseColor field
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setDiffuseColor
Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named diffuseColor.
Tooltip: [0,1] how much direct, angle-dependent light is reflected from all light sources.- Hint: only emissiveColor affects IndexedLineSet, LineSet and PointSet.
- Specified by:
setDiffuseColorin interfaceMaterial- Parameters:
newValue- is new value for the diffuseColor field.- Returns:
MaterialObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setDiffuseColor
Assign typed object value to SFColor diffuseColor field, similar tosetDiffuseColor(float[]).- Parameters:
newValue- is new value for the diffuseColor field.- Returns:
MaterialObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setDiffuseColor
Assign values to SFColor diffuseColor field, similar tosetDiffuseColor(float[]).- Parameters:
red- first componentgreen- second componentblue- third component- Returns:
MaterialObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setDiffuseColor
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetDiffuseColor(float[]).- Parameters:
red- first component [0..1]green- second component [0..1]blue- third component [0..1]- Returns:
MaterialObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setDiffuseColor
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetDiffuseColor(float[]).- Parameters:
newArray- is new value for field- Returns:
MaterialObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getEmissiveColor
public float[] getEmissiveColor()Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named emissiveColor.
Tooltip: [0,1] how much glowing light is emitted from this object.- Hint: emissiveColors glow even when all lights are off.
- Hint: reset diffuseColor from default (.8 .8 .8) to (0 0 0) to avoid washout.
- Hint: only emissiveColor affects IndexedLineSet, LineSet and PointSet.
- Warning: bright emissiveColor values can wash out other colors and some textures.
- Specified by:
getEmissiveColorin interfaceMaterial- Returns:
- value of emissiveColor field
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setEmissiveColor
Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named emissiveColor.
Tooltip: [0,1] how much glowing light is emitted from this object.- Hint: emissiveColors glow even when all lights are off.
- Hint: reset diffuseColor from default (.8 .8 .8) to (0 0 0) to avoid washout.
- Hint: only emissiveColor affects IndexedLineSet, LineSet and PointSet.
- Warning: bright emissiveColor values can wash out other colors and some textures.
- Specified by:
setEmissiveColorin interfaceMaterial- Parameters:
newValue- is new value for the emissiveColor field.- Returns:
MaterialObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setEmissiveColor
Assign typed object value to SFColor emissiveColor field, similar tosetEmissiveColor(float[]).- Parameters:
newValue- is new value for the emissiveColor field.- Returns:
MaterialObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setEmissiveColor
Assign values to SFColor emissiveColor field, similar tosetEmissiveColor(float[]).- Parameters:
red- first componentgreen- second componentblue- third component- Returns:
MaterialObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setEmissiveColor
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetEmissiveColor(float[]).- Parameters:
red- first component [0..1]green- second component [0..1]blue- third component [0..1]- Returns:
MaterialObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setEmissiveColor
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetEmissiveColor(float[]).- Parameters:
newArray- is new value for field- Returns:
MaterialObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getIS
Provide ISObject instance (using a properly typed node) from inputOutput SFNode field IS.- Specified by:
getISin classX3DConcreteNode- Returns:
- value of IS field
- See Also:
- X3D Tooltips: IS, X3D Tooltips: connect
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setIS
Accessor method to assign ISObject instance (using a properly typed node) to inputOutput SFNode field IS.- Specified by:
setISin classX3DConcreteNode- Parameters:
newValue- is new value for the IS field.- Returns:
MaterialObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
- X3D Tooltips: IS, X3D Tooltips: connect
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clearIS
Utility method to clear SFNode value of IS field.- Returns:
MaterialObject- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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hasIS
public boolean hasIS()Indicate whether an object is available for inputOutput SFNode field IS.- Returns:
- whether a concrete statement or CommentsBlock is available.
- See Also:
getIS()
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getMetadata
Provide X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.- Specified by:
getMetadatain interfaceMaterial- Specified by:
getMetadatain interfaceX3DAppearanceChildNode- Specified by:
getMetadatain interfaceX3DMaterialNode- Specified by:
getMetadatain interfaceX3DNode- Returns:
- value of metadata field
- See Also:
Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata, X3D Scene Authoring Hints: Metadata Nodes
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setMetadata
Accessor method to assign X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.- Specified by:
setMetadatain interfaceMaterial- Specified by:
setMetadatain interfaceX3DAppearanceChildNode- Specified by:
setMetadatain interfaceX3DMaterialNode- Specified by:
setMetadatain interfaceX3DNode- Specified by:
setMetadatain classX3DConcreteNode- Parameters:
newValue- is new value for the metadata field.- Returns:
MaterialObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata, X3D Scene Authoring Hints: Metadata Nodes
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clearMetadata
Utility method to clear SFNode value of metadata field.- Returns:
MaterialObject- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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setMetadata
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.- Specified by:
setMetadatain classX3DConcreteNode- Parameters:
newValue- is new value for the metadata field.- Returns:
MaterialObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
setMetadata(X3DMetadataObject)
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hasMetadata
public boolean hasMetadata()Indicate whether an object is available for inputOutput SFNode field metadata.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
getMetadata(),getMetadataProtoInstance(), X3D Scene Authoring Hints: Metadata Nodes
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getShininess
public float getShininess()Provide float value within allowed range of [0,1] from inputOutput SFFloat field named shininess.
Tooltip: [0,1] Lower shininess values provide soft specular glows, while higher values result in sharper, smaller highlights. Interchange profile hint: this field may be ignored, applying the default value regardless. *- Specified by:
getShininessin interfaceMaterial- Returns:
- value of shininess field
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setShininess
Accessor method to assign float value to inputOutput SFFloat field named shininess.
Tooltip: [0,1] Lower shininess values provide soft specular glows, while higher values result in sharper, smaller highlights. Interchange profile hint: this field may be ignored, applying the default value regardless. *- Specified by:
setShininessin interfaceMaterial- Parameters:
newValue- is new value for the shininess field.- Returns:
MaterialObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setShininess
Assign typed object value to SFFloat shininess field, similar tosetShininess(float).- Parameters:
newValue- is new value for the shininess field.- Returns:
MaterialObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setShininess
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetShininess(float).- Parameters:
newValue- is new value for field- Returns:
MaterialObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getSpecularColor
public float[] getSpecularColor()Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named specularColor.
Tooltip: [0,1] specular highlights are brightness reflections (example: shiny spots on an apple). Interchange profile hint: this field may be ignored, applying the default value regardless. *- Specified by:
getSpecularColorin interfaceMaterial- Returns:
- value of specularColor field
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setSpecularColor
Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named specularColor.
Tooltip: [0,1] specular highlights are brightness reflections (example: shiny spots on an apple). Interchange profile hint: this field may be ignored, applying the default value regardless. *- Specified by:
setSpecularColorin interfaceMaterial- Parameters:
newValue- is new value for the specularColor field.- Returns:
MaterialObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setSpecularColor
Assign typed object value to SFColor specularColor field, similar tosetSpecularColor(float[]).- Parameters:
newValue- is new value for the specularColor field.- Returns:
MaterialObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setSpecularColor
Assign values to SFColor specularColor field, similar tosetSpecularColor(float[]).- Parameters:
red- first componentgreen- second componentblue- third component- Returns:
MaterialObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setSpecularColor
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetSpecularColor(float[]).- Parameters:
red- first component [0..1]green- second component [0..1]blue- third component [0..1]- Returns:
MaterialObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setSpecularColor
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetSpecularColor(float[]).- Parameters:
newArray- is new value for field- Returns:
MaterialObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getTransparency
public float getTransparency()Provide float value within allowed range of [0,1] from inputOutput SFFloat field named transparency.
Tooltip: [0,1] how "clear" an object is: 1.0 is completely transparent, 0.0 is completely opaque. Interchange profile hint: transparency < .5 opaque, transparency > .5 transparent. *- Specified by:
getTransparencyin interfaceMaterial- Returns:
- value of transparency field
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setTransparency
Accessor method to assign float value to inputOutput SFFloat field named transparency.
Tooltip: [0,1] how "clear" an object is: 1.0 is completely transparent, 0.0 is completely opaque. Interchange profile hint: transparency < .5 opaque, transparency > .5 transparent. *- Specified by:
setTransparencyin interfaceMaterial- Parameters:
newValue- is new value for the transparency field.- Returns:
MaterialObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setTransparency
Assign typed object value to SFFloat transparency field, similar tosetTransparency(float).- Parameters:
newValue- is new value for the transparency field.- Returns:
MaterialObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setTransparency
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetTransparency(float).- Parameters:
newValue- is new value for field- Returns:
MaterialObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getDEF
public java.lang.String getDEF()Provide String value from inputOutput SFString field named DEF.
Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.- Hint: descriptive DEF names improve clarity and help document a model.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
- Overrides:
getDEFin classX3DConcreteNode- Returns:
- value of DEF field
- See Also:
- X3D Scene Authoring Hints: Naming Conventions
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setDEF
Accessor method to assign String value to inputOutput SFString field named DEF.
Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.- Hint: descriptive DEF names improve clarity and help document a model.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
Note that setting the DEF value clears the USE value.- Specified by:
setDEFin classX3DConcreteNode- Parameters:
newValue- is new value for the DEF field.- Returns:
MaterialObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setDEF
Assign typed object value to SFString DEF field, similar tosetDEF(String).- Parameters:
newValue- is new value for the DEF field.- Returns:
MaterialObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getUSE
public java.lang.String getUSE()Provide String value from inputOutput SFString field named USE.
Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).- Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
- Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
- Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
- Overrides:
getUSEin classX3DConcreteNode- Returns:
- value of USE field
- See Also:
- X3D Scene Authoring Hints: Naming Conventions
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setUSE
Accessor method to assign String value to inputOutput SFString field named USE.
Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).- Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
- Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
- Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
Note: eachUSEnode is still an independent object, with theUSEvalue matching theDEFvalue in the preceding object.
Warning: invoking thesetUSE()method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.- Specified by:
setUSEin classX3DConcreteNode- Parameters:
newValue- is new value for the USE field.- Returns:
MaterialObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setUSE
Assign typed object value to SFString USE field, similar tosetUSE(String).- Parameters:
newValue- is new value for the USE field.- Returns:
MaterialObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getCssClass
public java.lang.String getCssClass()Provide String value from inputOutput SFString field named class.
Tooltip: The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.- Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
- Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
- Overrides:
getCssClassin classX3DConcreteNode- Returns:
- value of class field
- See Also:
- W3C Cascading Style Sheets
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setCssClass
Accessor method to assign String value to inputOutput SFString field named class.
Tooltip: The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.- Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
- Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
- Specified by:
setCssClassin classX3DConcreteNode- Parameters:
newValue- is new value for the class field.- Returns:
MaterialObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
- W3C Cascading Style Sheets
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setCssClass
Assign typed object value to SFString cssClass field, similar tosetCssClass(String).- Parameters:
newValue- is new value for the class field.- Returns:
MaterialObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setUSE
Assign a USE reference to another DEF node of same node type, similar tosetUSE(String).
Warning: note that thesetUSE()method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.- Parameters:
DEFnode- must have a DEF value defined- Returns:
MaterialObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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addComments
Add comment as String to contained commentsList.- Specified by:
addCommentsin classX3DConcreteElement- Parameters:
newComment- initial value- Returns:
MaterialObject- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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addComments
Add comments as String[] array to contained commentsList.- Specified by:
addCommentsin classX3DConcreteElement- Parameters:
newComments- array of comments- Returns:
MaterialObject- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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addComments
Add CommentsBlock to contained commentsList.- Specified by:
addCommentsin classX3DConcreteElement- Parameters:
newCommentsBlock- block of comments to add- Returns:
MaterialObject- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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toStringX3D
public java.lang.String toStringX3D(int indentLevel)Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.- Specified by:
toStringX3Din classX3DConcreteElement- Parameters:
indentLevel- number of levels of indentation for this element- Returns:
- X3D string
- See Also:
X3DObject.FILE_EXTENSION_X3D,X3DObject.FILE_EXTENSION_XML,X3DObject.toStringXML(),X3DObject.toFileXML(String),X3DObject.toFileX3D(String), X3D XML Encoding, X3D Compressed Binary Encoding: X3D Canonical Form, X3D Canonicalization (C14N) Tool
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toStringClassicVRML
public java.lang.String toStringClassicVRML(int indentLevel)Recursive method to provide ClassicVRML string serialization.- Specified by:
toStringClassicVRMLin classX3DConcreteElement- Parameters:
indentLevel- number of levels of indentation for this element- Returns:
- ClassicVRML string
- See Also:
X3DObject.FILE_EXTENSION_CLASSICVRML, X3D Resources: Virtual Reality Modeling Language (VRML) 97, Extensible 3D (X3D) encodings Part 2: Classic VRML encoding, Extensible 3D (X3D) encodings Part 2: Classic VRML encoding, Annex A: Grammar
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toStringVRML97
public java.lang.String toStringVRML97(int indentLevel)Recursive method to provide VRML97 string serialization.- Specified by:
toStringVRML97in classX3DConcreteElement- Parameters:
indentLevel- number of levels of indentation for this element- Returns:
- VRML97 string
- See Also:
X3DObject.FILE_EXTENSION_VRML97, X3D Resources: Virtual Reality Modeling Language (VRML) 97, Virtual Reality Modeling Language (VRML) 97 specification, VRML 97 v2.1 Amendment
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findElementByNameValue
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.
Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
findElementByNameValuein classX3DConcreteElement- Parameters:
nameValue- is value of the name field being searched for in this element and child elements(if any)- Returns:
- object reference to found element, null otherwise
- See Also:
findNodeByDEF(String),X3DConcreteElement.hasAncestorSceneObject(),X3DConcreteElement.findAncestorX3DObject()
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findElementByNameValue
public X3DConcreteElement findElementByNameValue(java.lang.String nameValue, java.lang.String elementName)Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.
Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
findElementByNameValuein classX3DConcreteElement- Parameters:
nameValue- is value of the name field being searched for in this element and child elements(if any)elementName- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)- Returns:
- object reference to found element, null otherwise
- See Also:
findNodeByDEF(String),X3DConcreteElement.hasAncestorSceneObject(),X3DConcreteElement.findAncestorX3DObject()
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hasElementByNameValue
public boolean hasElementByNameValue(java.lang.String nameValue, java.lang.String elementName)Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.- Parameters:
nameValue- is value of the name field being searched for in this element and child elements(if any)elementName- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)- Returns:
- whether node is found
- See Also:
findElementByNameValue(String, String)
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findNodeByDEF
Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.
Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.
Warning: more than one element may be found that has the same DEF, this method does not handle that case.- Specified by:
findNodeByDEFin classX3DConcreteElement- Parameters:
DEFvalue- is value of the name field being searched for in this element and child elements(if any)- Returns:
- object reference to found node, null otherwise
- See Also:
findElementByNameValue(String),X3DConcreteElement.hasAncestorSceneObject(),X3DConcreteElement.findAncestorX3DObject()
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hasNodeByDEF
public boolean hasNodeByDEF(java.lang.String DEFvalue)Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.- Parameters:
DEFvalue- is value of the name field being searched for in this element and child elements(if any)- Returns:
- whether node is found
- See Also:
findNodeByDEF(String)
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validate
public java.lang.String validate()Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.- Specified by:
validatein classX3DConcreteElement- Returns:
- validation results (if any)
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