Class ScriptObject

java.lang.Object
All Implemented Interfaces:
X3DChildNode, X3DNode, X3DUrlObject, Script, X3DScriptNode

public class ScriptObject
extends X3DConcreteNode
implements Script
Script contains author-programmed event behaviors for a scene.

X3D node tooltip: [X3DScriptNode] Script contains author-programmed event behaviors for a scene. Define the script input-output event interface by including <field/> elements. Scripting code is embedded in a child CDATA node or (deprecated) in the url field. Optionally supported programming languages are ECMAScript (JavaScript) and Java (via url to a myNode.class file).
  • Hint: insert a CDATA block to contain source code embedded within an X3D scene.
  • Hint: a contained CDATA block for source code protects whitespace, line breaks, and literal characters (such as & for ampersand character, < for less-than-sign character, and > for greater-than-sign character) from unintended escape-character modifications by XML parsers.
  • Warning: strict order is required for contained constructs: first field declarations (if any), then IS/connect statements (if any), and finally CDATA source-code block.
  • Hint: X3D Scene Authoring Hints, Scripts https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Scripts
  • Hint: apply containerField='watchList' when parent node is LoadSensor.

Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
See Also:
X3D Abstract Specification: Script, X3D Tooltips: Script, X3D Scene Authoring Hints: Scripts
  • Field Details

  • Constructor Details

    • ScriptObject

      public ScriptObject()
      Constructor for ScriptObject to initialize member variables with default values.
    • ScriptObject

      public ScriptObject​(java.lang.String DEFlabel)
      Utility constructor that assigns DEF label after initializing member variables with default values.
      Parameters:
      DEFlabel - unique DEF name for this X3D node
  • Method Details

    • getElementName

      public final java.lang.String getElementName()
      Provides name of this element: Script
      Specified by:
      getElementName in class X3DConcreteElement
      Returns:
      name of this element
    • getComponent

      public final java.lang.String getComponent()
      Defines X3D component for the Script element: Scripting
      Specified by:
      getComponent in class X3DConcreteElement
      Returns:
      X3D component for this element
    • getComponentLevel

      public final int getComponentLevel()
      Provides default X3D component level for this element: 1
      Specified by:
      getComponentLevel in class X3DConcreteElement
      Returns:
      default X3D component level for this element
    • getFieldType

      public java.lang.String getFieldType​(java.lang.String fieldName)
      Indicate type corresponding to given fieldName.
      Specified by:
      getFieldType in class X3DConcreteElement
      Parameters:
      fieldName - name of field in this X3D node
      Returns:
      X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
      See Also:
      ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE
    • getAccessType

      public java.lang.String getAccessType​(java.lang.String fieldName)
      Indicate accessType corresponding to given fieldName.
      Specified by:
      getAccessType in class X3DConcreteElement
      Parameters:
      fieldName - name of field in this X3D node
      Returns:
      X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
      See Also:
      ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE
    • getContainerFieldDefault

      public final java.lang.String getContainerFieldDefault()
      containerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, default value is provided for informational purposes.
      Specified by:
      getContainerFieldDefault in class X3DConcreteNode
      Returns:
      default containerField value
      See Also:
      X3D Scene Authoring Hints: containerField, X3D Unified Object Model (X3DUOM)
    • initialize

      public final void initialize()
      Initialize all member variables to default values.
      Overrides:
      initialize in class X3DConcreteNode
    • getDirectOutput

      public boolean getDirectOutput()
      Provide boolean value from initializeOnly SFBool field named directOutput.

      Tooltip: Set directOutput true if Script has field reference(s) of type SFNode/MFNode, and also uses direct access to modify attributes of a referenced node in the Scene.
      • Hint: set directOutput true if Script dynamically establishes or breaks ROUTEs.
      • Hint: directOutput is a browser hint to avoid overoptimizing referenced nodes, since a Script might directly change attribute values in referenced SFNode/MFNode fields, without a ROUTE connecting output events.
      • Hint: directOutput false means Script cannot modify referenced nodes or change ROUTEs.
      Specified by:
      getDirectOutput in interface Script
      Returns:
      value of directOutput field
    • setDirectOutput

      public ScriptObject setDirectOutput​(boolean newValue)
      Accessor method to assign boolean value to initializeOnly SFBool field named directOutput.

      Tooltip: Set directOutput true if Script has field reference(s) of type SFNode/MFNode, and also uses direct access to modify attributes of a referenced node in the Scene.
      • Hint: set directOutput true if Script dynamically establishes or breaks ROUTEs.
      • Hint: directOutput is a browser hint to avoid overoptimizing referenced nodes, since a Script might directly change attribute values in referenced SFNode/MFNode fields, without a ROUTE connecting output events.
      • Hint: directOutput false means Script cannot modify referenced nodes or change ROUTEs.
      Specified by:
      setDirectOutput in interface Script
      Parameters:
      newValue - is new value for the directOutput field.
      Returns:
      ScriptObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDirectOutput

      public ScriptObject setDirectOutput​(SFBoolObject newValue)
      Assign typed object value to SFBool directOutput field, similar to setDirectOutput(boolean).
      Parameters:
      newValue - is new value for the directOutput field.
      Returns:
      ScriptObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getFieldList

      public java.util.ArrayList<fieldObject> getFieldList()
      Provide array of fieldObject results (using an array consisting of properly typed nodes or ProtoInstanceObjects) from inputOutput MFNode field field.

      Tooltip: Include a field statement for each field declaration in this Script node. *


      Warning: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to field.
      Returns:
      value of field
      See Also:
      fieldObject
    • setFieldList

      public ScriptObject setFieldList​(java.util.ArrayList<fieldObject> newValue)
      Accessor method to assign fieldObject array (using an array consisting of properly typed nodes or ProtoInstanceObjects) to inputOutput MFNode field field.

      Tooltip: Include a field statement for each field declaration in this Script node. *


      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to field.
      Parameters:
      newValue - is new value for the field field.
      Returns:
      ScriptObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setField

      public ScriptObject setField​(fieldObject newValue)
      Set single child field node, replacing prior array of existing nodes (if any).

      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are restricted to field.
      Parameters:
      newValue - is new node for the field field (restricted to field)
      Returns:
      ScriptObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • clearField

      public ScriptObject clearField()
      Utility method to clear MFNode value of fieldList field.
      Returns:
      ScriptObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • hasField

      public boolean hasField()
      Indicate whether an object is available for inputOutput MFNode field fieldList.
      Returns:
      whether a concrete statement array or CommentsBlock is available.
      See Also:
      getFieldList()
    • getIS

      public ISObject getIS()
      Provide ISObject instance (using a properly typed node) from inputOutput SFNode field IS.
      Specified by:
      getIS in class X3DConcreteNode
      Returns:
      value of IS field
      See Also:
      X3D Tooltips: IS, X3D Tooltips: connect
    • setIS

      public ScriptObject setIS​(ISObject newValue)
      Accessor method to assign ISObject instance (using a properly typed node) to inputOutput SFNode field IS.
      Specified by:
      setIS in class X3DConcreteNode
      Parameters:
      newValue - is new value for the IS field.
      Returns:
      ScriptObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      X3D Tooltips: IS, X3D Tooltips: connect
    • clearIS

      public ScriptObject clearIS()
      Utility method to clear SFNode value of IS field.
      Returns:
      ScriptObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • hasIS

      public boolean hasIS()
      Indicate whether an object is available for inputOutput SFNode field IS.
      Returns:
      whether a concrete statement or CommentsBlock is available.
      See Also:
      getIS()
    • getMetadata

      public X3DMetadataObject getMetadata()
      Provide X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
      Specified by:
      getMetadata in interface Script
      Specified by:
      getMetadata in interface X3DChildNode
      Specified by:
      getMetadata in interface X3DNode
      Specified by:
      getMetadata in interface X3DScriptNode
      Returns:
      value of metadata field
      See Also:
      Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata , X3D Scene Authoring Hints: Metadata Nodes
    • setMetadata

      public ScriptObject setMetadata​(X3DMetadataObject newValue)
      Accessor method to assign X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
      Specified by:
      setMetadata in interface Script
      Specified by:
      setMetadata in interface X3DChildNode
      Specified by:
      setMetadata in interface X3DNode
      Specified by:
      setMetadata in interface X3DScriptNode
      Specified by:
      setMetadata in class X3DConcreteNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      ScriptObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata , X3D Scene Authoring Hints: Metadata Nodes
    • clearMetadata

      public ScriptObject clearMetadata()
      Utility method to clear SFNode value of metadata field.
      Returns:
      ScriptObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setMetadata

      public ScriptObject setMetadata​(ProtoInstanceObject newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.
      Specified by:
      setMetadata in class X3DConcreteNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      ScriptObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      setMetadata(X3DMetadataObject)
    • hasMetadata

      public boolean hasMetadata()
      Indicate whether an object is available for inputOutput SFNode field metadata.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
      getMetadata(), getMetadataProtoInstance(), X3D Scene Authoring Hints: Metadata Nodes
    • getMustEvaluate

      public boolean getMustEvaluate()
      Provide boolean value from initializeOnly SFBool field named mustEvaluate.

      Tooltip: If mustEvaluate false, then the X3D player may delay sending input events to Script until output events are needed. If mustEvaluate true, then Script must receive input events immediately without any event-aggregation delays.
      • Hint: set mustEvaluate true when sending/receiving values via the network.
      Specified by:
      getMustEvaluate in interface Script
      Returns:
      value of mustEvaluate field
    • setMustEvaluate

      public ScriptObject setMustEvaluate​(boolean newValue)
      Accessor method to assign boolean value to initializeOnly SFBool field named mustEvaluate.

      Tooltip: If mustEvaluate false, then the X3D player may delay sending input events to Script until output events are needed. If mustEvaluate true, then Script must receive input events immediately without any event-aggregation delays.
      • Hint: set mustEvaluate true when sending/receiving values via the network.
      Specified by:
      setMustEvaluate in interface Script
      Parameters:
      newValue - is new value for the mustEvaluate field.
      Returns:
      ScriptObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setMustEvaluate

      public ScriptObject setMustEvaluate​(SFBoolObject newValue)
      Assign typed object value to SFBool mustEvaluate field, similar to setMustEvaluate(boolean).
      Parameters:
      newValue - is new value for the mustEvaluate field.
      Returns:
      ScriptObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getUrl

      public java.lang.String[] getUrl()
      Provide array of String results from inputOutput MFString field named url.

      Tooltip: List of address links for runnable script files.
      • Hint: browsers are not required to support any particular scripting language, but ECMAScript (JavaScript) is widely supported.
      • Hint: equivalent script code written in multiple programming languages can be provided for portability, the first runnable version is chosen at run time.
      • Hint: X3D Scene Authoring Hints, Scripts https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Scripts
      • Warning: source code can be placed in url attribute but may be unparsable due to escaping of special characters and elimination of line breaks (causing comments to nullify follow-on code). Use contained CDATA section instead for embedding source code.
      • Hint: if both url field and CDATA section are provided simultaneously, the url field is processed first. This approach allows utilization of update modifications or live queries in external scripts, while still providing reliable script source as a fallback alternative within the model itself.
      • Hint: X3D XML Encoding, 4.3.13 Encapsulating Script node code https://www.web3d.org/documents/specifications/19776-1/V3.3/Part01/concepts.html#EncapsulatingScriptNodeCode
      • Hint: MFString arrays can have multiple values, so separate each individual string by quote marks "https://www.web3d.org" "https://www.web3d.org/about" "etc."
      • Hint: alternative XML encoding for quotation mark " is &quot; (which is an example of a character entity).
      • Warning: strictly match directory and filename capitalization for http links! This is important for portability. Some operating systems are forgiving of capitalization mismatches, but http/https url addresses and paths in Unix-based operating systems are all case sensitive and intolerant of uppercase/lowercase mismatches.
      • Hint: can replace embedded blank(s) in url queries with %20 for each blank character.
      • Hint: X3D Scene Authoring Hints, urls https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls
      Specified by:
      getUrl in interface Script
      Specified by:
      getUrl in interface X3DScriptNode
      Specified by:
      getUrl in interface X3DUrlObject
      Returns:
      value of url field
    • getUrlList

      public java.util.ArrayList<java.lang.String> getUrlList()
      Utility method to get ArrayList value of MFString url field, similar to getUrl().
      Returns:
      value of url field
    • getUrlString

      public java.lang.String getUrlString()
      Utility method to get String value of MFString url field, similar to getUrl().
      Returns:
      value of url field
    • setUrl

      public ScriptObject setUrl​(java.lang.String[] newValue)
      Accessor method to assign String array to inputOutput MFString field named url.

      Tooltip: List of address links for runnable script files.
      • Hint: browsers are not required to support any particular scripting language, but ECMAScript (JavaScript) is widely supported.
      • Hint: equivalent script code written in multiple programming languages can be provided for portability, the first runnable version is chosen at run time.
      • Hint: X3D Scene Authoring Hints, Scripts https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Scripts
      • Warning: source code can be placed in url attribute but may be unparsable due to escaping of special characters and elimination of line breaks (causing comments to nullify follow-on code). Use contained CDATA section instead for embedding source code.
      • Hint: if both url field and CDATA section are provided simultaneously, the url field is processed first. This approach allows utilization of update modifications or live queries in external scripts, while still providing reliable script source as a fallback alternative within the model itself.
      • Hint: X3D XML Encoding, 4.3.13 Encapsulating Script node code https://www.web3d.org/documents/specifications/19776-1/V3.3/Part01/concepts.html#EncapsulatingScriptNodeCode
      • Hint: MFString arrays can have multiple values, so separate each individual string by quote marks "https://www.web3d.org" "https://www.web3d.org/about" "etc."
      • Hint: alternative XML encoding for quotation mark " is &quot; (which is an example of a character entity).
      • Warning: strictly match directory and filename capitalization for http links! This is important for portability. Some operating systems are forgiving of capitalization mismatches, but http/https url addresses and paths in Unix-based operating systems are all case sensitive and intolerant of uppercase/lowercase mismatches.
      • Hint: can replace embedded blank(s) in url queries with %20 for each blank character.
      • Hint: X3D Scene Authoring Hints, urls https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls
      Specified by:
      setUrl in interface Script
      Specified by:
      setUrl in interface X3DScriptNode
      Specified by:
      setUrl in interface X3DUrlObject
      Parameters:
      newValue - is new value for the url field.
      Returns:
      ScriptObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUrl

      public ScriptObject setUrl​(MFStringObject newValue)
      Assign typed object value to MFString url field, similar to setUrl(String[]).
      Parameters:
      newValue - is new value for the url field.
      Returns:
      ScriptObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUrl

      public ScriptObject setUrl​(SFStringObject newValue)
      Assign single SFString object value to MFString url field, similar to setUrl(String[]).
      Parameters:
      newValue - is new value for the url field.
      Returns:
      ScriptObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUrl

      public ScriptObject setUrl​(java.lang.String newValue)
      Assign singleton String value to MFString url field, similar to setUrl(String[]).
      Parameters:
      newValue - is new value for the url field.
      Returns:
      ScriptObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUrl

      public ScriptObject setUrl​(java.util.ArrayList<java.lang.String> newValue)
      Assign ArrayList value of MFString url field, similar to setUrl(String[]).
      Parameters:
      newValue - is new value for the url field.
      Returns:
      ScriptObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • clearUrl

      public ScriptObject clearUrl()
      Utility method to clear MFString value of url field.
      Returns:
      ScriptObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • addUrl

      public ScriptObject addUrl​(java.lang.String newValue)
      Add singleton String value to MFString url field.
      Parameters:
      newValue - is new value to add to the url field.
      Returns:
      ScriptObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      MFStringObject.cleanupEnumerationValues(String)
    • addUrl

      public ScriptObject addUrl​(SFStringObject newValue)
      Add singleton SFStringObject value to MFString url field.
      Parameters:
      newValue - is new value to add to the url field.
      Returns:
      ScriptObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      MFStringObject.cleanupEnumerationValues(String)
    • getDEF

      public java.lang.String getDEF()
      Provide String value from inputOutput SFString field named DEF.

      Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.
      Overrides:
      getDEF in class X3DConcreteNode
      Returns:
      value of DEF field
      See Also:
      X3D Scene Authoring Hints: Naming Conventions
    • setDEF

      public final ScriptObject setDEF​(java.lang.String newValue)
      Accessor method to assign String value to inputOutput SFString field named DEF.

      Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.

      Note that setting the DEF value clears the USE value.
      Specified by:
      setDEF in class X3DConcreteNode
      Parameters:
      newValue - is new value for the DEF field.
      Returns:
      ScriptObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDEF

      public ScriptObject setDEF​(SFStringObject newValue)
      Assign typed object value to SFString DEF field, similar to setDEF(String).
      Parameters:
      newValue - is new value for the DEF field.
      Returns:
      ScriptObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getUSE

      public java.lang.String getUSE()
      Provide String value from inputOutput SFString field named USE.

      Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
      • Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
      • Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
      • Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
      Overrides:
      getUSE in class X3DConcreteNode
      Returns:
      value of USE field
      See Also:
      X3D Scene Authoring Hints: Naming Conventions
    • setUSE

      public final ScriptObject setUSE​(java.lang.String newValue)
      Accessor method to assign String value to inputOutput SFString field named USE.

      Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
      • Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
      • Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
      • Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.


      Note: each USE node is still an independent object, with the USE value matching the DEF value in the preceding object.

      Warning: invoking the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

      Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
      Specified by:
      setUSE in class X3DConcreteNode
      Parameters:
      newValue - is new value for the USE field.
      Returns:
      ScriptObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUSE

      public ScriptObject setUSE​(SFStringObject newValue)
      Assign typed object value to SFString USE field, similar to setUSE(String).
      Parameters:
      newValue - is new value for the USE field.
      Returns:
      ScriptObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getCssClass

      public java.lang.String getCssClass()
      Provide String value from inputOutput SFString field named class.

      Tooltip: The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
      • Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
      • Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
      Overrides:
      getCssClass in class X3DConcreteNode
      Returns:
      value of class field
      See Also:
      W3C Cascading Style Sheets
    • setCssClass

      public final ScriptObject setCssClass​(java.lang.String newValue)
      Accessor method to assign String value to inputOutput SFString field named class.

      Tooltip: The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
      • Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
      • Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
      Specified by:
      setCssClass in class X3DConcreteNode
      Parameters:
      newValue - is new value for the class field.
      Returns:
      ScriptObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      W3C Cascading Style Sheets
    • setCssClass

      public ScriptObject setCssClass​(SFStringObject newValue)
      Assign typed object value to SFString cssClass field, similar to setCssClass(String).
      Parameters:
      newValue - is new value for the class field.
      Returns:
      ScriptObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUSE

      public ScriptObject setUSE​(ScriptObject DEFnode)
      Assign a USE reference to another DEF node of same node type, similar to setUSE(String).

      Warning: note that the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

      Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
      Parameters:
      DEFnode - must have a DEF value defined
      Returns:
      ScriptObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addComments

      public ScriptObject addComments​(java.lang.String newComment)
      Add comment as String to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newComment - initial value
      Returns:
      ScriptObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • addComments

      public ScriptObject addComments​(java.lang.String[] newComments)
      Add comments as String[] array to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newComments - array of comments
      Returns:
      ScriptObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • addComments

      public ScriptObject addComments​(CommentsBlock newCommentsBlock)
      Add CommentsBlock to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newCommentsBlock - block of comments to add
      Returns:
      ScriptObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • toStringX3D

      public java.lang.String toStringX3D​(int indentLevel)
      Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.
      Specified by:
      toStringX3D in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      X3D string
      See Also:
      X3DObject.FILE_EXTENSION_X3D, X3DObject.FILE_EXTENSION_XML, X3DObject.toStringXML(), X3DObject.toFileXML(String), X3DObject.toFileX3D(String), X3D XML Encoding, X3D Compressed Binary Encoding: X3D Canonical Form, X3D Canonicalization (C14N) Tool
    • toStringClassicVRML

      public java.lang.String toStringClassicVRML​(int indentLevel)
      Recursive method to provide ClassicVRML string serialization.
      Specified by:
      toStringClassicVRML in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      ClassicVRML string
      See Also:
      X3DObject.FILE_EXTENSION_CLASSICVRML, X3D Resources: Virtual Reality Modeling Language (VRML) 97, Extensible 3D (X3D) encodings Part 2: Classic VRML encoding, Extensible 3D (X3D) encodings Part 2: Classic VRML encoding, Annex A: Grammar
    • toStringVRML97

      public java.lang.String toStringVRML97​(int indentLevel)
      Recursive method to provide VRML97 string serialization.
      Specified by:
      toStringVRML97 in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      VRML97 string
      See Also:
      X3DObject.FILE_EXTENSION_VRML97, X3D Resources: Virtual Reality Modeling Language (VRML) 97, Virtual Reality Modeling Language (VRML) 97 specification, VRML 97 v2.1 Amendment
    • findElementByNameValue

      public X3DConcreteElement findElementByNameValue​(java.lang.String nameValue)
      Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

      Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.

      Warning: more than one element may be found that has the same name, this method does not handle that case.
      Specified by:
      findElementByNameValue in class X3DConcreteElement
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      object reference to found element, null otherwise
      See Also:
      findNodeByDEF(String), X3DConcreteElement.hasAncestorSceneObject(), X3DConcreteElement.findAncestorX3DObject()
    • findElementByNameValue

      public X3DConcreteElement findElementByNameValue​(java.lang.String nameValue, java.lang.String elementName)
      Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

      Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.

      Warning: more than one element may be found that has the same name, this method does not handle that case.
      Specified by:
      findElementByNameValue in class X3DConcreteElement
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
      Returns:
      object reference to found element, null otherwise
      See Also:
      findNodeByDEF(String), X3DConcreteElement.hasAncestorSceneObject(), X3DConcreteElement.findAncestorX3DObject()
    • hasElementByNameValue

      public boolean hasElementByNameValue​(java.lang.String nameValue, java.lang.String elementName)
      Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
      Returns:
      whether node is found
      See Also:
      findElementByNameValue(String, String)
    • findNodeByDEF

      public X3DConcreteNode findNodeByDEF​(java.lang.String DEFvalue)
      Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.

      Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.

      Warning: more than one element may be found that has the same DEF, this method does not handle that case.
      Specified by:
      findNodeByDEF in class X3DConcreteElement
      Parameters:
      DEFvalue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      object reference to found node, null otherwise
      See Also:
      findElementByNameValue(String), X3DConcreteElement.hasAncestorSceneObject(), X3DConcreteElement.findAncestorX3DObject()
    • hasNodeByDEF

      public boolean hasNodeByDEF​(java.lang.String DEFvalue)
      Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.
      Parameters:
      DEFvalue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      whether node is found
      See Also:
      findNodeByDEF(String)
    • validate

      public java.lang.String validate()
      Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.
      Specified by:
      validate in class X3DConcreteElement
      Returns:
      validation results (if any)
    • addField

      public ScriptObject addField​(fieldObject newField)
      Add field to fieldList for this ScriptObject
      Parameters:
      newField - is field to add
      Returns:
      ScriptObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • removeField

      public boolean removeField​(fieldObject fieldToRemove)
      Remove a field from contained fieldList
      Parameters:
      fieldToRemove - matching field of interest
      Returns:
      whether field was removed
      See Also:
      removeField(String)
    • removeField

      public boolean removeField​(java.lang.String fieldName)
      Remove a field by name from contained fieldList
      Parameters:
      fieldName - matching field of interest
      Returns:
      whether field was removed
      See Also:
      removeField(fieldObject)
    • clearFields

      public void clearFields()
      Clear all fields
    • findFieldByName

      public fieldObject findFieldByName​(java.lang.String fieldName)
      Find contained field statement by name, if present.
      Parameters:
      fieldName - is name attribute for field of interest
      Returns:
      fieldObject reference of interest, null otherwise
    • hasField

      public boolean hasField​(java.lang.String fieldName)
      Determine if field statement is present.
      Parameters:
      fieldName - is name attribute for field of interest
      Returns:
      whether field is found
    • setSourceCode

      public ScriptObject setSourceCode​(java.lang.String[] newSourceText)
      Set new source code (for example, JavaScript). WARNING: be sure to prepend ecmascript: prior to any actual source code.
      Parameters:
      newSourceText - is source code to set
      Returns:
      ScriptObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setSourceCode

      public ScriptObject setSourceCode​(java.lang.String newSourceText)
      Set new source code (for example, JavaScript). WARNING: be sure to prepend ecmascript: prior to any actual source code.
      Parameters:
      newSourceText - is source code to set
      Returns:
      ScriptObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
      See Also:
      X3D Scene Authoring Hints: CDATA Character Data
    • setSourceCode

      public ScriptObject setSourceCode​(java.lang.StringBuilder newSourceText)
      Set new source code (for example, JavaScript). WARNING: be sure to prepend ecmascript: prior to any actual source code.
      Parameters:
      newSourceText - is source to set
      Returns:
      ScriptObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • appendSourceCode

      public ScriptObject appendSourceCode​(java.lang.String newSourceText)
      Append source code (for example, JavaScript)
      Parameters:
      newSourceText - is source to append
      Returns:
      ScriptObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • appendSourceCode

      public ScriptObject appendSourceCode​(java.lang.StringBuilder newSourceText)
      Append source code (for example, JavaScript)
      Parameters:
      newSourceText - is source to append
      Returns:
      ScriptObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • clearSource

      public ScriptObject clearSource()
      Clear all contained CDATA source code.
      Returns:
      ScriptObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).