Class LoadSensorObject

java.lang.Object
org.web3d.x3d.jsail.X3DConcreteElement
org.web3d.x3d.jsail.X3DConcreteNode
org.web3d.x3d.jsail.Networking.LoadSensorObject
All Implemented Interfaces:
X3DChildNode, X3DNode, X3DSensorNode, LoadSensor, X3DNetworkSensorNode

public class LoadSensorObject
extends X3DConcreteNode
implements LoadSensor
LoadSensor generates events as watchList child nodes are either loaded or fail to load.

X3D node tooltip: [X3DNetworkSensorNode] LoadSensor generates events as watchList child nodes are either loaded or fail to load. Changing watchlist child nodes restarts the LoadSensor.
  • Hint: use multiple LoadSensor nodes to track multiple loading nodes individually.
  • Hint: Background is not sensed due to multiple-image ambiguity.
  • Warning: watchList child nodes are not rendered, so normally USE copies of other nodes to sense load status.
  • Hint: use Inline 'load' field to prompt or defer loading.
  • Warning: new X3D node, not supported in VRML97.
  • Hint: example scenes and authoring assets at http://x3dgraphics.com/examples/X3dForWebAuthors/Chapter12EnvironmentSensorSound

Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
See Also:
X3D Abstract Specification: LoadSensor, X3D Tooltips: LoadSensor, X3D Scene Authoring Hints
  • Field Details

  • Constructor Details

    • LoadSensorObject

      public LoadSensorObject()
      Constructor for LoadSensorObject to initialize member variables with default values.
    • LoadSensorObject

      public LoadSensorObject​(java.lang.String DEFlabel)
      Utility constructor that assigns DEF label after initializing member variables with default values.
      Parameters:
      DEFlabel - unique DEF name for this X3D node
  • Method Details

    • getElementName

      public final java.lang.String getElementName()
      Provides name of this element: LoadSensor
      Specified by:
      getElementName in class X3DConcreteElement
      Returns:
      name of this element
    • getComponent

      public final java.lang.String getComponent()
      Defines X3D component for the LoadSensor element: Networking
      Specified by:
      getComponent in class X3DConcreteElement
      Returns:
      X3D component for this element
    • getComponentLevel

      public final int getComponentLevel()
      Provides default X3D component level for this element: 3
      Specified by:
      getComponentLevel in class X3DConcreteElement
      Returns:
      default X3D component level for this element
    • getFieldType

      public java.lang.String getFieldType​(java.lang.String fieldName)
      Indicate type corresponding to given fieldName.
      Specified by:
      getFieldType in class X3DConcreteElement
      Parameters:
      fieldName - name of field in this X3D node
      Returns:
      X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
      See Also:
      ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE
    • getAccessType

      public java.lang.String getAccessType​(java.lang.String fieldName)
      Indicate accessType corresponding to given fieldName.
      Specified by:
      getAccessType in class X3DConcreteElement
      Parameters:
      fieldName - name of field in this X3D node
      Returns:
      X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
      See Also:
      ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE
    • getContainerFieldDefault

      public final java.lang.String getContainerFieldDefault()
      containerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, default value is provided for informational purposes.
      Specified by:
      getContainerFieldDefault in class X3DConcreteNode
      Returns:
      default containerField value
      See Also:
      X3D Scene Authoring Hints: containerField, X3D Unified Object Model (X3DUOM)
    • initialize

      public final void initialize()
      Initialize all member variables to default values.
      Overrides:
      initialize in class X3DConcreteNode
    • getEnabled

      public boolean getEnabled()
      Provide boolean value from inputOutput SFBool field named enabled.

      Tooltip: Enables/disables node operation. *
      Specified by:
      getEnabled in interface LoadSensor
      Specified by:
      getEnabled in interface X3DNetworkSensorNode
      Specified by:
      getEnabled in interface X3DSensorNode
      Returns:
      value of enabled field
    • setEnabled

      public LoadSensorObject setEnabled​(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named enabled.

      Tooltip: Enables/disables node operation. *
      Specified by:
      setEnabled in interface LoadSensor
      Specified by:
      setEnabled in interface X3DNetworkSensorNode
      Specified by:
      setEnabled in interface X3DSensorNode
      Parameters:
      newValue - is new value for the enabled field.
      Returns:
      LoadSensorObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setEnabled

      public LoadSensorObject setEnabled​(SFBoolObject newValue)
      Assign typed object value to SFBool enabled field, similar to setEnabled(boolean).
      Parameters:
      newValue - is new value for the enabled field.
      Returns:
      LoadSensorObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getIS

      public ISObject getIS()
      Provide ISObject instance (using a properly typed node) from inputOutput SFNode field IS.
      Specified by:
      getIS in class X3DConcreteNode
      Returns:
      value of IS field
      See Also:
      X3D Tooltips: IS, X3D Tooltips: connect
    • setIS

      public LoadSensorObject setIS​(ISObject newValue)
      Accessor method to assign ISObject instance (using a properly typed node) to inputOutput SFNode field IS.
      Specified by:
      setIS in class X3DConcreteNode
      Parameters:
      newValue - is new value for the IS field.
      Returns:
      LoadSensorObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      X3D Tooltips: IS, X3D Tooltips: connect
    • clearIS

      public LoadSensorObject clearIS()
      Utility method to clear SFNode value of IS field.
      Returns:
      LoadSensorObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • hasIS

      public boolean hasIS()
      Indicate whether an object is available for inputOutput SFNode field IS.
      Returns:
      whether a concrete statement or CommentsBlock is available.
      See Also:
      getIS()
    • getIsActive

      public boolean getIsActive()
      Provide boolean value from outputOnly SFBool field named isActive.

      Tooltip: isActive true/false events are sent when sensing starts/stops.
      • Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
      Specified by:
      getIsActive in interface LoadSensor
      Specified by:
      getIsActive in interface X3DNetworkSensorNode
      Specified by:
      getIsActive in interface X3DSensorNode
      Returns:
      value of isActive field
    • getIsLoaded

      public boolean getIsLoaded()
      Provide boolean value from outputOnly SFBool field named isLoaded.

      Tooltip: Notify when all watchList child nodes are loaded, or at least one has failed. Sends true on successfully loading all watchList child nodes. Sends false on timeOut of any watchList child nodes, failure of any watchList child nodes to load, or no local copies available and no network present.
      • Hint: use multiple LoadSensor nodes to track multiple loading nodes individually.
      • Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
      Specified by:
      getIsLoaded in interface LoadSensor
      Returns:
      value of isLoaded field
    • getLoadTime

      public double getLoadTime()
      Provide double value in seconds from outputOnly SFTime field named loadTime.

      Tooltip: Time of successful load complete, not sent on failure.
      • Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
      Specified by:
      getLoadTime in interface LoadSensor
      Returns:
      value of loadTime field
    • getMetadata

      public X3DMetadataObject getMetadata()
      Provide X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
      Specified by:
      getMetadata in interface LoadSensor
      Specified by:
      getMetadata in interface X3DChildNode
      Specified by:
      getMetadata in interface X3DNetworkSensorNode
      Specified by:
      getMetadata in interface X3DNode
      Specified by:
      getMetadata in interface X3DSensorNode
      Returns:
      value of metadata field
      See Also:
      Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata , X3D Scene Authoring Hints: Metadata Nodes
    • setMetadata

      public LoadSensorObject setMetadata​(X3DMetadataObject newValue)
      Accessor method to assign X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
      Specified by:
      setMetadata in interface LoadSensor
      Specified by:
      setMetadata in interface X3DChildNode
      Specified by:
      setMetadata in interface X3DNetworkSensorNode
      Specified by:
      setMetadata in interface X3DNode
      Specified by:
      setMetadata in interface X3DSensorNode
      Specified by:
      setMetadata in class X3DConcreteNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      LoadSensorObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata , X3D Scene Authoring Hints: Metadata Nodes
    • clearMetadata

      public LoadSensorObject clearMetadata()
      Utility method to clear SFNode value of metadata field.
      Returns:
      LoadSensorObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setMetadata

      public LoadSensorObject setMetadata​(ProtoInstanceObject newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.
      Specified by:
      setMetadata in class X3DConcreteNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      LoadSensorObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      setMetadata(X3DMetadataObject)
    • hasMetadata

      public boolean hasMetadata()
      Indicate whether an object is available for inputOutput SFNode field metadata.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
      getMetadata(), getMetadataProtoInstance(), X3D Scene Authoring Hints: Metadata Nodes
    • getProgress

      public float getProgress()
      Provide float value from outputOnly SFFloat field named progress.

      Tooltip: [0,1] Sends 0.0 on start and 1.0 on completion. Intermediate values are browser dependent and always increasing (may indicate fraction of bytes, fraction of expected time or another metric).
      • Hint: only 0 and 1 events are guaranteed.
      • Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
      Specified by:
      getProgress in interface LoadSensor
      Returns:
      value of progress field
    • getTimeOut

      public double getTimeOut()
      Provide double value in seconds within allowed range of [0,infinity) from inputOutput SFTime field named timeOut.

      Tooltip: Time in seconds of maximum load duration prior to declaring failure. Default value zero means use browser defaults. *
      Specified by:
      getTimeOut in interface LoadSensor
      Returns:
      value of timeOut field
    • setTimeOut

      public LoadSensorObject setTimeOut​(double newValue)
      Accessor method to assign double value in seconds to inputOutput SFTime field named timeOut.

      Tooltip: Time in seconds of maximum load duration prior to declaring failure. Default value zero means use browser defaults. *
      Specified by:
      setTimeOut in interface LoadSensor
      Parameters:
      newValue - is new value for the timeOut field.
      Returns:
      LoadSensorObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setTimeOut

      public LoadSensorObject setTimeOut​(SFTimeObject newValue)
      Assign typed object value to SFTime timeOut field, similar to setTimeOut(double).
      Parameters:
      newValue - is new value for the timeOut field.
      Returns:
      LoadSensorObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getWatchList

      public X3DNode[] getWatchList()
      Provide array of X3DUrlObject results (using an array consisting of properly typed nodes or ProtoInstanceObjects) from inputOutput MFNode field watchList.

      Tooltip: [X3DUrlObject] The watchList field monitors one or more USE nodes that contain a valid url field.
      • Hint: if watchList contains multiple USE nodes, output events are only generated when all children have loaded successfully or at least one node has failed.
      • Hint: if individual load status information is desired for different nodes, multiple LoadSensor nodes may be used, each with a single watchList element.
      • Hint: Anchor nodes can be monitored for binding a target Viewpoint, loading a new scene, or loading a new scene in a new window.


      Warning: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DUrlObject.
      Specified by:
      getWatchList in interface LoadSensor
      Returns:
      value of watchList field
      See Also:
      X3DUrlObject
    • getWatchListList

      public java.util.ArrayList<X3DNode> getWatchListList()
      Utility method to get ArrayList value of MFNode watchList field, similar to getWatchList().
      Returns:
      value of watchList field
    • setWatchList

      public LoadSensorObject setWatchList​(X3DNode[] newValue)
      Accessor method to assign X3DUrlObject array (using an array consisting of properly typed nodes or ProtoInstanceObjects) to inputOutput MFNode field watchList.

      Tooltip: [X3DUrlObject] The watchList field monitors one or more USE nodes that contain a valid url field.
      • Hint: if watchList contains multiple USE nodes, output events are only generated when all children have loaded successfully or at least one node has failed.
      • Hint: if individual load status information is desired for different nodes, multiple LoadSensor nodes may be used, each with a single watchList element.
      • Hint: Anchor nodes can be monitored for binding a target Viewpoint, loading a new scene, or loading a new scene in a new window.


      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DUrlObject.
      Specified by:
      setWatchList in interface LoadSensor
      Parameters:
      newValue - is new value for the watchList field.
      Returns:
      LoadSensorObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setWatchList

      public LoadSensorObject setWatchList​(java.util.ArrayList<X3DUrlObject> newValue)
      Assign ArrayList value of MFNode watchList field, similar to setWatchList(X3DNode[]).
      Parameters:
      newValue - is new value for the watchList field.
      Returns:
      LoadSensorObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addWatchList

      public LoadSensorObject addWatchList​(X3DNode newValue)
      Add single child node to existing array of watchList nodes (if any).

      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DUrlObject and ProtoInstance.
      Parameters:
      newValue - is new value to be appended the watchList field.
      Returns:
      LoadSensorObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addWatchList

      public LoadSensorObject addWatchList​(ProtoInstanceObject newValue)
      Add single ProtoInstanceObject (with appropriate node type and containerField value) to MFNode array for watchList field.

      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to ShaderPart and ProtoInstance.
      Parameters:
      newValue - is new value to be appended the parts field.
      Returns:
      LoadSensorObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addWatchList

      public void addWatchList​(X3DNode[] newValue)
      Add array of child watchList nodes to array of existing nodes (if any).

      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DUrlObject.
      Specified by:
      addWatchList in interface LoadSensor
      Parameters:
      newValue - is new value array to be appended the watchList field.
    • setWatchList

      public void setWatchList​(X3DNode newValue)
      Set single child watchList node, replacing prior array of existing nodes (if any). Unable to return this object and pipeline methods since abstract SAI specifies void return type.
      Specified by:
      setWatchList in interface LoadSensor
      Parameters:
      newValue - is new node for the watchList field
      See Also:
      stackoverflow: Can overridden methods differ in return type?
    • clearWatchList

      public LoadSensorObject clearWatchList()
      Utility method to clear MFNode value of watchList field.
      Returns:
      LoadSensorObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • hasWatchList

      public boolean hasWatchList()
      Indicate whether an object is available for inputOutput MFNode field watchList.
      Returns:
      whether a properly typed node or ProtoInstance array or CommentsBlock is available.
      See Also:
      getWatchList()
    • getDEF

      public java.lang.String getDEF()
      Provide String value from inputOutput SFString field named DEF.

      Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.
      Overrides:
      getDEF in class X3DConcreteNode
      Returns:
      value of DEF field
      See Also:
      X3D Scene Authoring Hints: Naming Conventions
    • setDEF

      public final LoadSensorObject setDEF​(java.lang.String newValue)
      Accessor method to assign String value to inputOutput SFString field named DEF.

      Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.

      Note that setting the DEF value clears the USE value.
      Specified by:
      setDEF in class X3DConcreteNode
      Parameters:
      newValue - is new value for the DEF field.
      Returns:
      LoadSensorObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDEF

      public LoadSensorObject setDEF​(SFStringObject newValue)
      Assign typed object value to SFString DEF field, similar to setDEF(String).
      Parameters:
      newValue - is new value for the DEF field.
      Returns:
      LoadSensorObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getUSE

      public java.lang.String getUSE()
      Provide String value from inputOutput SFString field named USE.

      Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
      • Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
      • Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
      • Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
      Overrides:
      getUSE in class X3DConcreteNode
      Returns:
      value of USE field
      See Also:
      X3D Scene Authoring Hints: Naming Conventions
    • setUSE

      public final LoadSensorObject setUSE​(java.lang.String newValue)
      Accessor method to assign String value to inputOutput SFString field named USE.

      Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
      • Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
      • Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
      • Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.


      Note: each USE node is still an independent object, with the USE value matching the DEF value in the preceding object.

      Warning: invoking the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

      Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
      Specified by:
      setUSE in class X3DConcreteNode
      Parameters:
      newValue - is new value for the USE field.
      Returns:
      LoadSensorObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUSE

      public LoadSensorObject setUSE​(SFStringObject newValue)
      Assign typed object value to SFString USE field, similar to setUSE(String).
      Parameters:
      newValue - is new value for the USE field.
      Returns:
      LoadSensorObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getCssClass

      public java.lang.String getCssClass()
      Provide String value from inputOutput SFString field named class.

      Tooltip: The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
      • Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
      • Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
      Overrides:
      getCssClass in class X3DConcreteNode
      Returns:
      value of class field
      See Also:
      W3C Cascading Style Sheets
    • setCssClass

      public final LoadSensorObject setCssClass​(java.lang.String newValue)
      Accessor method to assign String value to inputOutput SFString field named class.

      Tooltip: The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
      • Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
      • Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
      Specified by:
      setCssClass in class X3DConcreteNode
      Parameters:
      newValue - is new value for the class field.
      Returns:
      LoadSensorObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      W3C Cascading Style Sheets
    • setCssClass

      public LoadSensorObject setCssClass​(SFStringObject newValue)
      Assign typed object value to SFString cssClass field, similar to setCssClass(String).
      Parameters:
      newValue - is new value for the class field.
      Returns:
      LoadSensorObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUSE

      public LoadSensorObject setUSE​(LoadSensorObject DEFnode)
      Assign a USE reference to another DEF node of same node type, similar to setUSE(String).

      Warning: note that the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

      Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
      Parameters:
      DEFnode - must have a DEF value defined
      Returns:
      LoadSensorObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addComments

      public LoadSensorObject addComments​(java.lang.String newComment)
      Add comment as String to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newComment - initial value
      Returns:
      LoadSensorObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • addComments

      public LoadSensorObject addComments​(java.lang.String[] newComments)
      Add comments as String[] array to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newComments - array of comments
      Returns:
      LoadSensorObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • addComments

      public LoadSensorObject addComments​(CommentsBlock newCommentsBlock)
      Add CommentsBlock to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newCommentsBlock - block of comments to add
      Returns:
      LoadSensorObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • toStringX3D

      public java.lang.String toStringX3D​(int indentLevel)
      Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.
      Specified by:
      toStringX3D in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      X3D string
      See Also:
      X3DObject.FILE_EXTENSION_X3D, X3DObject.FILE_EXTENSION_XML, X3DObject.toStringXML(), X3DObject.toFileXML(String), X3DObject.toFileX3D(String), X3D XML Encoding, X3D Compressed Binary Encoding: X3D Canonical Form, X3D Canonicalization (C14N) Tool
    • toStringClassicVRML

      public java.lang.String toStringClassicVRML​(int indentLevel)
      Recursive method to provide ClassicVRML string serialization.
      Specified by:
      toStringClassicVRML in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      ClassicVRML string
      See Also:
      X3DObject.FILE_EXTENSION_CLASSICVRML, X3D Resources: Virtual Reality Modeling Language (VRML) 97, Extensible 3D (X3D) encodings Part 2: Classic VRML encoding, Extensible 3D (X3D) encodings Part 2: Classic VRML encoding, Annex A: Grammar
    • toStringVRML97

      public java.lang.String toStringVRML97​(int indentLevel)
      Recursive method to provide VRML97 string serialization.
      Specified by:
      toStringVRML97 in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      VRML97 string
      See Also:
      X3DObject.FILE_EXTENSION_VRML97, X3D Resources: Virtual Reality Modeling Language (VRML) 97, Virtual Reality Modeling Language (VRML) 97 specification, VRML 97 v2.1 Amendment
    • findElementByNameValue

      public X3DConcreteElement findElementByNameValue​(java.lang.String nameValue)
      Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

      Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.

      Warning: more than one element may be found that has the same name, this method does not handle that case.
      Specified by:
      findElementByNameValue in class X3DConcreteElement
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      object reference to found element, null otherwise
      See Also:
      findNodeByDEF(String), X3DConcreteElement.hasAncestorSceneObject(), X3DConcreteElement.findAncestorX3DObject()
    • findElementByNameValue

      public X3DConcreteElement findElementByNameValue​(java.lang.String nameValue, java.lang.String elementName)
      Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

      Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.

      Warning: more than one element may be found that has the same name, this method does not handle that case.
      Specified by:
      findElementByNameValue in class X3DConcreteElement
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
      Returns:
      object reference to found element, null otherwise
      See Also:
      findNodeByDEF(String), X3DConcreteElement.hasAncestorSceneObject(), X3DConcreteElement.findAncestorX3DObject()
    • hasElementByNameValue

      public boolean hasElementByNameValue​(java.lang.String nameValue, java.lang.String elementName)
      Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
      Returns:
      whether node is found
      See Also:
      findElementByNameValue(String, String)
    • findNodeByDEF

      public X3DConcreteNode findNodeByDEF​(java.lang.String DEFvalue)
      Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.

      Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.

      Warning: more than one element may be found that has the same DEF, this method does not handle that case.
      Specified by:
      findNodeByDEF in class X3DConcreteElement
      Parameters:
      DEFvalue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      object reference to found node, null otherwise
      See Also:
      findElementByNameValue(String), X3DConcreteElement.hasAncestorSceneObject(), X3DConcreteElement.findAncestorX3DObject()
    • hasNodeByDEF

      public boolean hasNodeByDEF​(java.lang.String DEFvalue)
      Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.
      Parameters:
      DEFvalue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      whether node is found
      See Also:
      findNodeByDEF(String)
    • validate

      public java.lang.String validate()
      Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.
      Specified by:
      validate in class X3DConcreteElement
      Returns:
      validation results (if any)