Class HAnimMotionObject

java.lang.Object
All Implemented Interfaces:
X3DChildNode, X3DNode, HAnimMotion

public class HAnimMotionObject
extends X3DConcreteNode
implements HAnimMotion
An HAnimMotion node supports discrete frame-by-frame playback for H-Anim motion data animation.

X3D node tooltip: (X3D version 4.0 draft) [X3DChildNode] An HAnimMotion node supports discrete frame-by-frame playback for H-Anim motion data animation. Design characteristics include integration with HAnim figure data and HAnimJoint nodes, animation control, and playback of raw motion data. *


Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
See Also:
X3D Abstract Specification: HAnimMotion, X3D Tooltips: HAnimMotion, X3D Scene Authoring Hints
  • Field Details

  • Constructor Details

    • HAnimMotionObject

      public HAnimMotionObject()
      Constructor for HAnimMotionObject to initialize member variables with default values.
    • HAnimMotionObject

      public HAnimMotionObject​(java.lang.String DEFlabel)
      Utility constructor that assigns DEF label after initializing member variables with default values.
      Parameters:
      DEFlabel - unique DEF name for this X3D node
  • Method Details

    • getElementName

      public final java.lang.String getElementName()
      Provides name of this element: HAnimMotion
      Specified by:
      getElementName in class X3DConcreteElement
      Returns:
      name of this element
    • getComponent

      public final java.lang.String getComponent()
      Defines X3D component for the HAnimMotion element: HAnim
      Specified by:
      getComponent in class X3DConcreteElement
      Returns:
      X3D component for this element
    • getComponentLevel

      public final int getComponentLevel()
      Provides default X3D component level for this element: 2
      Specified by:
      getComponentLevel in class X3DConcreteElement
      Returns:
      default X3D component level for this element
    • getFieldType

      public java.lang.String getFieldType​(java.lang.String fieldName)
      Indicate type corresponding to given fieldName.
      Specified by:
      getFieldType in class X3DConcreteElement
      Parameters:
      fieldName - name of field in this X3D node
      Returns:
      X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
      See Also:
      ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE
    • getAccessType

      public java.lang.String getAccessType​(java.lang.String fieldName)
      Indicate accessType corresponding to given fieldName.
      Specified by:
      getAccessType in class X3DConcreteElement
      Parameters:
      fieldName - name of field in this X3D node
      Returns:
      X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
      See Also:
      ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE
    • getContainerFieldDefault

      public final java.lang.String getContainerFieldDefault()
      containerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, default value is provided for informational purposes.
      Specified by:
      getContainerFieldDefault in class X3DConcreteNode
      Returns:
      default containerField value
      See Also:
      X3D Scene Authoring Hints: containerField, X3D Unified Object Model (X3DUOM)
    • initialize

      public final void initialize()
      Initialize all member variables to default values.
      Overrides:
      initialize in class X3DConcreteNode
    • getChannels

      public java.lang.String[] getChannels()
      Provide array of String results from inputOutput MFString field named channels.

      Tooltip: list of number of channels for transformation, followed by transformation type of each channel of data. Each value is space or comma separated.
      • Hint: channels are enabled by default, unless otherwise indicated by channelsEnabled field.
      Specified by:
      getChannels in interface HAnimMotion
      Returns:
      value of channels field
    • getChannelsList

      public java.util.ArrayList<java.lang.String> getChannelsList()
      Utility method to get ArrayList value of MFString channels field, similar to getChannels().
      Returns:
      value of channels field
    • getChannelsString

      public java.lang.String getChannelsString()
      Utility method to get String value of MFString channels field, similar to getChannels().
      Returns:
      value of channels field
    • setChannels

      public HAnimMotionObject setChannels​(java.lang.String[] newValue)
      Accessor method to assign String array to inputOutput MFString field named channels.

      Tooltip: list of number of channels for transformation, followed by transformation type of each channel of data. Each value is space or comma separated.
      • Hint: channels are enabled by default, unless otherwise indicated by channelsEnabled field.
      Specified by:
      setChannels in interface HAnimMotion
      Parameters:
      newValue - is new value for the channels field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setChannels

      public HAnimMotionObject setChannels​(MFStringObject newValue)
      Assign typed object value to MFString channels field, similar to setChannels(String[]).
      Parameters:
      newValue - is new value for the channels field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setChannels

      public HAnimMotionObject setChannels​(SFStringObject newValue)
      Assign single SFString object value to MFString channels field, similar to setChannels(String[]).
      Parameters:
      newValue - is new value for the channels field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setChannels

      public HAnimMotionObject setChannels​(java.lang.String newValue)
      Assign singleton String value to MFString channels field, similar to setChannels(String[]).
      Parameters:
      newValue - is new value for the channels field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setChannels

      public HAnimMotionObject setChannels​(java.util.ArrayList<java.lang.String> newValue)
      Assign ArrayList value of MFString channels field, similar to setChannels(String[]).
      Parameters:
      newValue - is new value for the channels field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • clearChannels

      public HAnimMotionObject clearChannels()
      Utility method to clear MFString value of channels field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • addChannels

      public HAnimMotionObject addChannels​(java.lang.String newValue)
      Add singleton String value to MFString channels field.
      Parameters:
      newValue - is new value to add to the channels field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      MFStringObject.cleanupEnumerationValues(String)
    • addChannels

      public HAnimMotionObject addChannels​(SFStringObject newValue)
      Add singleton SFStringObject value to MFString channels field.
      Parameters:
      newValue - is new value to add to the channels field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      MFStringObject.cleanupEnumerationValues(String)
    • getChannelsEnabled

      public boolean[] getChannelsEnabled()
      Provide array of Boolean results from inputOutput MFBool field named channelsEnabled.

      Tooltip: boolean values for each channels indicating whether enabled. *
      Specified by:
      getChannelsEnabled in interface HAnimMotion
      Returns:
      value of channelsEnabled field
    • getChannelsEnabledList

      public java.util.ArrayList<java.lang.Boolean> getChannelsEnabledList()
      Utility method to get ArrayList value of MFBool channelsEnabled field, similar to getChannelsEnabled().
      Returns:
      value of channelsEnabled field
    • getChannelsEnabledString

      public java.lang.String getChannelsEnabledString()
      Utility method to get String value of MFBool channelsEnabled field, similar to getChannelsEnabled().
      Returns:
      value of channelsEnabled field
    • setChannelsEnabled

      public HAnimMotionObject setChannelsEnabled​(boolean[] newValue)
      Accessor method to assign Boolean array to inputOutput MFBool field named channelsEnabled.

      Tooltip: boolean values for each channels indicating whether enabled. *
      Specified by:
      setChannelsEnabled in interface HAnimMotion
      Parameters:
      newValue - is new value for the channelsEnabled field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setChannelsEnabled

      public HAnimMotionObject setChannelsEnabled​(MFBoolObject newValue)
      Assign typed object value to MFBool channelsEnabled field, similar to setChannelsEnabled(boolean[]).
      Parameters:
      newValue - is new value for the channelsEnabled field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setChannelsEnabled

      public HAnimMotionObject setChannelsEnabled​(java.util.ArrayList<java.lang.Boolean> newValue)
      Assign ArrayList value of MFBool channelsEnabled field, similar to setChannelsEnabled(boolean[]).
      Parameters:
      newValue - is new value for the channelsEnabled field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • clearChannelsEnabled

      public HAnimMotionObject clearChannelsEnabled()
      Utility method to clear MFBool value of channelsEnabled field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • addChannelsEnabled

      public HAnimMotionObject addChannelsEnabled​(boolean newValue)
      Add singleton boolean value to MFBool channelsEnabled field.
      Parameters:
      newValue - is new value to add to the channelsEnabled field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addChannelsEnabled

      public HAnimMotionObject addChannelsEnabled​(SFBoolObject newValue)
      Add singleton SFBoolObject value to MFBool channelsEnabled field.
      Parameters:
      newValue - is new value to add to the channelsEnabled field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getCycleTime

      public double getCycleTime()
      Provide double value in seconds within allowed range of [0,infinity) from outputOnly SFTime field named cycleTime.

      Tooltip: cycleTime sends a time event at initial starting time and at beginning of each new cycle.
      • Hint: this event is useful for synchronization with other time-based animation objects.
      • Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
      Specified by:
      getCycleTime in interface HAnimMotion
      Returns:
      value of cycleTime field
    • getDescription

      public java.lang.String getDescription()
      Provide String value from inputOutput SFString field named description.

      Tooltip: Author-provided prose that describes intended purpose of this node.
      • Hint: many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as &#38; for & ampersand character, or &#34; for " quotation-mark character).
      Specified by:
      getDescription in interface HAnimMotion
      Returns:
      value of description field
    • setDescription

      public HAnimMotionObject setDescription​(java.lang.String newValue)
      Accessor method to assign String value to inputOutput SFString field named description.

      Tooltip: Author-provided prose that describes intended purpose of this node.
      • Hint: many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as &#38; for & ampersand character, or &#34; for " quotation-mark character).
      Specified by:
      setDescription in interface HAnimMotion
      Parameters:
      newValue - is new value for the description field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDescription

      public HAnimMotionObject setDescription​(SFStringObject newValue)
      Assign typed object value to SFString description field, similar to setDescription(String).
      Parameters:
      newValue - is new value for the description field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getElapsedTime

      public double getElapsedTime()
      Provide double value in seconds within allowed range of [0,infinity) from outputOnly SFTime field named elapsedTime.

      Tooltip: [0,+infinity) elapsedTime is computed elapsed time since the Motion object was activated and running, counting all traversed frames (as if frameIndex equaled 1) and multiplied by frameDuration, cumulative in seconds.
      • Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
      • Hint: elapsedTime is a nonnegative SFTime duration interval, not an absolute clock time.
      Specified by:
      getElapsedTime in interface HAnimMotion
      Returns:
      value of elapsedTime field
    • getEnabled

      public boolean getEnabled()
      Provide boolean value from inputOutput SFBool field named enabled.

      Tooltip: Enables/disables node operation. *
      Specified by:
      getEnabled in interface HAnimMotion
      Returns:
      value of enabled field
    • setEnabled

      public HAnimMotionObject setEnabled​(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named enabled.

      Tooltip: Enables/disables node operation. *
      Specified by:
      setEnabled in interface HAnimMotion
      Parameters:
      newValue - is new value for the enabled field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setEnabled

      public HAnimMotionObject setEnabled​(SFBoolObject newValue)
      Assign typed object value to SFBool enabled field, similar to setEnabled(boolean).
      Parameters:
      newValue - is new value for the enabled field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getEndFrame

      public int getEndFrame()
      Provide int value within allowed range of [-1,infinity) from inputOutput SFInt32 field named endFrame.
      Specified by:
      getEndFrame in interface HAnimMotion
      Returns:
      value of endFrame field
    • setEndFrame

      public HAnimMotionObject setEndFrame​(int newValue)
      Accessor method to assign int value to inputOutput SFInt32 field named endFrame.
      Specified by:
      setEndFrame in interface HAnimMotion
      Parameters:
      newValue - is new value for the endFrame field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setEndFrame

      public HAnimMotionObject setEndFrame​(SFInt32Object newValue)
      Assign typed object value to SFInt32 endFrame field, similar to setEndFrame(int).
      Parameters:
      newValue - is new value for the endFrame field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getFrameCount

      public int getFrameCount()
      Provide int value within allowed range of [0,infinity) from inputOutput SFInt32 field named frameCount.

      Tooltip: [0,+infinity) frameCount indicates the number of frames present in the animation, equaling the number of sets of channel data present in the values array. *
      Specified by:
      getFrameCount in interface HAnimMotion
      Returns:
      value of frameCount field
    • setFrameCount

      public HAnimMotionObject setFrameCount​(int newValue)
      Accessor method to assign int value to inputOutput SFInt32 field named frameCount.

      Tooltip: [0,+infinity) frameCount indicates the number of frames present in the animation, equaling the number of sets of channel data present in the values array. *
      Specified by:
      setFrameCount in interface HAnimMotion
      Parameters:
      newValue - is new value for the frameCount field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setFrameCount

      public HAnimMotionObject setFrameCount​(SFInt32Object newValue)
      Assign typed object value to SFInt32 frameCount field, similar to setFrameCount(int).
      Parameters:
      newValue - is new value for the frameCount field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getFrameDuration

      public double getFrameDuration()
      Provide double value in seconds within allowed range of (0,infinity) from inputOutput SFTime field named frameDuration.

      Tooltip: (0,+infinity) frameDuration specifies the duration of each frame in seconds. *
      Specified by:
      getFrameDuration in interface HAnimMotion
      Returns:
      value of frameDuration field
    • setFrameDuration

      public HAnimMotionObject setFrameDuration​(double newValue)
      Accessor method to assign double value in seconds to inputOutput SFTime field named frameDuration.

      Tooltip: (0,+infinity) frameDuration specifies the duration of each frame in seconds. *
      Specified by:
      setFrameDuration in interface HAnimMotion
      Parameters:
      newValue - is new value for the frameDuration field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setFrameDuration

      public HAnimMotionObject setFrameDuration​(SFTimeObject newValue)
      Assign typed object value to SFTime frameDuration field, similar to setFrameDuration(double).
      Parameters:
      newValue - is new value for the frameDuration field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getFrameIncrement

      public int getFrameIncrement()
      Provide int value from inputOutput SFInt32 field named frameIncrement.

      Tooltip: [-infinity,+infinity) frameIncrement field controls whether playback direction is forwards or backwards, and also whether frames are skipped (e.g. subsampled replay). For a single animation step, the next frameIndex value equals (frameIndex + frameIncrement) modulo frameCount.
      • Hint: note that setting frameIncrement to 0 prevents automatic advancement of frameIndex and pauses animation of HAnimMotion node.
      Specified by:
      getFrameIncrement in interface HAnimMotion
      Returns:
      value of frameIncrement field
    • setFrameIncrement

      public HAnimMotionObject setFrameIncrement​(int newValue)
      Accessor method to assign int value to inputOutput SFInt32 field named frameIncrement.

      Tooltip: [-infinity,+infinity) frameIncrement field controls whether playback direction is forwards or backwards, and also whether frames are skipped (e.g. subsampled replay). For a single animation step, the next frameIndex value equals (frameIndex + frameIncrement) modulo frameCount.
      • Hint: note that setting frameIncrement to 0 prevents automatic advancement of frameIndex and pauses animation of HAnimMotion node.
      Specified by:
      setFrameIncrement in interface HAnimMotion
      Parameters:
      newValue - is new value for the frameIncrement field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setFrameIncrement

      public HAnimMotionObject setFrameIncrement​(SFInt32Object newValue)
      Assign typed object value to SFInt32 frameIncrement field, similar to setFrameIncrement(int).
      Parameters:
      newValue - is new value for the frameIncrement field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getFrameIndex

      public int getFrameIndex()
      Provide int value within allowed range of [0,infinity) from inputOutput SFInt32 field named frameIndex.

      Tooltip: [0,+infinity) frameIndex indicates index of current frame. Note that frameIndex can be modified whether the Motion node is enabled or not, and becomes effective when the next animation cycle occurs. Thus the frameIndex value indicates the frame currently (or next) being processed.
      • Hint: frameIndex starts at 0 and is no greater than (frameCount - 1). Values less than 0 are reset as 0. Values greater or equal to frameCount are stored as (frameCount - 1). Thus the value of frameIndex shall be greater than or equal to zero, and less than frameCount.
      Specified by:
      getFrameIndex in interface HAnimMotion
      Returns:
      value of frameIndex field
    • setFrameIndex

      public HAnimMotionObject setFrameIndex​(int newValue)
      Accessor method to assign int value to inputOutput SFInt32 field named frameIndex.

      Tooltip: [0,+infinity) frameIndex indicates index of current frame. Note that frameIndex can be modified whether the Motion node is enabled or not, and becomes effective when the next animation cycle occurs. Thus the frameIndex value indicates the frame currently (or next) being processed.
      • Hint: frameIndex starts at 0 and is no greater than (frameCount - 1). Values less than 0 are reset as 0. Values greater or equal to frameCount are stored as (frameCount - 1). Thus the value of frameIndex shall be greater than or equal to zero, and less than frameCount.
      Specified by:
      setFrameIndex in interface HAnimMotion
      Parameters:
      newValue - is new value for the frameIndex field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setFrameIndex

      public HAnimMotionObject setFrameIndex​(SFInt32Object newValue)
      Assign typed object value to SFInt32 frameIndex field, similar to setFrameIndex(int).
      Parameters:
      newValue - is new value for the frameIndex field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getIS

      public ISObject getIS()
      Provide ISObject instance (using a properly typed node) from inputOutput SFNode field IS.
      Specified by:
      getIS in class X3DConcreteNode
      Returns:
      value of IS field
      See Also:
      X3D Tooltips: IS, X3D Tooltips: connect
    • setIS

      public HAnimMotionObject setIS​(ISObject newValue)
      Accessor method to assign ISObject instance (using a properly typed node) to inputOutput SFNode field IS.
      Specified by:
      setIS in class X3DConcreteNode
      Parameters:
      newValue - is new value for the IS field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      X3D Tooltips: IS, X3D Tooltips: connect
    • clearIS

      public HAnimMotionObject clearIS()
      Utility method to clear SFNode value of IS field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • hasIS

      public boolean hasIS()
      Indicate whether an object is available for inputOutput SFNode field IS.
      Returns:
      whether a concrete statement or CommentsBlock is available.
      See Also:
      getIS()
    • getJoints

      public java.lang.String[] getJoints()
      Provide array of String results from inputOutput MFString field named joints.

      Tooltip: joints field lists names of joints that raw motion data is to be applied to. The number and order of the names in the joints field shall match the number and order of the channels field information, and the number and order of the sets of values in the values field for each frame of the animation.
      • Hint: values are space or comma separated.
      • Hint: The joint name IGNORED shall be used for channel of motion data that is not used for any joint.
      Specified by:
      getJoints in interface HAnimMotion
      Returns:
      value of joints field
    • getJointsList

      public java.util.ArrayList<java.lang.String> getJointsList()
      Utility method to get ArrayList value of MFString joints field, similar to getJoints().
      Returns:
      value of joints field
    • getJointsString

      public java.lang.String getJointsString()
      Utility method to get String value of MFString joints field, similar to getJoints().
      Returns:
      value of joints field
    • setJoints

      public HAnimMotionObject setJoints​(java.lang.String[] newValue)
      Accessor method to assign String array to inputOutput MFString field named joints.

      Tooltip: joints field lists names of joints that raw motion data is to be applied to. The number and order of the names in the joints field shall match the number and order of the channels field information, and the number and order of the sets of values in the values field for each frame of the animation.
      • Hint: values are space or comma separated.
      • Hint: The joint name IGNORED shall be used for channel of motion data that is not used for any joint.
      Specified by:
      setJoints in interface HAnimMotion
      Parameters:
      newValue - is new value for the joints field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setJoints

      public HAnimMotionObject setJoints​(MFStringObject newValue)
      Assign typed object value to MFString joints field, similar to setJoints(String[]).
      Parameters:
      newValue - is new value for the joints field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setJoints

      public HAnimMotionObject setJoints​(SFStringObject newValue)
      Assign single SFString object value to MFString joints field, similar to setJoints(String[]).
      Parameters:
      newValue - is new value for the joints field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setJoints

      public HAnimMotionObject setJoints​(java.lang.String newValue)
      Assign singleton String value to MFString joints field, similar to setJoints(String[]).
      Parameters:
      newValue - is new value for the joints field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setJoints

      public HAnimMotionObject setJoints​(java.util.ArrayList<java.lang.String> newValue)
      Assign ArrayList value of MFString joints field, similar to setJoints(String[]).
      Parameters:
      newValue - is new value for the joints field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • clearJoints

      public HAnimMotionObject clearJoints()
      Utility method to clear MFString value of joints field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • addJoints

      public HAnimMotionObject addJoints​(java.lang.String newValue)
      Add singleton String value to MFString joints field.
      Parameters:
      newValue - is new value to add to the joints field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      MFStringObject.cleanupEnumerationValues(String)
    • addJoints

      public HAnimMotionObject addJoints​(SFStringObject newValue)
      Add singleton SFStringObject value to MFString joints field.
      Parameters:
      newValue - is new value to add to the joints field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      MFStringObject.cleanupEnumerationValues(String)
    • getLoa

      public int getLoa()
      Provide int value within allowed range of [-1,4] from inputOutput SFInt32 field named loa.

      Tooltip: [-1,4] Level Of Articulation 0..4 indicates complexity and detail of joints for given humanoid skeletal hierarchy.
      Specified by:
      getLoa in interface HAnimMotion
      Returns:
      value of loa field
    • setLoa

      public HAnimMotionObject setLoa​(int newValue)
      Accessor method to assign int value to inputOutput SFInt32 field named loa.

      Tooltip: [-1,4] Level Of Articulation 0..4 indicates complexity and detail of joints for given humanoid skeletal hierarchy.
      Specified by:
      setLoa in interface HAnimMotion
      Parameters:
      newValue - is new value for the loa field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setLoa

      public HAnimMotionObject setLoa​(SFInt32Object newValue)
      Assign typed object value to SFInt32 loa field, similar to setLoa(int).
      Parameters:
      newValue - is new value for the loa field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getLoop

      public boolean getLoop()
      Provide boolean value from inputOutput SFBool field named loop.

      Tooltip: Repeat indefinitely when loop=true, repeat only once when loop=false. *
      Specified by:
      getLoop in interface HAnimMotion
      Returns:
      value of loop field
    • setLoop

      public HAnimMotionObject setLoop​(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named loop.

      Tooltip: Repeat indefinitely when loop=true, repeat only once when loop=false. *
      Specified by:
      setLoop in interface HAnimMotion
      Parameters:
      newValue - is new value for the loop field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setLoop

      public HAnimMotionObject setLoop​(SFBoolObject newValue)
      Assign typed object value to SFBool loop field, similar to setLoop(boolean).
      Parameters:
      newValue - is new value for the loop field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getMetadata

      public X3DMetadataObject getMetadata()
      Provide X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
      Specified by:
      getMetadata in interface HAnimMotion
      Specified by:
      getMetadata in interface X3DChildNode
      Specified by:
      getMetadata in interface X3DNode
      Returns:
      value of metadata field
      See Also:
      Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata , X3D Scene Authoring Hints: Metadata Nodes
    • setMetadata

      public HAnimMotionObject setMetadata​(X3DMetadataObject newValue)
      Accessor method to assign X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
      Specified by:
      setMetadata in interface HAnimMotion
      Specified by:
      setMetadata in interface X3DChildNode
      Specified by:
      setMetadata in interface X3DNode
      Specified by:
      setMetadata in class X3DConcreteNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata , X3D Scene Authoring Hints: Metadata Nodes
    • clearMetadata

      public HAnimMotionObject clearMetadata()
      Utility method to clear SFNode value of metadata field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setMetadata

      public HAnimMotionObject setMetadata​(ProtoInstanceObject newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.
      Specified by:
      setMetadata in class X3DConcreteNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      setMetadata(X3DMetadataObject)
    • hasMetadata

      public boolean hasMetadata()
      Indicate whether an object is available for inputOutput SFNode field metadata.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
      getMetadata(), getMetadataProtoInstance(), X3D Scene Authoring Hints: Metadata Nodes
    • getStartFrame

      public int getStartFrame()
      Provide int value within allowed range of [0,infinity) from inputOutput SFInt32 field named startFrame.
      Specified by:
      getStartFrame in interface HAnimMotion
      Returns:
      value of startFrame field
    • setStartFrame

      public HAnimMotionObject setStartFrame​(int newValue)
      Accessor method to assign int value to inputOutput SFInt32 field named startFrame.
      Specified by:
      setStartFrame in interface HAnimMotion
      Parameters:
      newValue - is new value for the startFrame field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setStartFrame

      public HAnimMotionObject setStartFrame​(SFInt32Object newValue)
      Assign typed object value to SFInt32 startFrame field, similar to setStartFrame(int).
      Parameters:
      newValue - is new value for the startFrame field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getValues

      public float[] getValues()
      Provide array of Float results from inputOutput MFFloat field named values.

      Tooltip: values field contains all transformation values, ordered first by frame, then by joint, and then by transformation Sets of floats in the values array matching the order listed in joints and channels fields. *
      Specified by:
      getValues in interface HAnimMotion
      Returns:
      value of values field
    • getValuesList

      public java.util.ArrayList<java.lang.Float> getValuesList()
      Utility method to get ArrayList value of MFFloat values field, similar to getValues().
      Returns:
      value of values field
    • getValuesString

      public java.lang.String getValuesString()
      Utility method to get String value of MFFloat values field, similar to getValues().
      Returns:
      value of values field
    • setValues

      public HAnimMotionObject setValues​(float[] newValue)
      Accessor method to assign Float array to inputOutput MFFloat field named values.

      Tooltip: values field contains all transformation values, ordered first by frame, then by joint, and then by transformation Sets of floats in the values array matching the order listed in joints and channels fields. *
      Specified by:
      setValues in interface HAnimMotion
      Parameters:
      newValue - is new value for the values field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setValues

      public HAnimMotionObject setValues​(MFFloatObject newValue)
      Assign typed object value to MFFloat values field, similar to setValues(float[]).
      Parameters:
      newValue - is new value for the values field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setValues

      public HAnimMotionObject setValues​(java.util.ArrayList<java.lang.Float> newValue)
      Assign ArrayList value of MFFloat values field, similar to setValues(float[]).
      Parameters:
      newValue - is new value for the values field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • clearValues

      public HAnimMotionObject clearValues()
      Utility method to clear MFFloat value of values field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setValues

      public HAnimMotionObject setValues​(int[] newValue)
      Assign floating-point array value of MFFloat values field, similar to setValues(float[]).
      Parameters:
      newValue - is new value for the values field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addValues

      public HAnimMotionObject addValues​(float newValue)
      Add singleton float value to MFFloat values field.
      Parameters:
      newValue - is new value to add to the values field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addValues

      public HAnimMotionObject addValues​(SFFloatObject newValue)
      Add singleton SFFloatObject value to MFFloat values field.
      Parameters:
      newValue - is new value to add to the values field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setValues

      public HAnimMotionObject setValues​(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setValues(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getDEF

      public java.lang.String getDEF()
      Provide String value from inputOutput SFString field named DEF.
      Overrides:
      getDEF in class X3DConcreteNode
      Returns:
      value of DEF field
      See Also:
      X3D Scene Authoring Hints: Naming Conventions
    • setDEF

      public final HAnimMotionObject setDEF​(java.lang.String newValue)
      Accessor method to assign String value to inputOutput SFString field named DEF.

      Note that setting the DEF value clears the USE value.
      Specified by:
      setDEF in class X3DConcreteNode
      Parameters:
      newValue - is new value for the DEF field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDEF

      public HAnimMotionObject setDEF​(SFStringObject newValue)
      Assign typed object value to SFString DEF field, similar to setDEF(String).
      Parameters:
      newValue - is new value for the DEF field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getUSE

      public java.lang.String getUSE()
      Provide String value from inputOutput SFString field named USE.
      Overrides:
      getUSE in class X3DConcreteNode
      Returns:
      value of USE field
      See Also:
      X3D Scene Authoring Hints: Naming Conventions
    • setUSE

      public final HAnimMotionObject setUSE​(java.lang.String newValue)
      Accessor method to assign String value to inputOutput SFString field named USE.

      Note: each USE node is still an independent object, with the USE value matching the DEF value in the preceding object.

      Warning: invoking the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

      Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
      Specified by:
      setUSE in class X3DConcreteNode
      Parameters:
      newValue - is new value for the USE field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUSE

      public HAnimMotionObject setUSE​(SFStringObject newValue)
      Assign typed object value to SFString USE field, similar to setUSE(String).
      Parameters:
      newValue - is new value for the USE field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getCssClass

      public java.lang.String getCssClass()
      Provide String value from inputOutput SFString field named class.

      Tooltip: The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
      • Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
      • Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
      Overrides:
      getCssClass in class X3DConcreteNode
      Returns:
      value of class field
      See Also:
      W3C Cascading Style Sheets
    • setCssClass

      public final HAnimMotionObject setCssClass​(java.lang.String newValue)
      Accessor method to assign String value to inputOutput SFString field named class.

      Tooltip: The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
      • Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
      • Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
      Specified by:
      setCssClass in class X3DConcreteNode
      Parameters:
      newValue - is new value for the class field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      W3C Cascading Style Sheets
    • setCssClass

      public HAnimMotionObject setCssClass​(SFStringObject newValue)
      Assign typed object value to SFString cssClass field, similar to setCssClass(String).
      Parameters:
      newValue - is new value for the class field.
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getAncestorHAnimHumanoid

      public HAnimHumanoidObject getAncestorHAnimHumanoid()
      Return reference to ancestor HAnimHumanoidObject
      Returns:
      HAnimHumanoidObject if found, otherwise null
    • hasAncestorHAnimHumanoid

      public boolean hasAncestorHAnimHumanoid()
      Return whether ancestor HAnimHumanoidObject is available
      Returns:
      true if ancestor HAnimHumanoidObject found
    • getHAnimVersion

      public java.lang.String getHAnimVersion()
      Return version of ancestor HAnimHumanoidObject (if found) or this HAnimMotion node
      Returns:
      ancestor version if found, otherwise 2.0
      See Also:
      HAnimHumanoidObject.VERSION_2_0
    • setUSE

      public HAnimMotionObject setUSE​(HAnimMotionObject DEFnode)
      Assign a USE reference to another DEF node of same node type, similar to setUSE(String).

      Warning: note that the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

      Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
      Parameters:
      DEFnode - must have a DEF value defined
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addComments

      public HAnimMotionObject addComments​(java.lang.String newComment)
      Add comment as String to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newComment - initial value
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • addComments

      public HAnimMotionObject addComments​(java.lang.String[] newComments)
      Add comments as String[] array to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newComments - array of comments
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • addComments

      public HAnimMotionObject addComments​(CommentsBlock newCommentsBlock)
      Add CommentsBlock to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newCommentsBlock - block of comments to add
      Returns:
      HAnimMotionObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • toStringX3D

      public java.lang.String toStringX3D​(int indentLevel)
      Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.
      Specified by:
      toStringX3D in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      X3D string
      See Also:
      X3DObject.FILE_EXTENSION_X3D, X3DObject.FILE_EXTENSION_XML, X3DObject.toStringXML(), X3DObject.toFileXML(String), X3DObject.toFileX3D(String), X3D XML Encoding, X3D Compressed Binary Encoding: X3D Canonical Form, X3D Canonicalization (C14N) Tool
    • toStringClassicVRML

      public java.lang.String toStringClassicVRML​(int indentLevel)
      Recursive method to provide ClassicVRML string serialization.
      Specified by:
      toStringClassicVRML in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      ClassicVRML string
      See Also:
      X3DObject.FILE_EXTENSION_CLASSICVRML, X3D Resources: Virtual Reality Modeling Language (VRML) 97, Extensible 3D (X3D) encodings Part 2: Classic VRML encoding, Extensible 3D (X3D) encodings Part 2: Classic VRML encoding, Annex A: Grammar
    • toStringVRML97

      public java.lang.String toStringVRML97​(int indentLevel)
      Recursive method to provide VRML97 string serialization.
      Specified by:
      toStringVRML97 in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      VRML97 string
      See Also:
      X3DObject.FILE_EXTENSION_VRML97, X3D Resources: Virtual Reality Modeling Language (VRML) 97, Virtual Reality Modeling Language (VRML) 97 specification, VRML 97 v2.1 Amendment
    • findElementByNameValue

      public X3DConcreteElement findElementByNameValue​(java.lang.String nameValue)
      Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

      Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.

      Warning: more than one element may be found that has the same name, this method does not handle that case.
      Specified by:
      findElementByNameValue in class X3DConcreteElement
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      object reference to found element, null otherwise
      See Also:
      findNodeByDEF(String), X3DConcreteElement.hasAncestorSceneObject(), X3DConcreteElement.findAncestorX3DObject()
    • findElementByNameValue

      public X3DConcreteElement findElementByNameValue​(java.lang.String nameValue, java.lang.String elementName)
      Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

      Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.

      Warning: more than one element may be found that has the same name, this method does not handle that case.
      Specified by:
      findElementByNameValue in class X3DConcreteElement
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
      Returns:
      object reference to found element, null otherwise
      See Also:
      findNodeByDEF(String), X3DConcreteElement.hasAncestorSceneObject(), X3DConcreteElement.findAncestorX3DObject()
    • hasElementByNameValue

      public boolean hasElementByNameValue​(java.lang.String nameValue, java.lang.String elementName)
      Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
      Returns:
      whether node is found
      See Also:
      findElementByNameValue(String, String)
    • findNodeByDEF

      public X3DConcreteNode findNodeByDEF​(java.lang.String DEFvalue)
      Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.

      Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.

      Warning: more than one element may be found that has the same DEF, this method does not handle that case.
      Specified by:
      findNodeByDEF in class X3DConcreteElement
      Parameters:
      DEFvalue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      object reference to found node, null otherwise
      See Also:
      findElementByNameValue(String), X3DConcreteElement.hasAncestorSceneObject(), X3DConcreteElement.findAncestorX3DObject()
    • hasNodeByDEF

      public boolean hasNodeByDEF​(java.lang.String DEFvalue)
      Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.
      Parameters:
      DEFvalue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      whether node is found
      See Also:
      findNodeByDEF(String)
    • validate

      public java.lang.String validate()
      Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.
      Specified by:
      validate in class X3DConcreteElement
      Returns:
      validation results (if any)