[x3d-public] Slow loads

John Carlson yottzumm at gmail.com
Mon Apr 21 05:31:52 PDT 2025


I can tell just from feel, but I realize I add skin weights in Blender, so
that might be something.


John
On Mon, Apr 21, 2025 at 4:45 AM Holger Seelig via x3d-public <
x3d-public at web3d.org> wrote:

> I think the parsing of glTF is not the problem, but that glTF files often
> contain several very large textures (>= 2048), which slows down the loading
> of these files.
>
> You can convert glTF files, especially GLB, to X3D with the Online X3D
> File Format Converter and then decide for yourself which is faster.
>
> https://create3000.github.io/x_ite/laboratory/x3d-file-converter/
>
> Best regards,
> Holger
>
> --
> Holger Seelig
> Leipzig, Germany
>
> holger.seelig at yahoo.de
> https://create3000.github.io/x_ite/
>
> Am 21.04.2025 um 11:33 schrieb John Carlson via x3d-public <
> x3d-public at web3d.org>:
>
> I don't want to rain on anyone's parade, but I'm seeing .glb and .obj
> Blender output loading much slower than equivalent X3D input, especially a
> file with HAnim and lots of DEF/USE.
>
> I thought .glb was supposed to be faster?  And isn't .obj dead simple?
>
> Wondering if I'm super confused!  I'm guessing there's some conversion to
> X3D, which could potentially slow down things.
>
> Is modern 3D graphics going backwards, just like the web did?
>
> Files available on request!
>
> John
>
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