[x3d-public] Slow loads
John Carlson
yottzumm at gmail.com
Tue Apr 22 22:42:17 PDT 2025
Not sure about glTF, but AFAICT, my images are 128x128x8 and 256x256x8 and
256x256x24. What type of unit are you referring to when you say 2048?
Bytes, then sure, they are around 50K bytes.
John
On Mon, Apr 21, 2025 at 4:45 AM Holger Seelig via x3d-public <
x3d-public at web3d.org> wrote:
> I think the parsing of glTF is not the problem, but that glTF files often
> contain several very large textures (>= 2048), which slows down the loading
> of these files.
>
> You can convert glTF files, especially GLB, to X3D with the Online X3D
> File Format Converter and then decide for yourself which is faster.
>
> https://create3000.github.io/x_ite/laboratory/x3d-file-converter/
>
> Best regards,
> Holger
>
> --
> Holger Seelig
> Leipzig, Germany
>
> holger.seelig at yahoo.de
> https://create3000.github.io/x_ite/
>
> Am 21.04.2025 um 11:33 schrieb John Carlson via x3d-public <
> x3d-public at web3d.org>:
>
> I don't want to rain on anyone's parade, but I'm seeing .glb and .obj
> Blender output loading much slower than equivalent X3D input, especially a
> file with HAnim and lots of DEF/USE.
>
> I thought .glb was supposed to be faster? And isn't .obj dead simple?
>
> Wondering if I'm super confused! I'm guessing there's some conversion to
> X3D, which could potentially slow down things.
>
> Is modern 3D graphics going backwards, just like the web did?
>
> Files available on request!
>
> John
>
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