[x3d-public] Slow loads

Holger Seelig holger.seelig at yahoo.de
Mon Apr 21 02:44:10 PDT 2025


I think the parsing of glTF is not the problem, but that glTF files often contain several very large textures (>= 2048), which slows down the loading of these files.

You can convert glTF files, especially GLB, to X3D with the Online X3D File Format Converter and then decide for yourself which is faster.

https://create3000.github.io/x_ite/laboratory/x3d-file-converter/

Best regards,
Holger

--
Holger Seelig
Leipzig, Germany

holger.seelig at yahoo.de
https://create3000.github.io/x_ite/

> Am 21.04.2025 um 11:33 schrieb John Carlson via x3d-public <x3d-public at web3d.org>:
> 
> I don't want to rain on anyone's parade, but I'm seeing .glb and .obj Blender output loading much slower than equivalent X3D input, especially a file with HAnim and lots of DEF/USE.
> 
> I thought .glb was supposed to be faster?  And isn't .obj dead simple?
> 
> Wondering if I'm super confused!  I'm guessing there's some conversion to X3D, which could potentially slow down things.
> 
> Is modern 3D graphics going backwards, just like the web did?
> 
> Files available on request!
> 
> John
> 
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