X3D Example Archives: VRML 2.0 Sourcebook, Chapter 26 - Viewpoint

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: VRML 2.0 Sourcebook chapter course notes.

X3D Scenes Descriptions
Figure 26.5 Dungeon Viewpoint Two dungeon rooms controlled by LOD nodes, separated by a wall and a pair of sliding doors.
Figure 26.7 Dungeon Viewpoints And Fields Of View This Viewpoint series does not move the user but rather increases the field of view (FOV) very widely, producing an interesting effect. Numerous additional viewpoints follow.

http://www.web3d.org/x3d/content/examples/Vrml2.0Sourcebook/Chapter26-Viewpoint

Current and archived nightly builds and distributions of these examples are also available.

The X3D Resources: Examples page and Savage Developers Guide provide more information about the production of this archive.