VRML 2.0 Sourcebook, Chapter 26 - Viewpoint

[1] Figure26.5DungeonViewpoint.x3d - Corner view

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: VRML 2.0 Sourcebook chapter course notes.

X3D Scenes             Viewpoint Snapshots
Figure 26.5 Dungeon Viewpoint     [1] Figure26.5DungeonViewpoint.x3d - Corner view
[2] Figure26.5DungeonViewpoint.x3d - (default X3D view from 0 0 10)
Figure 26.7 Dungeon Viewpoints And Fields Of View     [3] Figure26.7DungeonViewpointsAndFieldsOfView.x3d - Forward view
[4] Figure26.7DungeonViewpointsAndFieldsOfView.x3d - 10 degree FOV corner view
[5] Figure26.7DungeonViewpointsAndFieldsOfView.x3d - 20 degree FOV corner view
[6] Figure26.7DungeonViewpointsAndFieldsOfView.x3d - 45 degree FOV (default value) corner view
[7] Figure26.7DungeonViewpointsAndFieldsOfView.x3d - 60 degree FOV corner view
[8] Figure26.7DungeonViewpointsAndFieldsOfView.x3d - 90 degree FOV corner view
[9] Figure26.7DungeonViewpointsAndFieldsOfView.x3d - 135 degree FOV corner view
[10] Figure26.7DungeonViewpointsAndFieldsOfView.x3d - Click door for next dungeon room
[11] Figure26.7DungeonViewpointsAndFieldsOfView.x3d - (default X3D view)

http://www.web3d.org/x3d/content/examples/Vrml2.0Sourcebook/Chapter26-Viewpoint/viewpointSlideshow.html