Class Sound

java.lang.Object
All Implemented Interfaces:
X3DChildNode, X3DNode, Sound, X3DSoundNode

public class Sound extends X3DConcreteNode implements Sound
The Sound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. Sound node tooltip: [X3DSoundNode] The Sound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node. Sound intensity includes stereo support, varying according to user location and view direction in the scene.
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
See Also: