Package org.web3d.x3d.jsail.RigidBodyPhysics

  • Class Summary 
    Class Description
    BallJointObject
    BallJoint represents an unconstrained joint between two bodies that pivot about a common anchor point.
    CollidableOffsetObject
    CollidableOffset repositions geometry relative to center of owning body.
    CollidableShapeObject
    CollidableShape connects the collision detection system, the rigid body model, and the renderable scene graph.
    CollisionCollectionObject
    CollisionCollection holds a collection of objects that can be managed as a single entity for resolution of inter-object collisions.
    CollisionSensorObject
    CollisionSensor generates collision-detection events.
    CollisionSpaceObject
    CollisionSpace holds collection of objects considered together for resolution of inter-object collisions.
    ContactObject
    Contact nodes are produced as output events when two collidable objects or spaces make contact.
    DoubleAxisHingeJointObject
    DoubleAxisHingeJoint has two independent axes located around a common anchor point.
    MotorJointObject
    MotorJoint drives relative angular velocities between body1 and body2 within a common reference frame.
    RigidBodyCollectionObject
    RigidBodyCollection represents a system of bodies that interact within a single physics model.
    RigidBodyObject
    RigidBody describes a collection of shapes with a mass distribution that is affected by the physics model.
    SingleAxisHingeJointObject
    SingleAxisHingeJoint has single axis about which to rotate, similar to a traditional door hinge.
    SliderJointObject
    SliderJoint constrains all movement between body1 and body2 along a single axis.
    UniversalJointObject
    UniversalJoint is like a BallJoint that constrains an extra degree of rotational freedom.