Package org.web3d.x3d.jsail.HAnim
Class HAnimHumanoidObject
java.lang.Object
org.web3d.x3d.jsail.X3DConcreteElement
org.web3d.x3d.jsail.X3DConcreteNode
org.web3d.x3d.jsail.HAnim.HAnimHumanoidObject
- All Implemented Interfaces:
X3DChildNode,X3DNode,X3DBoundedObject,HAnimHumanoid
public class HAnimHumanoidObject extends X3DConcreteNode implements HAnimHumanoid
The HAnimHumanoid node is used to: (a) store references to the joints, segments, sites, skeleton, optional skin, and fixed viewpoints, (b) serve as a container for the entire humanoid, (c) provide a convenient way of moving the humanoid through its environment, and (d) store human-readable metadata such as name, version, author, copyright, age, gender and other information.
X3D node tooltip: [X3DChildNode,X3DBoundedObject,X3DVisibleObject] The HAnimHumanoid node is used to: (a) store references to the joints, segments, sites, skeleton, optional skin, and fixed viewpoints, (b) serve as a container for the entire humanoid, (c) provide a convenient way of moving the humanoid through its environment, and (d) store human-readable metadata such as name, version, author, copyright, age, gender and other information. HAnimHumanoid contains a skeleton consisting of HAnimJoint, HAnimSegment and HAnimSite nodes. HAnimHumanoid can also contain an optional skin consisting of an IndexedFaceSet mesh with corresponding skinCoord Coordinate|CoordinateDouble vertices and skinNormal Normal vectors.
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
X3D node tooltip: [X3DChildNode,X3DBoundedObject,X3DVisibleObject] The HAnimHumanoid node is used to: (a) store references to the joints, segments, sites, skeleton, optional skin, and fixed viewpoints, (b) serve as a container for the entire humanoid, (c) provide a convenient way of moving the humanoid through its environment, and (d) store human-readable metadata such as name, version, author, copyright, age, gender and other information. HAnimHumanoid contains a skeleton consisting of HAnimJoint, HAnimSegment and HAnimSite nodes. HAnimHumanoid can also contain an optional skin consisting of an IndexedFaceSet mesh with corresponding skinCoord Coordinate|CoordinateDouble vertices and skinNormal Normal vectors.
- Hint: MFNode arrays for the joints, segments, sites, and viewpoints fields provide lists for all HAnim nodes found in the skeleton hierarchy and thus only contain USE node references.
- Hint: HAnim Specification https://www.web3d.org/documents/specifications/19774/V2.0
- Hint: HAnim Specification part 1, Humanoid https://www.web3d.org/documents/specifications/19774/V2.0/Architecture/ObjectInterfaces.html#Humanoid
- Hint: HAnim Specification part 2, clause 6.4 Extended definition of Humanoid object https://www.web3d.org/documents/specifications/19774/V2.0/MotionDataAnimation/MotionNodes.html#HumanoidObjectExtension
- Hint: X3D for Advanced Modeling (X3D4AM) slideset http://x3dgraphics.com/slidesets/X3dForAdvancedModeling/HumanoidAnimation.pdf
- Warning: requires X3D profile='Full' or else include <component name='H-Anim' level='1'/>
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
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Field Summary
Fields Modifier and Type Field Description static float[]BBOXCENTER_DEFAULT_VALUESFVec3f field named bboxCenter has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).static booleanBBOXDISPLAY_DEFAULT_VALUESFBool field named bboxDisplay has default value false (Java syntax) or false (XML syntax).static float[]BBOXSIZE_DEFAULT_VALUESFVec3f field named bboxSize has default value {-1f,-1f,-1f} (Java syntax) or -1 -1 -1 (XML syntax).static float[]CENTER_DEFAULT_VALUESFVec3f field named center has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).static java.lang.StringCOMPONENTString constant COMPONENT defines X3D component for the HAnimHumanoid element: HAnimstatic java.lang.StringcontainerField_DEFAULT_VALUEcontainerField describes typical field relationship of a node to its parent.static java.lang.StringDESCRIPTION_DEFAULT_VALUESFString field named description has default value equal to an empty string.static java.lang.StringfromField_BBOXDISPLAYfromField ROUTE name for SFBool field named bboxDisplay.static java.lang.StringfromField_CENTERfromField ROUTE name for SFVec3f field named center.static java.lang.StringfromField_DESCRIPTIONfromField ROUTE name for SFString field named description.static java.lang.StringfromField_INFOfromField ROUTE name for MFString field named info.static java.lang.StringfromField_ISfromField ROUTE name for SFNode field named IS.static java.lang.StringfromField_JOINTBINDINGPOSITIONSfromField ROUTE name for MFVec3f field named jointBindingPositions.static java.lang.StringfromField_JOINTBINDINGROTATIONSfromField ROUTE name for MFRotation field named jointBindingRotations.static java.lang.StringfromField_JOINTBINDINGSCALESfromField ROUTE name for MFVec3f field named jointBindingScales.static java.lang.StringfromField_JOINTSfromField ROUTE name for MFNode field named joints.static java.lang.StringfromField_LOAfromField ROUTE name for SFInt32 field named loa.static java.lang.StringfromField_METADATAfromField ROUTE name for SFNode field named metadata.static java.lang.StringfromField_MOTIONSfromField ROUTE name for MFNode field named motions.static java.lang.StringfromField_NAMEfromField ROUTE name for SFString field named name.static java.lang.StringfromField_ROTATIONfromField ROUTE name for SFRotation field named rotation.static java.lang.StringfromField_SCALEfromField ROUTE name for SFVec3f field named scale.static java.lang.StringfromField_SCALEORIENTATIONfromField ROUTE name for SFRotation field named scaleOrientation.static java.lang.StringfromField_SEGMENTSfromField ROUTE name for MFNode field named segments.static java.lang.StringfromField_SITESfromField ROUTE name for MFNode field named sites.static java.lang.StringfromField_SKELETALCONFIGURATIONfromField ROUTE name for SFString field named skeletalConfiguration.static java.lang.StringfromField_SKELETONfromField ROUTE name for MFNode field named skeleton.static java.lang.StringfromField_SKINfromField ROUTE name for MFNode field named skin.static java.lang.StringfromField_SKINBINDINGCOORDSfromField ROUTE name for SFNode field named skinBindingCoords.static java.lang.StringfromField_SKINBINDINGNORMALSfromField ROUTE name for SFNode field named skinBindingNormals.static java.lang.StringfromField_SKINCOORDfromField ROUTE name for SFNode field named skinCoord.static java.lang.StringfromField_SKINNORMALfromField ROUTE name for SFNode field named skinNormal.static java.lang.StringfromField_TRANSLATIONfromField ROUTE name for SFVec3f field named translation.static java.lang.StringfromField_VERSIONfromField ROUTE name for SFString field named version.static java.lang.StringfromField_VIEWPOINTSfromField ROUTE name for MFNode field named viewpoints.static java.lang.StringfromField_VISIBLEfromField ROUTE name for SFBool field named visible.static java.util.ArrayList<java.lang.String>INFO_DEFAULT_VALUEMFString field named info has default value equal to an empty list.static ISObjectIS_DEFAULT_VALUESFNode field named IS has default value null (Java syntax) or NULL (XML syntax).static float[]JOINTBINDINGPOSITIONS_DEFAULT_VALUEMFVec3f field named jointBindingPositions has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).static float[]JOINTBINDINGROTATIONS_DEFAULT_VALUEMFRotation field named jointBindingRotations has default value {0f,0f,1f,0f} (Java syntax) or 0 0 1 0 (XML syntax).static float[]JOINTBINDINGSCALES_DEFAULT_VALUEMFVec3f field named jointBindingScales has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).static intLEVELInteger constant LEVEL provides default X3D HAnim component level for this element: 1static intLOA_DEFAULT_VALUESFInt32 field named loa has default value -1 (Java syntax) or -1 (XML syntax).static X3DMetadataObjectMETADATA_DEFAULT_VALUESFNode field named metadata has default value null (Java syntax) or NULL (XML syntax).static java.lang.StringNAMEString constant NAME provides name of this element: HAnimHumanoid.static java.lang.StringNAME_DEFAULT_VALUESFString field named name has default value equal to an empty string.static float[]ROTATION_DEFAULT_VALUESFRotation field named rotation has default value {0f,0f,1f,0f} (Java syntax) or 0 0 1 0 (XML syntax).static float[]SCALE_DEFAULT_VALUESFVec3f field named scale has default value {1f,1f,1f} (Java syntax) or 1 1 1 (XML syntax).static float[]SCALEORIENTATION_DEFAULT_VALUESFRotation field named scaleOrientation has default value {0f,0f,1f,0f} (Java syntax) or 0 0 1 0 (XML syntax).static java.lang.StringSKELETALCONFIGURATION_DEFAULT_VALUESFString field named skeletalConfiguration has default value "BASIC" (Java syntax) or BASIC (XML syntax).static X3DCoordinateNodeSKINBINDINGCOORDS_DEFAULT_VALUESFNode field named skinBindingCoords has default value null (Java syntax) or NULL (XML syntax).static X3DNormalNodeSKINBINDINGNORMALS_DEFAULT_VALUESFNode field named skinBindingNormals has default value null (Java syntax) or NULL (XML syntax).static X3DCoordinateNodeSKINCOORD_DEFAULT_VALUESFNode field named skinCoord has default value null (Java syntax) or NULL (XML syntax).static X3DNormalNodeSKINNORMAL_DEFAULT_VALUESFNode field named skinNormal has default value null (Java syntax) or NULL (XML syntax).static java.lang.StringtoField_BBOXDISPLAYtoField ROUTE name for SFBool field named bboxDisplay.static java.lang.StringtoField_CENTERtoField ROUTE name for SFVec3f field named center.static java.lang.StringtoField_DESCRIPTIONtoField ROUTE name for SFString field named description.static java.lang.StringtoField_INFOtoField ROUTE name for MFString field named info.static java.lang.StringtoField_JOINTBINDINGPOSITIONStoField ROUTE name for MFVec3f field named jointBindingPositions.static java.lang.StringtoField_JOINTBINDINGROTATIONStoField ROUTE name for MFRotation field named jointBindingRotations.static java.lang.StringtoField_JOINTBINDINGSCALEStoField ROUTE name for MFVec3f field named jointBindingScales.static java.lang.StringtoField_JOINTStoField ROUTE name for MFNode field named joints.static java.lang.StringtoField_LOAtoField ROUTE name for SFInt32 field named loa.static java.lang.StringtoField_METADATAtoField ROUTE name for SFNode field named metadata.static java.lang.StringtoField_MOTIONStoField ROUTE name for MFNode field named motions.static java.lang.StringtoField_NAMEtoField ROUTE name for SFString field named name.static java.lang.StringtoField_ROTATIONtoField ROUTE name for SFRotation field named rotation.static java.lang.StringtoField_SCALEtoField ROUTE name for SFVec3f field named scale.static java.lang.StringtoField_SCALEORIENTATIONtoField ROUTE name for SFRotation field named scaleOrientation.static java.lang.StringtoField_SEGMENTStoField ROUTE name for MFNode field named segments.static java.lang.StringtoField_SITEStoField ROUTE name for MFNode field named sites.static java.lang.StringtoField_SKELETALCONFIGURATIONtoField ROUTE name for SFString field named skeletalConfiguration.static java.lang.StringtoField_SKELETONtoField ROUTE name for MFNode field named skeleton.static java.lang.StringtoField_SKINtoField ROUTE name for MFNode field named skin.static java.lang.StringtoField_SKINBINDINGCOORDStoField ROUTE name for SFNode field named skinBindingCoords.static java.lang.StringtoField_SKINBINDINGNORMALStoField ROUTE name for SFNode field named skinBindingNormals.static java.lang.StringtoField_SKINCOORDtoField ROUTE name for SFNode field named skinCoord.static java.lang.StringtoField_SKINNORMALtoField ROUTE name for SFNode field named skinNormal.static java.lang.StringtoField_TRANSLATIONtoField ROUTE name for SFVec3f field named translation.static java.lang.StringtoField_VERSIONtoField ROUTE name for SFString field named version.static java.lang.StringtoField_VIEWPOINTStoField ROUTE name for MFNode field named viewpoints.static java.lang.StringtoField_VISIBLEtoField ROUTE name for SFBool field named visible.static float[]TRANSLATION_DEFAULT_VALUESFVec3f field named translation has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).static java.lang.StringVERSION_1_0Tooltip: International standard HAnim 19774 version 1 approved by ISO in 2006.static java.lang.StringVERSION_2_0Tooltip: Revised standard HAnim 19774 version 2 (parts 1 and 2) were approved by ISO in November 2019, published by Web3D Consortium May 2020.static java.lang.StringVERSION_DEFAULT_VALUESFString field named version has default value "2.0" (Java syntax) or 2.0 (XML syntax).static booleanVISIBLE_DEFAULT_VALUESFBool field named visible has default value true (Java syntax) or true (XML syntax).Fields inherited from class org.web3d.x3d.jsail.X3DConcreteNode
CLASS_DEFAULT_VALUE, containerField_ALTERNATE_VALUES, DEF_DEFAULT_VALUE, USE_DEFAULT_VALUE -
Constructor Summary
Constructors Constructor Description HAnimHumanoidObject()Constructor for HAnimHumanoidObject to initialize member variables with default values.HAnimHumanoidObject(java.lang.String DEFlabel)Utility constructor that assigns DEF label after initializing member variables with default values.HAnimHumanoidObject(java.lang.String DEFlabel, java.lang.String newName)Utility constructor that assigns both DEF label and name, after initializing member variables with default values. -
Method Summary
Modifier and Type Method Description HAnimHumanoidObjectaddComments(java.lang.String newComment)Add comment as String to contained commentsList.HAnimHumanoidObjectaddComments(java.lang.String[] newComments)Add comments as String[] array to contained commentsList.HAnimHumanoidObjectaddComments(CommentsBlock newCommentsBlock)Add CommentsBlock to contained commentsList.HAnimHumanoidObjectaddInfo(java.lang.String newValue)Add singleton String value to MFString info field.HAnimHumanoidObjectaddInfo(SFStringObject newValue)Add singleton SFStringObject value to MFString info field.HAnimHumanoidObjectaddJointBindingPositions(SFVec3fObject newValue)Add singleton SFVec3fObject value to MFVec3f jointBindingPositions field.HAnimHumanoidObjectaddJointBindingRotations(SFRotationObject newValue)Add singleton SFRotationObject value to MFRotation jointBindingRotations field.HAnimHumanoidObjectaddJointBindingScales(SFVec3fObject newValue)Add singleton SFVec3fObject value to MFVec3f jointBindingScales field.HAnimHumanoidObjectaddJoints(ProtoInstanceObject newValue)Add single ProtoInstanceObject (with appropriate node type and containerField value) to MFNode array for joints field.HAnimHumanoidObjectaddJoints(HAnimJointObject newValue)Add single child node to existing array of joints nodes (if any).voidaddJoints(X3DNode[] newValue)Add array of child joints nodes to array of existing nodes (if any).HAnimHumanoidObjectaddMotions(ProtoInstanceObject newValue)Add single ProtoInstanceObject (with appropriate node type and containerField value) to MFNode array for motions field.HAnimHumanoidObjectaddMotions(HAnimMotionObject newValue)Add single child node to existing array of motions nodes (if any).voidaddMotions(X3DNode[] newValue)Add array of child motions nodes to array of existing nodes (if any).HAnimHumanoidObjectaddSegments(ProtoInstanceObject newValue)Add single ProtoInstanceObject (with appropriate node type and containerField value) to MFNode array for segments field.HAnimHumanoidObjectaddSegments(HAnimSegmentObject newValue)Add single child node to existing array of segments nodes (if any).voidaddSegments(X3DNode[] newValue)Add array of child segments nodes to array of existing nodes (if any).HAnimHumanoidObjectaddSites(ProtoInstanceObject newValue)Add single ProtoInstanceObject (with appropriate node type and containerField value) to MFNode array for sites field.HAnimHumanoidObjectaddSites(HAnimSiteObject newValue)Add single child node to existing array of sites nodes (if any).voidaddSites(X3DNode[] newValue)Add array of child sites nodes to array of existing nodes (if any).HAnimHumanoidObjectaddSkeleton(ProtoInstanceObject newValue)Add single ProtoInstanceObject (with appropriate node type and containerField value) to MFNode array for skeleton field.HAnimHumanoidObjectaddSkeleton(X3DNode newValue)Add single child node to existing array of skeleton nodes (if any).voidaddSkeleton(X3DNode[] newValue)Add array of child skeleton nodes to array of existing nodes (if any).HAnimHumanoidObjectaddSkin(ProtoInstanceObject newValue)Add single ProtoInstanceObject (with appropriate node type and containerField value) to MFNode array for skin field.HAnimHumanoidObjectaddSkin(X3DNode newValue)Add single child node to existing array of skin nodes (if any).voidaddSkin(X3DNode[] newValue)Add array of child skin nodes to array of existing nodes (if any).HAnimHumanoidObjectaddViewpoints(ProtoInstanceObject newValue)Add single ProtoInstanceObject (with appropriate node type and containerField value) to MFNode array for viewpoints field.HAnimHumanoidObjectaddViewpoints(HAnimSiteObject newValue)Add single child node to existing array of viewpoints nodes (if any).voidaddViewpoints(X3DNode[] newValue)Add array of child viewpoints nodes to array of existing nodes (if any).HAnimHumanoidObjectclearInfo()Utility method to clear MFString value of info field.HAnimHumanoidObjectclearIS()Utility method to clear SFNode value of IS field.HAnimHumanoidObjectclearJoints()Utility method to clear MFNode value of joints field.HAnimHumanoidObjectclearMetadata()Utility method to clear SFNode value of metadata field.HAnimHumanoidObjectclearMotions()Utility method to clear MFNode value of motions field.HAnimHumanoidObjectclearSegments()Utility method to clear MFNode value of segments field.HAnimHumanoidObjectclearSites()Utility method to clear MFNode value of sites field.HAnimHumanoidObjectclearSkeleton()Utility method to clear MFNode value of skeleton field.HAnimHumanoidObjectclearSkin()Utility method to clear MFNode value of skin field.HAnimHumanoidObjectclearSkinBindingCoords()Utility method to clear SFNode value of skinBindingCoords field.HAnimHumanoidObjectclearSkinBindingNormals()Utility method to clear SFNode value of skinBindingNormals field.HAnimHumanoidObjectclearSkinCoord()Utility method to clear SFNode value of skinCoord field.HAnimHumanoidObjectclearSkinNormal()Utility method to clear SFNode value of skinNormal field.HAnimHumanoidObjectclearViewpoints()Utility method to clear MFNode value of viewpoints field.X3DConcreteElementfindElementByNameValue(java.lang.String nameValue)Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.X3DConcreteElementfindElementByNameValue(java.lang.String nameValue, java.lang.String elementName)Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.X3DConcreteNodefindNodeByDEF(java.lang.String DEFvalue)Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.java.lang.StringgetAccessType(java.lang.String fieldName)Indicate accessType corresponding to given fieldName.float[]getBboxCenter()Provide array of 3-tuple float results from initializeOnly SFVec3f field named bboxCenter.booleangetBboxDisplay()Provide boolean value from inputOutput SFBool field named bboxDisplay.float[]getBboxSize()Provide array of 3-tuple float results within allowed range of [0,infinity), or default value [-1 -1 -1], from initializeOnly SFVec3f field named bboxSize.float[]getCenter()Provide array of 3-tuple float results from inputOutput SFVec3f field named center.java.lang.StringgetComponent()Defines X3D component for the HAnimHumanoid element: HAnimintgetComponentLevel()Provides default X3D component level for this element: 1java.lang.StringgetContainerFieldDefault()containerField describes typical field relationship of a node to its parent.java.lang.StringgetCssClass()Provide String value from inputOutput SFString field named class.java.lang.StringgetDEF()Provide String value from inputOutput SFString field named DEF.java.lang.StringgetDescription()Provide String value from inputOutput SFString field named description.java.lang.StringgetElementName()Provides name of this element: HAnimHumanoidjava.lang.StringgetFieldType(java.lang.String fieldName)Indicate type corresponding to given fieldName.java.lang.StringgetHAnimVersion()Return version of this HAnimHumanoidObjectjava.lang.String[]getInfo()Provide array of String results from inputOutput MFString field named info.java.util.ArrayList<java.lang.String>getInfoList()Utility method to get ArrayList value of MFString info field, similar togetInfo().java.lang.StringgetInfoString()Utility method to get String value of MFString info field, similar togetInfo().ISObjectgetIS()Provide ISObject instance (using a properly typed node) from inputOutput SFNode field IS.float[]getJointBindingPositions()Provide array of 3-tuple float results from inputOutput MFVec3f field named jointBindingPositions.float[]getJointBindingRotations()Provide array of 4-tuple float results unit axis, angle (in radians) from inputOutput MFRotation field named jointBindingRotations.float[]getJointBindingScales()Provide array of 3-tuple float results from inputOutput MFVec3f field named jointBindingScales.X3DNode[]getJoints()Provide array of HAnimJointObject results (using an array consisting of properly typed nodes or ProtoInstanceObjects) from inputOutput MFNode field joints.java.util.ArrayList<X3DNode>getJointsList()Utility method to get ArrayList value of MFNode joints field, similar togetJoints().intgetLoa()Provide int value within allowed range of [-1,4] from inputOutput SFInt32 field named loa.X3DMetadataObjectgetMetadata()Provide X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.X3DNode[]getMotions()Provide array of HAnimMotionObject results (using an array consisting of properly typed nodes or ProtoInstanceObjects) from inputOutput MFNode field motions.java.util.ArrayList<X3DNode>getMotionsList()Utility method to get ArrayList value of MFNode motions field, similar togetMotions().java.lang.StringgetName()Provide String value from inputOutput SFString field named name.float[]getRotation()Provide array of 4-tuple float results unit axis, angle (in radians) from inputOutput SFRotation field named rotation.float[]getScale()Provide array of 3-tuple float results within allowed range of (0,infinity) from inputOutput SFVec3f field named scale.float[]getScaleOrientation()Provide array of 4-tuple float results unit axis, angle (in radians) from inputOutput SFRotation field named scaleOrientation.X3DNode[]getSegments()Provide array of HAnimSegmentObject results (using an array consisting of properly typed nodes or ProtoInstanceObjects) from inputOutput MFNode field segments.java.util.ArrayList<X3DNode>getSegmentsList()Utility method to get ArrayList value of MFNode segments field, similar togetSegments().X3DNode[]getSites()Provide array of HAnimSiteObject results (using an array consisting of properly typed nodes or ProtoInstanceObjects) from inputOutput MFNode field sites.java.util.ArrayList<X3DNode>getSitesList()Utility method to get ArrayList value of MFNode sites field, similar togetSites().java.lang.StringgetSkeletalConfiguration()Provide String value from inputOutput SFString field named skeletalConfiguration.X3DNode[]getSkeleton()Provide array of X3DNode results (using an array consisting of properly typed nodes or ProtoInstanceObjects) with acceptable node types limited to HAnimJoint|HAnimSite, from inputOutput MFNode field skeleton.java.util.ArrayList<X3DNode>getSkeletonList()Utility method to get ArrayList value of MFNode skeleton field, similar togetSkeleton().X3DNode[]getSkin()Provide array of X3DNode results (using an array consisting of properly typed nodes or ProtoInstanceObjects) with acceptable node types limited to Group|Transform|Shape|IndexedFaceSet, from inputOutput MFNode field skin.X3DCoordinateNodegetSkinBindingCoords()Provide X3DCoordinateNode instance (using a properly typed node) from inputOutput SFNode field skinBindingCoords.X3DNormalNodegetSkinBindingNormals()Provide X3DNormalNode instance (using a properly typed node) from inputOutput SFNode field skinBindingNormals.X3DCoordinateNodegetSkinCoord()Provide X3DCoordinateNode instance (using a properly typed node) from inputOutput SFNode field skinCoord.java.util.ArrayList<X3DNode>getSkinList()Utility method to get ArrayList value of MFNode skin field, similar togetSkin().X3DNormalNodegetSkinNormal()Provide X3DNormalNode instance (using a properly typed node) from inputOutput SFNode field skinNormal.float[]getTranslation()Provide array of 3-tuple float results from inputOutput SFVec3f field named translation.java.lang.StringgetUSE()Provide String value from inputOutput SFString field named USE.java.lang.StringgetVersion()Provide String enumeration value (baseType xs:NMTOKEN) ["1.0" | "2.0"] from inputOutput SFString field named version.X3DNode[]getViewpoints()Provide array of HAnimSiteObject results (using an array consisting of properly typed nodes or ProtoInstanceObjects) from inputOutput MFNode field viewpoints.java.util.ArrayList<X3DNode>getViewpointsList()Utility method to get ArrayList value of MFNode viewpoints field, similar togetViewpoints().booleangetVisible()Provide boolean value from inputOutput SFBool field named visible.booleanhasElementByNameValue(java.lang.String nameValue, java.lang.String elementName)Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.booleanhasIS()Indicate whether an object is available for inputOutput SFNode field IS.booleanhasJoints()Indicate whether an object is available for inputOutput MFNode field joints.booleanhasMetadata()Indicate whether an object is available for inputOutput SFNode field metadata.booleanhasMotions()Indicate whether an object is available for inputOutput MFNode field motions.booleanhasNodeByDEF(java.lang.String DEFvalue)Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.booleanhasSegments()Indicate whether an object is available for inputOutput MFNode field segments.booleanhasSites()Indicate whether an object is available for inputOutput MFNode field sites.booleanhasSkeleton()Indicate whether an object is available for inputOutput MFNode field skeleton.booleanhasSkin()Indicate whether an object is available for inputOutput MFNode field skin.booleanhasSkinBindingCoords()Indicate whether an object is available for inputOutput SFNode field skinBindingCoords.booleanhasSkinBindingNormals()Indicate whether an object is available for inputOutput SFNode field skinBindingNormals.booleanhasSkinCoord()Indicate whether an object is available for inputOutput SFNode field skinCoord.booleanhasSkinNormal()Indicate whether an object is available for inputOutput SFNode field skinNormal.booleanhasViewpoints()Indicate whether an object is available for inputOutput MFNode field viewpoints.voidinitialize()Initialize all member variables to default values.HAnimHumanoidObjectsetBboxCenter(double[] newArray)Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetBboxCenter(float[]).HAnimHumanoidObjectsetBboxCenter(double x, double y, double z)Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetBboxCenter(float[]).HAnimHumanoidObjectsetBboxCenter(float[] newValue)Accessor method to assign 3-tuple float array to initializeOnly SFVec3f field named bboxCenter.HAnimHumanoidObjectsetBboxCenter(float x, float y, float z)Assign values to SFVec3f bboxCenter field, similar tosetBboxCenter(float[]).HAnimHumanoidObjectsetBboxCenter(SFVec3fObject newValue)Assign typed object value to SFVec3f bboxCenter field, similar tosetBboxCenter(float[]).HAnimHumanoidObjectsetBboxDisplay(boolean newValue)Accessor method to assign boolean value to inputOutput SFBool field named bboxDisplay.HAnimHumanoidObjectsetBboxDisplay(SFBoolObject newValue)Assign typed object value to SFBool bboxDisplay field, similar tosetBboxDisplay(boolean).HAnimHumanoidObjectsetBboxSize(double[] newArray)Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetBboxSize(float[]).HAnimHumanoidObjectsetBboxSize(double x, double y, double z)Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetBboxSize(float[]).HAnimHumanoidObjectsetBboxSize(float[] newValue)Accessor method to assign 3-tuple float array to initializeOnly SFVec3f field named bboxSize.HAnimHumanoidObjectsetBboxSize(float x, float y, float z)Assign values to SFVec3f bboxSize field, similar tosetBboxSize(float[]).HAnimHumanoidObjectsetBboxSize(SFVec3fObject newValue)Assign typed object value to SFVec3f bboxSize field, similar tosetBboxSize(float[]).HAnimHumanoidObjectsetCenter(double[] newArray)Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetCenter(float[]).HAnimHumanoidObjectsetCenter(double x, double y, double z)Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetCenter(float[]).HAnimHumanoidObjectsetCenter(float[] newValue)Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named center.HAnimHumanoidObjectsetCenter(float x, float y, float z)Assign values to SFVec3f center field, similar tosetCenter(float[]).HAnimHumanoidObjectsetCenter(SFVec3fObject newValue)Assign typed object value to SFVec3f center field, similar tosetCenter(float[]).HAnimHumanoidObjectsetCssClass(java.lang.String newValue)Accessor method to assign String value to inputOutput SFString field named class.HAnimHumanoidObjectsetCssClass(SFStringObject newValue)Assign typed object value to SFString cssClass field, similar tosetCssClass(String).HAnimHumanoidObjectsetDEF(java.lang.String newValue)Accessor method to assign String value to inputOutput SFString field named DEF.HAnimHumanoidObjectsetDEF(SFStringObject newValue)Assign typed object value to SFString DEF field, similar tosetDEF(String).HAnimHumanoidObjectsetDescription(java.lang.String newValue)Accessor method to assign String value to inputOutput SFString field named description.HAnimHumanoidObjectsetDescription(SFStringObject newValue)Assign typed object value to SFString description field, similar tosetDescription(String).HAnimHumanoidObjectsetInfo(java.lang.String newValue)Assign singleton String value to MFString info field, similar tosetInfo(String[]).HAnimHumanoidObjectsetInfo(java.lang.String[] newValue)Accessor method to assign String array to inputOutput MFString field named info.HAnimHumanoidObjectsetInfo(java.util.ArrayList<java.lang.String> newValue)Assign ArrayList value of MFString info field, similar tosetInfo(String[]).HAnimHumanoidObjectsetInfo(MFStringObject newValue)Assign typed object value to MFString info field, similar tosetInfo(String[]).HAnimHumanoidObjectsetInfo(SFStringObject newValue)Assign single SFString object value to MFString info field, similar tosetInfo(String[]).HAnimHumanoidObjectsetIS(ISObject newValue)Accessor method to assign ISObject instance (using a properly typed node) to inputOutput SFNode field IS.HAnimHumanoidObjectsetJointBindingPositions(double[] newArray)Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetJointBindingPositions(float[]).HAnimHumanoidObjectsetJointBindingPositions(float[] newValue)Accessor method to assign 3-tuple float array to inputOutput MFVec3f field named jointBindingPositions.HAnimHumanoidObjectsetJointBindingPositions(MFVec3fObject newValue)Assign typed object value to MFVec3f jointBindingPositions field, similar tosetJointBindingPositions(float[]).HAnimHumanoidObjectsetJointBindingRotations(float[] newValue)Accessor method to assign 4-tuple float array unit axis, angle (in radians) to inputOutput MFRotation field named jointBindingRotations.HAnimHumanoidObjectsetJointBindingRotations(MFRotationObject newValue)Assign typed object value to MFRotation jointBindingRotations field, similar tosetJointBindingRotations(float[]).HAnimHumanoidObjectsetJointBindingScales(double[] newArray)Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetJointBindingScales(float[]).HAnimHumanoidObjectsetJointBindingScales(float[] newValue)Accessor method to assign 3-tuple float array to inputOutput MFVec3f field named jointBindingScales.HAnimHumanoidObjectsetJointBindingScales(MFVec3fObject newValue)Assign typed object value to MFVec3f jointBindingScales field, similar tosetJointBindingScales(float[]).HAnimHumanoidObjectsetJoints(java.util.ArrayList<HAnimJointObject> newValue)Assign ArrayList value of MFNode joints field, similar tosetJoints(X3DNode[]).voidsetJoints(X3DNode newValue)Set single child joints node, replacing prior array of existing nodes (if any).HAnimHumanoidObjectsetJoints(X3DNode[] newValue)Accessor method to assign HAnimJointObject array (using an array consisting of properly typed nodes or ProtoInstanceObjects) to inputOutput MFNode field joints.HAnimHumanoidObjectsetLoa(int newValue)Accessor method to assign int value to inputOutput SFInt32 field named loa.HAnimHumanoidObjectsetLoa(SFInt32Object newValue)Assign typed object value to SFInt32 loa field, similar tosetLoa(int).HAnimHumanoidObjectsetMetadata(ProtoInstanceObject newValue)Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.HAnimHumanoidObjectsetMetadata(X3DMetadataObject newValue)Accessor method to assign X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.HAnimHumanoidObjectsetMotions(java.util.ArrayList<HAnimMotionObject> newValue)Assign ArrayList value of MFNode motions field, similar tosetMotions(X3DNode[]).voidsetMotions(X3DNode newValue)Set single child motions node, replacing prior array of existing nodes (if any).HAnimHumanoidObjectsetMotions(X3DNode[] newValue)Accessor method to assign HAnimMotionObject array (using an array consisting of properly typed nodes or ProtoInstanceObjects) to inputOutput MFNode field motions.HAnimHumanoidObjectsetName(java.lang.String newValue)Accessor method to assign String value to inputOutput SFString field named name.HAnimHumanoidObjectsetName(SFStringObject newValue)Assign typed object value to SFString name field, similar tosetName(String).HAnimHumanoidObjectsetRotation(double[] newArray)Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetRotation(float[]).HAnimHumanoidObjectsetRotation(double x, double y, double z, double angleRadians)Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetRotation(float[]).HAnimHumanoidObjectsetRotation(float[] newValue)Accessor method to assign 4-tuple float array unit axis, angle (in radians) to inputOutput SFRotation field named rotation.HAnimHumanoidObjectsetRotation(float x, float y, float z, float angleRadians)Assign values to SFRotation rotation field, similar tosetRotation(float[]).HAnimHumanoidObjectsetRotation(SFRotationObject newValue)Assign typed object value to SFRotation rotation field, similar tosetRotation(float[]).HAnimHumanoidObjectsetScale(double[] newArray)Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetScale(float[]).HAnimHumanoidObjectsetScale(double x, double y, double z)Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetScale(float[]).HAnimHumanoidObjectsetScale(float[] newValue)Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named scale.HAnimHumanoidObjectsetScale(float x, float y, float z)Assign values to SFVec3f scale field, similar tosetScale(float[]).HAnimHumanoidObjectsetScale(SFVec3fObject newValue)Assign typed object value to SFVec3f scale field, similar tosetScale(float[]).HAnimHumanoidObjectsetScaleOrientation(double[] newArray)Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetScaleOrientation(float[]).HAnimHumanoidObjectsetScaleOrientation(double x, double y, double z, double angleRadians)Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetScaleOrientation(float[]).HAnimHumanoidObjectsetScaleOrientation(float[] newValue)Accessor method to assign 4-tuple float array unit axis, angle (in radians) to inputOutput SFRotation field named scaleOrientation.HAnimHumanoidObjectsetScaleOrientation(float x, float y, float z, float angleRadians)Assign values to SFRotation scaleOrientation field, similar tosetScaleOrientation(float[]).HAnimHumanoidObjectsetScaleOrientation(SFRotationObject newValue)Assign typed object value to SFRotation scaleOrientation field, similar tosetScaleOrientation(float[]).HAnimHumanoidObjectsetSegments(java.util.ArrayList<HAnimSegmentObject> newValue)Assign ArrayList value of MFNode segments field, similar tosetSegments(X3DNode[]).voidsetSegments(X3DNode newValue)Set single child segments node, replacing prior array of existing nodes (if any).HAnimHumanoidObjectsetSegments(X3DNode[] newValue)Accessor method to assign HAnimSegmentObject array (using an array consisting of properly typed nodes or ProtoInstanceObjects) to inputOutput MFNode field segments.HAnimHumanoidObjectsetSites(java.util.ArrayList<HAnimSiteObject> newValue)Assign ArrayList value of MFNode sites field, similar tosetSites(X3DNode[]).voidsetSites(X3DNode newValue)Set single child sites node, replacing prior array of existing nodes (if any).HAnimHumanoidObjectsetSites(X3DNode[] newValue)Accessor method to assign HAnimSiteObject array (using an array consisting of properly typed nodes or ProtoInstanceObjects) to inputOutput MFNode field sites.HAnimHumanoidObjectsetSkeletalConfiguration(java.lang.String newValue)Accessor method to assign String value to inputOutput SFString field named skeletalConfiguration.HAnimHumanoidObjectsetSkeletalConfiguration(SFStringObject newValue)Assign typed object value to SFString skeletalConfiguration field, similar tosetSkeletalConfiguration(String).HAnimHumanoidObjectsetSkeleton(java.util.ArrayList<X3DNode> newValue)Assign ArrayList value of MFNode skeleton field, similar tosetSkeleton(X3DNode[]).voidsetSkeleton(X3DNode newValue)Set single child skeleton node, replacing prior array of existing nodes (if any).HAnimHumanoidObjectsetSkeleton(X3DNode[] newValue)Accessor method to assign X3DNode array (using an array consisting of properly typed nodes or ProtoInstanceObjects) to inputOutput MFNode field skeleton. // newValueInstanceAcceptableNodeTypesTest checks are needed for methods that override/subset X3DNode interfaces #1 boolean isNodeTypeAllowed = (((X3DConcreteNode)newValue) instanceof org.web3d.x3d.jsail.HAnim.HAnimJointObject) || (((X3DConcreteNode)newValue) instanceof org.web3d.x3d.jsail.HAnim.HAnimSiteObject); if (!HAnimHumanoidObjectsetSkin(java.util.ArrayList<X3DNode> newValue)Assign ArrayList value of MFNode skin field, similar tosetSkin(X3DNode[]).voidsetSkin(X3DNode newValue)Set single child skin node, replacing prior array of existing nodes (if any).HAnimHumanoidObjectsetSkin(X3DNode[] newValue)Accessor method to assign X3DNode array (using an array consisting of properly typed nodes or ProtoInstanceObjects) to inputOutput MFNode field skin. // newValueInstanceAcceptableNodeTypesTest checks are needed for methods that override/subset X3DNode interfaces #1 boolean isNodeTypeAllowed = (((X3DConcreteNode)newValue) instanceof org.web3d.x3d.jsail.Grouping.GroupObject) || (((X3DConcreteNode)newValue) instanceof org.web3d.x3d.jsail.Grouping.TransformObject) || (((X3DConcreteNode)newValue) instanceof org.web3d.x3d.jsail.Shape.ShapeObject) || (((X3DConcreteNode)newValue) instanceof org.web3d.x3d.jsail.Geometry3D.IndexedFaceSetObject); if (!HAnimHumanoidObjectsetSkinBindingCoords(ProtoInstanceObject newValue)Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field skinBindingCoords.HAnimHumanoidObjectsetSkinBindingCoords(X3DCoordinateNode newValue)Accessor method to assign X3DCoordinateNode instance (using a properly typed node) to inputOutput SFNode field skinBindingCoords.HAnimHumanoidObjectsetSkinBindingNormals(ProtoInstanceObject newValue)Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field skinBindingNormals.HAnimHumanoidObjectsetSkinBindingNormals(X3DNormalNode newValue)Accessor method to assign X3DNormalNode instance (using a properly typed node) to inputOutput SFNode field skinBindingNormals.HAnimHumanoidObjectsetSkinCoord(ProtoInstanceObject newValue)Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field skinCoord.HAnimHumanoidObjectsetSkinCoord(X3DCoordinateNode newValue)Accessor method to assign X3DCoordinateNode instance (using a properly typed node) to inputOutput SFNode field skinCoord.HAnimHumanoidObjectsetSkinNormal(ProtoInstanceObject newValue)Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field skinNormal.HAnimHumanoidObjectsetSkinNormal(X3DNormalNode newValue)Accessor method to assign X3DNormalNode instance (using a properly typed node) to inputOutput SFNode field skinNormal.HAnimHumanoidObjectsetTranslation(double[] newArray)Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetTranslation(float[]).HAnimHumanoidObjectsetTranslation(double x, double y, double z)Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetTranslation(float[]).HAnimHumanoidObjectsetTranslation(float[] newValue)Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named translation.HAnimHumanoidObjectsetTranslation(float x, float y, float z)Assign values to SFVec3f translation field, similar tosetTranslation(float[]).HAnimHumanoidObjectsetTranslation(SFVec3fObject newValue)Assign typed object value to SFVec3f translation field, similar tosetTranslation(float[]).HAnimHumanoidObjectsetUSE(java.lang.String newValue)Accessor method to assign String value to inputOutput SFString field named USE.HAnimHumanoidObjectsetUSE(SFStringObject newValue)Assign typed object value to SFString USE field, similar tosetUSE(String).HAnimHumanoidObjectsetUSE(HAnimHumanoidObject DEFnode)Assign a USE reference to another DEF node of same node type, similar tosetUSE(String).HAnimHumanoidObjectsetVersion(java.lang.String newValue)Accessor method to assign String enumeration value ("1.0" | "2.0") to inputOutput SFString field named version.HAnimHumanoidObjectsetVersion(SFStringObject newValue)Assign typed object value to SFString version field, similar tosetVersion(String).HAnimHumanoidObjectsetViewpoints(java.util.ArrayList<HAnimSiteObject> newValue)Assign ArrayList value of MFNode viewpoints field, similar tosetViewpoints(X3DNode[]).voidsetViewpoints(X3DNode newValue)Set single child viewpoints node, replacing prior array of existing nodes (if any).HAnimHumanoidObjectsetViewpoints(X3DNode[] newValue)Accessor method to assign HAnimSiteObject array (using an array consisting of properly typed nodes or ProtoInstanceObjects) to inputOutput MFNode field viewpoints.HAnimHumanoidObjectsetVisible(boolean newValue)Accessor method to assign boolean value to inputOutput SFBool field named visible.HAnimHumanoidObjectsetVisible(SFBoolObject newValue)Assign typed object value to SFBool visible field, similar tosetVisible(boolean).java.lang.StringtoStringClassicVRML(int indentLevel)Recursive method to provide ClassicVRML string serialization.java.lang.StringtoStringVRML97(int indentLevel)Recursive method to provide VRML97 string serialization.java.lang.StringtoStringX3D(int indentLevel)Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.java.lang.Stringvalidate()Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.Methods inherited from class org.web3d.x3d.jsail.X3DConcreteNode
getContainerFieldAlternateValues, getContainerFieldOverride, isNode, isStatement, isUSE, resetContainerFieldOverride, setConcreteCssClass, setConcreteDEF, setConcreteUSE, setContainerFieldOverrideMethods inherited from class org.web3d.x3d.jsail.X3DConcreteElement
clearParentObject, findAncestorElementByName, findAncestorProtoBody, findAncestorSceneObject, findAncestorX3DObject, getPackageName, getParentObject, getValidationResult, hasAncestorElementByName, hasAncestorProtoBody, hasAncestorSceneObject, hasAncestorX3DObject, hasParentObject, isValid, setParentObject, toStringClassicVRML, toStringVRML97, toStringX3D
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Field Details
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VERSION_1_0
public static final java.lang.String VERSION_1_0Tooltip: International standard HAnim 19774 version 1 approved by ISO in 2006. Note that HAnim version 2.0 has more capabilties, while version 1.0 includes several small incompatibilities. Since no other versions were formally approved, no other values are allowed for earlier HAnim versions. SFString field named version with X3DUOM simpleType hanimVersionChoices and with X3DUOM baseType xs:NMTOKEN can equal this value "1.0" (Java syntax) or 1.0 (XML syntax). -
VERSION_2_0
public static final java.lang.String VERSION_2_0Tooltip: Revised standard HAnim 19774 version 2 (parts 1 and 2) were approved by ISO in November 2019, published by Web3D Consortium May 2020. SFString field named version with X3DUOM simpleType hanimVersionChoices and with X3DUOM baseType xs:NMTOKEN can equal this value "2.0" (Java syntax) or 2.0 (XML syntax). -
NAME
public static final java.lang.String NAMEString constant NAME provides name of this element: HAnimHumanoid.- See Also:
- Constant Field Values
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COMPONENT
public static final java.lang.String COMPONENTString constant COMPONENT defines X3D component for the HAnimHumanoid element: HAnim- See Also:
- Constant Field Values
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LEVEL
public static final int LEVELInteger constant LEVEL provides default X3D HAnim component level for this element: 1- See Also:
- Constant Field Values
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BBOXCENTER_DEFAULT_VALUE
public static final float[] BBOXCENTER_DEFAULT_VALUESFVec3f field named bboxCenter has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax). -
BBOXDISPLAY_DEFAULT_VALUE
public static final boolean BBOXDISPLAY_DEFAULT_VALUESFBool field named bboxDisplay has default value false (Java syntax) or false (XML syntax).- See Also:
- Constant Field Values
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BBOXSIZE_DEFAULT_VALUE
public static final float[] BBOXSIZE_DEFAULT_VALUESFVec3f field named bboxSize has default value {-1f,-1f,-1f} (Java syntax) or -1 -1 -1 (XML syntax). -
CENTER_DEFAULT_VALUE
public static final float[] CENTER_DEFAULT_VALUESFVec3f field named center has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax). -
DESCRIPTION_DEFAULT_VALUE
public static final java.lang.String DESCRIPTION_DEFAULT_VALUESFString field named description has default value equal to an empty string.- See Also:
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INFO_DEFAULT_VALUE
public static final java.util.ArrayList<java.lang.String> INFO_DEFAULT_VALUEMFString field named info has default value equal to an empty list. -
IS_DEFAULT_VALUE
SFNode field named IS has default value null (Java syntax) or NULL (XML syntax). -
JOINTBINDINGPOSITIONS_DEFAULT_VALUE
public static final float[] JOINTBINDINGPOSITIONS_DEFAULT_VALUEMFVec3f field named jointBindingPositions has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax). -
JOINTBINDINGROTATIONS_DEFAULT_VALUE
public static final float[] JOINTBINDINGROTATIONS_DEFAULT_VALUEMFRotation field named jointBindingRotations has default value {0f,0f,1f,0f} (Java syntax) or 0 0 1 0 (XML syntax). -
JOINTBINDINGSCALES_DEFAULT_VALUE
public static final float[] JOINTBINDINGSCALES_DEFAULT_VALUEMFVec3f field named jointBindingScales has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax). -
LOA_DEFAULT_VALUE
public static final int LOA_DEFAULT_VALUESFInt32 field named loa has default value -1 (Java syntax) or -1 (XML syntax).- See Also:
- Constant Field Values
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METADATA_DEFAULT_VALUE
SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax). -
NAME_DEFAULT_VALUE
public static final java.lang.String NAME_DEFAULT_VALUESFString field named name has default value equal to an empty string.- See Also:
- Constant Field Values
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ROTATION_DEFAULT_VALUE
public static final float[] ROTATION_DEFAULT_VALUESFRotation field named rotation has default value {0f,0f,1f,0f} (Java syntax) or 0 0 1 0 (XML syntax). -
SCALE_DEFAULT_VALUE
public static final float[] SCALE_DEFAULT_VALUESFVec3f field named scale has default value {1f,1f,1f} (Java syntax) or 1 1 1 (XML syntax). -
SCALEORIENTATION_DEFAULT_VALUE
public static final float[] SCALEORIENTATION_DEFAULT_VALUESFRotation field named scaleOrientation has default value {0f,0f,1f,0f} (Java syntax) or 0 0 1 0 (XML syntax). -
SKELETALCONFIGURATION_DEFAULT_VALUE
public static final java.lang.String SKELETALCONFIGURATION_DEFAULT_VALUESFString field named skeletalConfiguration has default value "BASIC" (Java syntax) or BASIC (XML syntax).- See Also:
- Constant Field Values
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SKINBINDINGCOORDS_DEFAULT_VALUE
SFNode field named skinBindingCoords has default value null (Java syntax) or NULL (XML syntax). -
SKINBINDINGNORMALS_DEFAULT_VALUE
SFNode field named skinBindingNormals has default value null (Java syntax) or NULL (XML syntax). -
SKINCOORD_DEFAULT_VALUE
SFNode field named skinCoord has default value null (Java syntax) or NULL (XML syntax). -
SKINNORMAL_DEFAULT_VALUE
SFNode field named skinNormal has default value null (Java syntax) or NULL (XML syntax). -
TRANSLATION_DEFAULT_VALUE
public static final float[] TRANSLATION_DEFAULT_VALUESFVec3f field named translation has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax). -
VERSION_DEFAULT_VALUE
public static final java.lang.String VERSION_DEFAULT_VALUESFString field named version has default value "2.0" (Java syntax) or 2.0 (XML syntax).- See Also:
- Constant Field Values
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VISIBLE_DEFAULT_VALUE
public static final boolean VISIBLE_DEFAULT_VALUESFBool field named visible has default value true (Java syntax) or true (XML syntax).- See Also:
- Constant Field Values
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containerField_DEFAULT_VALUE
public static final java.lang.String containerField_DEFAULT_VALUEcontainerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, default value is provided for informational purposes. -
fromField_BBOXDISPLAY
public static final java.lang.String fromField_BBOXDISPLAYfromField ROUTE name for SFBool field named bboxDisplay.- See Also:
- Constant Field Values
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toField_BBOXDISPLAY
public static final java.lang.String toField_BBOXDISPLAYtoField ROUTE name for SFBool field named bboxDisplay.- See Also:
- Constant Field Values
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fromField_CENTER
public static final java.lang.String fromField_CENTERfromField ROUTE name for SFVec3f field named center.- See Also:
- Constant Field Values
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toField_CENTER
public static final java.lang.String toField_CENTERtoField ROUTE name for SFVec3f field named center.- See Also:
- Constant Field Values
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fromField_DESCRIPTION
public static final java.lang.String fromField_DESCRIPTIONfromField ROUTE name for SFString field named description.- See Also:
- Constant Field Values
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toField_DESCRIPTION
public static final java.lang.String toField_DESCRIPTIONtoField ROUTE name for SFString field named description.- See Also:
- Constant Field Values
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fromField_INFO
public static final java.lang.String fromField_INFOfromField ROUTE name for MFString field named info.- See Also:
- Constant Field Values
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toField_INFO
public static final java.lang.String toField_INFOtoField ROUTE name for MFString field named info.- See Also:
- Constant Field Values
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fromField_IS
public static final java.lang.String fromField_ISfromField ROUTE name for SFNode field named IS.- See Also:
- Constant Field Values
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fromField_JOINTBINDINGPOSITIONS
public static final java.lang.String fromField_JOINTBINDINGPOSITIONSfromField ROUTE name for MFVec3f field named jointBindingPositions.- See Also:
- Constant Field Values
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toField_JOINTBINDINGPOSITIONS
public static final java.lang.String toField_JOINTBINDINGPOSITIONStoField ROUTE name for MFVec3f field named jointBindingPositions.- See Also:
- Constant Field Values
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fromField_JOINTBINDINGROTATIONS
public static final java.lang.String fromField_JOINTBINDINGROTATIONSfromField ROUTE name for MFRotation field named jointBindingRotations.- See Also:
- Constant Field Values
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toField_JOINTBINDINGROTATIONS
public static final java.lang.String toField_JOINTBINDINGROTATIONStoField ROUTE name for MFRotation field named jointBindingRotations.- See Also:
- Constant Field Values
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fromField_JOINTBINDINGSCALES
public static final java.lang.String fromField_JOINTBINDINGSCALESfromField ROUTE name for MFVec3f field named jointBindingScales.- See Also:
- Constant Field Values
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toField_JOINTBINDINGSCALES
public static final java.lang.String toField_JOINTBINDINGSCALEStoField ROUTE name for MFVec3f field named jointBindingScales.- See Also:
- Constant Field Values
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fromField_JOINTS
public static final java.lang.String fromField_JOINTSfromField ROUTE name for MFNode field named joints.- See Also:
- Constant Field Values
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toField_JOINTS
public static final java.lang.String toField_JOINTStoField ROUTE name for MFNode field named joints.- See Also:
- Constant Field Values
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fromField_LOA
public static final java.lang.String fromField_LOAfromField ROUTE name for SFInt32 field named loa.- See Also:
- Constant Field Values
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toField_LOA
public static final java.lang.String toField_LOAtoField ROUTE name for SFInt32 field named loa.- See Also:
- Constant Field Values
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fromField_METADATA
public static final java.lang.String fromField_METADATAfromField ROUTE name for SFNode field named metadata.- See Also:
- Constant Field Values
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toField_METADATA
public static final java.lang.String toField_METADATAtoField ROUTE name for SFNode field named metadata.- See Also:
- Constant Field Values
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fromField_MOTIONS
public static final java.lang.String fromField_MOTIONSfromField ROUTE name for MFNode field named motions.- See Also:
- Constant Field Values
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toField_MOTIONS
public static final java.lang.String toField_MOTIONStoField ROUTE name for MFNode field named motions.- See Also:
- Constant Field Values
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fromField_NAME
public static final java.lang.String fromField_NAMEfromField ROUTE name for SFString field named name.- See Also:
- Constant Field Values
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toField_NAME
public static final java.lang.String toField_NAMEtoField ROUTE name for SFString field named name.- See Also:
- Constant Field Values
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fromField_ROTATION
public static final java.lang.String fromField_ROTATIONfromField ROUTE name for SFRotation field named rotation.- See Also:
- Constant Field Values
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toField_ROTATION
public static final java.lang.String toField_ROTATIONtoField ROUTE name for SFRotation field named rotation.- See Also:
- Constant Field Values
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fromField_SCALE
public static final java.lang.String fromField_SCALEfromField ROUTE name for SFVec3f field named scale.- See Also:
- Constant Field Values
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toField_SCALE
public static final java.lang.String toField_SCALEtoField ROUTE name for SFVec3f field named scale.- See Also:
- Constant Field Values
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fromField_SCALEORIENTATION
public static final java.lang.String fromField_SCALEORIENTATIONfromField ROUTE name for SFRotation field named scaleOrientation.- See Also:
- Constant Field Values
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toField_SCALEORIENTATION
public static final java.lang.String toField_SCALEORIENTATIONtoField ROUTE name for SFRotation field named scaleOrientation.- See Also:
- Constant Field Values
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fromField_SEGMENTS
public static final java.lang.String fromField_SEGMENTSfromField ROUTE name for MFNode field named segments.- See Also:
- Constant Field Values
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toField_SEGMENTS
public static final java.lang.String toField_SEGMENTStoField ROUTE name for MFNode field named segments.- See Also:
- Constant Field Values
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fromField_SITES
public static final java.lang.String fromField_SITESfromField ROUTE name for MFNode field named sites.- See Also:
- Constant Field Values
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toField_SITES
public static final java.lang.String toField_SITEStoField ROUTE name for MFNode field named sites.- See Also:
- Constant Field Values
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fromField_SKELETALCONFIGURATION
public static final java.lang.String fromField_SKELETALCONFIGURATIONfromField ROUTE name for SFString field named skeletalConfiguration.- See Also:
- Constant Field Values
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toField_SKELETALCONFIGURATION
public static final java.lang.String toField_SKELETALCONFIGURATIONtoField ROUTE name for SFString field named skeletalConfiguration.- See Also:
- Constant Field Values
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fromField_SKELETON
public static final java.lang.String fromField_SKELETONfromField ROUTE name for MFNode field named skeleton.- See Also:
- Constant Field Values
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toField_SKELETON
public static final java.lang.String toField_SKELETONtoField ROUTE name for MFNode field named skeleton.- See Also:
- Constant Field Values
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fromField_SKIN
public static final java.lang.String fromField_SKINfromField ROUTE name for MFNode field named skin.- See Also:
- Constant Field Values
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toField_SKIN
public static final java.lang.String toField_SKINtoField ROUTE name for MFNode field named skin.- See Also:
- Constant Field Values
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fromField_SKINBINDINGCOORDS
public static final java.lang.String fromField_SKINBINDINGCOORDSfromField ROUTE name for SFNode field named skinBindingCoords.- See Also:
- Constant Field Values
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toField_SKINBINDINGCOORDS
public static final java.lang.String toField_SKINBINDINGCOORDStoField ROUTE name for SFNode field named skinBindingCoords.- See Also:
- Constant Field Values
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fromField_SKINBINDINGNORMALS
public static final java.lang.String fromField_SKINBINDINGNORMALSfromField ROUTE name for SFNode field named skinBindingNormals.- See Also:
- Constant Field Values
-
toField_SKINBINDINGNORMALS
public static final java.lang.String toField_SKINBINDINGNORMALStoField ROUTE name for SFNode field named skinBindingNormals.- See Also:
- Constant Field Values
-
fromField_SKINCOORD
public static final java.lang.String fromField_SKINCOORDfromField ROUTE name for SFNode field named skinCoord.- See Also:
- Constant Field Values
-
toField_SKINCOORD
public static final java.lang.String toField_SKINCOORDtoField ROUTE name for SFNode field named skinCoord.- See Also:
- Constant Field Values
-
fromField_SKINNORMAL
public static final java.lang.String fromField_SKINNORMALfromField ROUTE name for SFNode field named skinNormal.- See Also:
- Constant Field Values
-
toField_SKINNORMAL
public static final java.lang.String toField_SKINNORMALtoField ROUTE name for SFNode field named skinNormal.- See Also:
- Constant Field Values
-
fromField_TRANSLATION
public static final java.lang.String fromField_TRANSLATIONfromField ROUTE name for SFVec3f field named translation.- See Also:
- Constant Field Values
-
toField_TRANSLATION
public static final java.lang.String toField_TRANSLATIONtoField ROUTE name for SFVec3f field named translation.- See Also:
- Constant Field Values
-
fromField_VERSION
public static final java.lang.String fromField_VERSIONfromField ROUTE name for SFString field named version.- See Also:
- Constant Field Values
-
toField_VERSION
public static final java.lang.String toField_VERSIONtoField ROUTE name for SFString field named version.- See Also:
- Constant Field Values
-
fromField_VIEWPOINTS
public static final java.lang.String fromField_VIEWPOINTSfromField ROUTE name for MFNode field named viewpoints.- See Also:
- Constant Field Values
-
toField_VIEWPOINTS
public static final java.lang.String toField_VIEWPOINTStoField ROUTE name for MFNode field named viewpoints.- See Also:
- Constant Field Values
-
fromField_VISIBLE
public static final java.lang.String fromField_VISIBLEfromField ROUTE name for SFBool field named visible.- See Also:
- Constant Field Values
-
toField_VISIBLE
public static final java.lang.String toField_VISIBLEtoField ROUTE name for SFBool field named visible.- See Also:
- Constant Field Values
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Constructor Details
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HAnimHumanoidObject
public HAnimHumanoidObject()Constructor for HAnimHumanoidObject to initialize member variables with default values. -
HAnimHumanoidObject
public HAnimHumanoidObject(java.lang.String DEFlabel)Utility constructor that assigns DEF label after initializing member variables with default values.- Parameters:
DEFlabel- unique DEF name for this X3D node
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HAnimHumanoidObject
public HAnimHumanoidObject(java.lang.String DEFlabel, java.lang.String newName)Utility constructor that assigns both DEF label and name, after initializing member variables with default values.- Parameters:
DEFlabel- unique DEF name for this X3D nodenewName- name for this meta element- See Also:
- X3D Tooltips: HAnimHumanoidObject
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Method Details
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getElementName
public final java.lang.String getElementName()Provides name of this element: HAnimHumanoid- Specified by:
getElementNamein classX3DConcreteElement- Returns:
- name of this element
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getComponent
public final java.lang.String getComponent()Defines X3D component for the HAnimHumanoid element: HAnim- Specified by:
getComponentin classX3DConcreteElement- Returns:
- X3D component for this element
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getComponentLevel
public final int getComponentLevel()Provides default X3D component level for this element: 1- Specified by:
getComponentLevelin classX3DConcreteElement- Returns:
- default X3D component level for this element
-
getFieldType
public java.lang.String getFieldType(java.lang.String fieldName)Indicate type corresponding to given fieldName.- Specified by:
getFieldTypein classX3DConcreteElement- Parameters:
fieldName- name of field in this X3D node- Returns:
- X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
- See Also:
ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE
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getAccessType
public java.lang.String getAccessType(java.lang.String fieldName)Indicate accessType corresponding to given fieldName.- Specified by:
getAccessTypein classX3DConcreteElement- Parameters:
fieldName- name of field in this X3D node- Returns:
- X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
- See Also:
ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE
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getContainerFieldDefault
public final java.lang.String getContainerFieldDefault()containerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, default value is provided for informational purposes.- Specified by:
getContainerFieldDefaultin classX3DConcreteNode- Returns:
- default containerField value
- See Also:
- X3D Scene Authoring Hints: containerField, X3D Unified Object Model (X3DUOM)
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initialize
public final void initialize()Initialize all member variables to default values.- Overrides:
initializein classX3DConcreteNode
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getBboxCenter
public float[] getBboxCenter()Provide array of 3-tuple float results from initializeOnly SFVec3f field named bboxCenter.
Tooltip: Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.- Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
- Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
- Hint: X3D Architecture, 10.3.1 X3DBoundedObject https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#X3DBoundedObject
- Specified by:
getBboxCenterin interfaceHAnimHumanoid- Specified by:
getBboxCenterin interfaceX3DBoundedObject- Returns:
- value of bboxCenter field
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setBboxCenter
Accessor method to assign 3-tuple float array to initializeOnly SFVec3f field named bboxCenter.
Tooltip: Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.- Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
- Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
- Hint: X3D Architecture, 10.3.1 X3DBoundedObject https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#X3DBoundedObject
- Specified by:
setBboxCenterin interfaceHAnimHumanoid- Specified by:
setBboxCenterin interfaceX3DBoundedObject- Parameters:
newValue- is new value for the bboxCenter field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setBboxCenter
Assign typed object value to SFVec3f bboxCenter field, similar tosetBboxCenter(float[]).- Parameters:
newValue- is new value for the bboxCenter field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setBboxCenter
Assign values to SFVec3f bboxCenter field, similar tosetBboxCenter(float[]).- Parameters:
x- first componenty- second componentz- third component- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setBboxCenter
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetBboxCenter(float[]).- Parameters:
x- first componenty- second componentz- third component- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setBboxCenter
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetBboxCenter(float[]).- Parameters:
newArray- is new value for field- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getBboxDisplay
public boolean getBboxDisplay()Provide boolean value from inputOutput SFBool field named bboxDisplay.
Tooltip: Whether to display bounding box for associated geometry, aligned with world coordinates.- Hint: the bounding box is displayed regardless of whether contained content is visible.
- Specified by:
getBboxDisplayin interfaceHAnimHumanoid- Specified by:
getBboxDisplayin interfaceX3DBoundedObject- Returns:
- value of bboxDisplay field
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setBboxDisplay
Accessor method to assign boolean value to inputOutput SFBool field named bboxDisplay.
Tooltip: Whether to display bounding box for associated geometry, aligned with world coordinates.- Hint: the bounding box is displayed regardless of whether contained content is visible.
- Specified by:
setBboxDisplayin interfaceHAnimHumanoid- Specified by:
setBboxDisplayin interfaceX3DBoundedObject- Parameters:
newValue- is new value for the bboxDisplay field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setBboxDisplay
Assign typed object value to SFBool bboxDisplay field, similar tosetBboxDisplay(boolean).- Parameters:
newValue- is new value for the bboxDisplay field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getBboxSize
public float[] getBboxSize()Provide array of 3-tuple float results within allowed range of [0,infinity), or default value [-1 -1 -1], from initializeOnly SFVec3f field named bboxSize.
Tooltip: Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.- Hint: can be useful for collision computations or inverse-kinematics (IK) engines.
- Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
- Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
- Hint: X3D Architecture, 10.3.1 X3DBoundedObject https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#X3DBoundedObject
- Specified by:
getBboxSizein interfaceHAnimHumanoid- Specified by:
getBboxSizein interfaceX3DBoundedObject- Returns:
- value of bboxSize field
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setBboxSize
Accessor method to assign 3-tuple float array to initializeOnly SFVec3f field named bboxSize.
Tooltip: Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.- Hint: can be useful for collision computations or inverse-kinematics (IK) engines.
- Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
- Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
- Hint: X3D Architecture, 10.3.1 X3DBoundedObject https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#X3DBoundedObject
- Specified by:
setBboxSizein interfaceHAnimHumanoid- Specified by:
setBboxSizein interfaceX3DBoundedObject- Parameters:
newValue- is new value for the bboxSize field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setBboxSize
Assign typed object value to SFVec3f bboxSize field, similar tosetBboxSize(float[]).- Parameters:
newValue- is new value for the bboxSize field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setBboxSize
Assign values to SFVec3f bboxSize field, similar tosetBboxSize(float[]).- Parameters:
x- first componenty- second componentz- third component- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setBboxSize
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetBboxSize(float[]).- Parameters:
x- first componenty- second componentz- third component- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setBboxSize
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetBboxSize(float[]).- Parameters:
newArray- is new value for field- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getCenter
public float[] getCenter()Provide array of 3-tuple float results from inputOutput SFVec3f field named center.
Tooltip: Translation offset from origin of local coordinate system. *- Specified by:
getCenterin interfaceHAnimHumanoid- Returns:
- value of center field
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setCenter
Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named center.
Tooltip: Translation offset from origin of local coordinate system. *- Specified by:
setCenterin interfaceHAnimHumanoid- Parameters:
newValue- is new value for the center field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setCenter
Assign typed object value to SFVec3f center field, similar tosetCenter(float[]).- Parameters:
newValue- is new value for the center field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setCenter
Assign values to SFVec3f center field, similar tosetCenter(float[]).- Parameters:
x- first componenty- second componentz- third component- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setCenter
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetCenter(float[]).- Parameters:
x- first componenty- second componentz- third component- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setCenter
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetCenter(float[]).- Parameters:
newArray- is new value for field- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getDescription
public java.lang.String getDescription()Provide String value from inputOutput SFString field named description.
Tooltip: Author-provided prose that describes intended purpose of this node.- Hint: many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as & for & ampersand character, or " for " quotation-mark character).
- Specified by:
getDescriptionin interfaceHAnimHumanoid- Returns:
- value of description field
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setDescription
Accessor method to assign String value to inputOutput SFString field named description.
Tooltip: Author-provided prose that describes intended purpose of this node.- Hint: many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as & for & ampersand character, or " for " quotation-mark character).
- Specified by:
setDescriptionin interfaceHAnimHumanoid- Parameters:
newValue- is new value for the description field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setDescription
Assign typed object value to SFString description field, similar tosetDescription(String).- Parameters:
newValue- is new value for the description field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getInfo
public java.lang.String[] getInfo()Provide array of String results from inputOutput MFString field named info.
Tooltip: Contains metadata keyword=value pairs, where approved keyword terms are humanoidVersion authorName authorEmail copyright creationDate usageRestrictions age gender height and weight.- Hint: alternate metadata keywords are also allowed.
- Specified by:
getInfoin interfaceHAnimHumanoid- Returns:
- value of info field
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getInfoList
public java.util.ArrayList<java.lang.String> getInfoList()Utility method to get ArrayList value of MFString info field, similar togetInfo().- Returns:
- value of info field
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getInfoString
public java.lang.String getInfoString()Utility method to get String value of MFString info field, similar togetInfo().- Returns:
- value of info field
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setInfo
Accessor method to assign String array to inputOutput MFString field named info.
Tooltip: Contains metadata keyword=value pairs, where approved keyword terms are humanoidVersion authorName authorEmail copyright creationDate usageRestrictions age gender height and weight.- Hint: alternate metadata keywords are also allowed.
- Specified by:
setInfoin interfaceHAnimHumanoid- Parameters:
newValue- is new value for the info field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setInfo
Assign typed object value to MFString info field, similar tosetInfo(String[]).- Parameters:
newValue- is new value for the info field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setInfo
Assign single SFString object value to MFString info field, similar tosetInfo(String[]).- Parameters:
newValue- is new value for the info field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setInfo
Assign singleton String value to MFString info field, similar tosetInfo(String[]).- Parameters:
newValue- is new value for the info field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setInfo
Assign ArrayList value of MFString info field, similar tosetInfo(String[]).- Parameters:
newValue- is new value for the info field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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clearInfo
Utility method to clear MFString value of info field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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addInfo
Add singleton String value to MFString info field.- Parameters:
newValue- is new value to add to the info field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
MFStringObject.cleanupEnumerationValues(String)
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addInfo
Add singleton SFStringObject value to MFString info field.- Parameters:
newValue- is new value to add to the info field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
MFStringObject.cleanupEnumerationValues(String)
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getIS
Provide ISObject instance (using a properly typed node) from inputOutput SFNode field IS.- Specified by:
getISin classX3DConcreteNode- Returns:
- value of IS field
- See Also:
- X3D Tooltips: IS, X3D Tooltips: connect
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setIS
Accessor method to assign ISObject instance (using a properly typed node) to inputOutput SFNode field IS.- Specified by:
setISin classX3DConcreteNode- Parameters:
newValue- is new value for the IS field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
- X3D Tooltips: IS, X3D Tooltips: connect
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clearIS
Utility method to clear SFNode value of IS field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
hasIS
public boolean hasIS()Indicate whether an object is available for inputOutput SFNode field IS.- Returns:
- whether a concrete statement or CommentsBlock is available.
- See Also:
getIS()
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getJointBindingPositions
public float[] getJointBindingPositions()Provide array of 3-tuple float results from inputOutput MFVec3f field named jointBindingPositions.
Tooltip: Specifies an array of position values for each HAnimJoint node in the joints field, in order, corresponding to each binding pose.- Hint: if only one value is provided, it is provided to each Joint equivalently.
- Warning: not used when skeletalConfiguration='BASIC'.
- Specified by:
getJointBindingPositionsin interfaceHAnimHumanoid- Returns:
- value of jointBindingPositions field
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setJointBindingPositions
Accessor method to assign 3-tuple float array to inputOutput MFVec3f field named jointBindingPositions.
Tooltip: Specifies an array of position values for each HAnimJoint node in the joints field, in order, corresponding to each binding pose.- Hint: if only one value is provided, it is provided to each Joint equivalently.
- Warning: not used when skeletalConfiguration='BASIC'.
- Specified by:
setJointBindingPositionsin interfaceHAnimHumanoid- Parameters:
newValue- is new value for the jointBindingPositions field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setJointBindingPositions
Assign typed object value to MFVec3f jointBindingPositions field, similar tosetJointBindingPositions(float[]).- Parameters:
newValue- is new value for the jointBindingPositions field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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addJointBindingPositions
Add singleton SFVec3fObject value to MFVec3f jointBindingPositions field.- Parameters:
newValue- is new value to add to the jointBindingPositions field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setJointBindingPositions
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetJointBindingPositions(float[]).- Parameters:
newArray- is new value for field- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getJointBindingRotations
public float[] getJointBindingRotations()Provide array of 4-tuple float results unit axis, angle (in radians) from inputOutput MFRotation field named jointBindingRotations.
Tooltip: Specifies an array of rotation values for each HAnimJoint node in the joints field, in order, corresponding to each binding pose.- Hint: if only one value is provided, it is provided to each Joint equivalently.
- Warning: not used when skeletalConfiguration='BASIC'.
- Specified by:
getJointBindingRotationsin interfaceHAnimHumanoid- Returns:
- value of jointBindingRotations field
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setJointBindingRotations
Accessor method to assign 4-tuple float array unit axis, angle (in radians) to inputOutput MFRotation field named jointBindingRotations.
Tooltip: Specifies an array of rotation values for each HAnimJoint node in the joints field, in order, corresponding to each binding pose.- Hint: if only one value is provided, it is provided to each Joint equivalently.
- Warning: not used when skeletalConfiguration='BASIC'.
- Specified by:
setJointBindingRotationsin interfaceHAnimHumanoid- Parameters:
newValue- is new value for the jointBindingRotations field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setJointBindingRotations
Assign typed object value to MFRotation jointBindingRotations field, similar tosetJointBindingRotations(float[]).- Parameters:
newValue- is new value for the jointBindingRotations field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addJointBindingRotations
Add singleton SFRotationObject value to MFRotation jointBindingRotations field.- Parameters:
newValue- is new value to add to the jointBindingRotations field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getJointBindingScales
public float[] getJointBindingScales()Provide array of 3-tuple float results from inputOutput MFVec3f field named jointBindingScales.
Tooltip: Specifies an array of scale values for each HAnimJoint node in the joints field, in order, corresponding to each binding pose.- Hint: if only one value is provided, it is provided to each Joint equivalently.
- Warning: not used when skeletalConfiguration='BASIC'.
- Specified by:
getJointBindingScalesin interfaceHAnimHumanoid- Returns:
- value of jointBindingScales field
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setJointBindingScales
Accessor method to assign 3-tuple float array to inputOutput MFVec3f field named jointBindingScales.
Tooltip: Specifies an array of scale values for each HAnimJoint node in the joints field, in order, corresponding to each binding pose.- Hint: if only one value is provided, it is provided to each Joint equivalently.
- Warning: not used when skeletalConfiguration='BASIC'.
- Specified by:
setJointBindingScalesin interfaceHAnimHumanoid- Parameters:
newValue- is new value for the jointBindingScales field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setJointBindingScales
Assign typed object value to MFVec3f jointBindingScales field, similar tosetJointBindingScales(float[]).- Parameters:
newValue- is new value for the jointBindingScales field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addJointBindingScales
Add singleton SFVec3fObject value to MFVec3f jointBindingScales field.- Parameters:
newValue- is new value to add to the jointBindingScales field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setJointBindingScales
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetJointBindingScales(float[]).- Parameters:
newArray- is new value for field- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getJoints
Provide array of HAnimJointObject results (using an array consisting of properly typed nodes or ProtoInstanceObjects) from inputOutput MFNode field joints.
Tooltip: [HAnimJoint] The joints field contains a list of USE references for all HAnimJoint node instances found within the preceding skeleton hierarchy.- Hint: order is irrelevant since names are contained in the original DEF objects.
- Hint: these USE nodes can be utilitized by inverse kinematics (IK) and animation engines.
- Warning: the number of contained <HAnimJoint USE='*' containerField='joints'/> nodes at top level of HAnimHumanoid needs to match the number of corresponding HAnimJoint node instances found within the preceding skeleton hierarchy.
- Warning: top-level HAnimJoint USE nodes must include containerField='joints' for proper validation and operation.
Warning: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimJoint.- Specified by:
getJointsin interfaceHAnimHumanoid- Returns:
- value of joints field
- See Also:
HAnimJointObject
-
getJointsList
Utility method to get ArrayList value of MFNode joints field, similar togetJoints().- Returns:
- value of joints field
-
setJoints
Accessor method to assign HAnimJointObject array (using an array consisting of properly typed nodes or ProtoInstanceObjects) to inputOutput MFNode field joints.
Tooltip: [HAnimJoint] The joints field contains a list of USE references for all HAnimJoint node instances found within the preceding skeleton hierarchy.- Hint: order is irrelevant since names are contained in the original DEF objects.
- Hint: these USE nodes can be utilitized by inverse kinematics (IK) and animation engines.
- Warning: the number of contained <HAnimJoint USE='*' containerField='joints'/> nodes at top level of HAnimHumanoid needs to match the number of corresponding HAnimJoint node instances found within the preceding skeleton hierarchy.
- Warning: top-level HAnimJoint USE nodes must include containerField='joints' for proper validation and operation.
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimJoint.- Specified by:
setJointsin interfaceHAnimHumanoid- Parameters:
newValue- is new value for the joints field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setJoints
Assign ArrayList value of MFNode joints field, similar tosetJoints(X3DNode[]).- Parameters:
newValue- is new value for the joints field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addJoints
Add single child node to existing array of joints nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimJoint and ProtoInstance.- Parameters:
newValue- is new value to be appended the joints field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addJoints
Add single ProtoInstanceObject (with appropriate node type and containerField value) to MFNode array for joints field.
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to ShaderPart and ProtoInstance.- Parameters:
newValue- is new value to be appended the parts field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addJoints
Add array of child joints nodes to array of existing nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimJoint.- Specified by:
addJointsin interfaceHAnimHumanoid- Parameters:
newValue- is new value array to be appended the joints field.
-
setJoints
Set single child joints node, replacing prior array of existing nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are restricted to HAnimJoint.- Specified by:
setJointsin interfaceHAnimHumanoid- Parameters:
newValue- is new node for the joints field (restricted to HAnimJoint)
-
clearJoints
Utility method to clear MFNode value of joints field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
hasJoints
public boolean hasJoints()Indicate whether an object is available for inputOutput MFNode field joints.- Returns:
- whether a properly typed node or ProtoInstance array or CommentsBlock is available.
- See Also:
getJoints()
-
getLoa
public int getLoa()Provide int value within allowed range of [-1,4] from inputOutput SFInt32 field named loa.
Tooltip: [-1,4] Level Of Articulation 0..4 indicates complexity and detail of joints for given humanoid skeletal hierarchy.- Hint: loa value of -1 indicates that no LOA conformance is provided.
- Hint: Humanoid Animation (HAnim) Specification, Part 1 Architecture, 4.8.4 Levels of articulation, https://www.web3d.org/documents/specifications/19774/V2.0/Architecture/concepts.html#LevelsOfArticulation
- Specified by:
getLoain interfaceHAnimHumanoid- Returns:
- value of loa field
-
setLoa
Accessor method to assign int value to inputOutput SFInt32 field named loa.
Tooltip: [-1,4] Level Of Articulation 0..4 indicates complexity and detail of joints for given humanoid skeletal hierarchy.- Hint: loa value of -1 indicates that no LOA conformance is provided.
- Hint: Humanoid Animation (HAnim) Specification, Part 1 Architecture, 4.8.4 Levels of articulation, https://www.web3d.org/documents/specifications/19774/V2.0/Architecture/concepts.html#LevelsOfArticulation
- Specified by:
setLoain interfaceHAnimHumanoid- Parameters:
newValue- is new value for the loa field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setLoa
Assign typed object value to SFInt32 loa field, similar tosetLoa(int).- Parameters:
newValue- is new value for the loa field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getMetadata
Provide X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.- Specified by:
getMetadatain interfaceHAnimHumanoid- Specified by:
getMetadatain interfaceX3DChildNode- Specified by:
getMetadatain interfaceX3DNode- Returns:
- value of metadata field
- See Also:
Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata, X3D Scene Authoring Hints: Metadata Nodes
-
setMetadata
Accessor method to assign X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.- Specified by:
setMetadatain interfaceHAnimHumanoid- Specified by:
setMetadatain interfaceX3DChildNode- Specified by:
setMetadatain interfaceX3DNode- Specified by:
setMetadatain classX3DConcreteNode- Parameters:
newValue- is new value for the metadata field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata, X3D Scene Authoring Hints: Metadata Nodes
-
clearMetadata
Utility method to clear SFNode value of metadata field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
setMetadata
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.- Specified by:
setMetadatain classX3DConcreteNode- Parameters:
newValue- is new value for the metadata field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
setMetadata(X3DMetadataObject)
-
hasMetadata
public boolean hasMetadata()Indicate whether an object is available for inputOutput SFNode field metadata.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
getMetadata(),getMetadataProtoInstance(), X3D Scene Authoring Hints: Metadata Nodes
-
getMotions
Provide array of HAnimMotionObject results (using an array consisting of properly typed nodes or ProtoInstanceObjects) from inputOutput MFNode field motions.
Tooltip: [HAnimMotion] Contains any HAnimMotion nodes that can animate the HAnimHumanoid. *
Warning: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimMotion.- Specified by:
getMotionsin interfaceHAnimHumanoid- Returns:
- value of motions field
- See Also:
HAnimMotionObject
-
getMotionsList
Utility method to get ArrayList value of MFNode motions field, similar togetMotions().- Returns:
- value of motions field
-
setMotions
Accessor method to assign HAnimMotionObject array (using an array consisting of properly typed nodes or ProtoInstanceObjects) to inputOutput MFNode field motions.
Tooltip: [HAnimMotion] Contains any HAnimMotion nodes that can animate the HAnimHumanoid. *
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimMotion.- Specified by:
setMotionsin interfaceHAnimHumanoid- Parameters:
newValue- is new value for the motions field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setMotions
Assign ArrayList value of MFNode motions field, similar tosetMotions(X3DNode[]).- Parameters:
newValue- is new value for the motions field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addMotions
Add single child node to existing array of motions nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimMotion and ProtoInstance.- Parameters:
newValue- is new value to be appended the motions field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addMotions
Add single ProtoInstanceObject (with appropriate node type and containerField value) to MFNode array for motions field.
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to ShaderPart and ProtoInstance.- Parameters:
newValue- is new value to be appended the parts field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addMotions
Add array of child motions nodes to array of existing nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimMotion.- Specified by:
addMotionsin interfaceHAnimHumanoid- Parameters:
newValue- is new value array to be appended the motions field.
-
setMotions
Set single child motions node, replacing prior array of existing nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are restricted to HAnimMotion.- Specified by:
setMotionsin interfaceHAnimHumanoid- Parameters:
newValue- is new node for the motions field (restricted to HAnimMotion)
-
clearMotions
Utility method to clear MFNode value of motions field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
hasMotions
public boolean hasMotions()Indicate whether an object is available for inputOutput MFNode field motions.- Returns:
- whether a properly typed node or ProtoInstance array or CommentsBlock is available.
- See Also:
getMotions()
-
getName
public java.lang.String getName()Provide String value from inputOutput SFString field named name.
Tooltip: Unique name attribute must be defined so that each HAnimHumanoid node in a scene can be identified at run time for animation purposes.- Hint: this same name is a required name prefix for all other HAnim nodes within the HAnimHumanoid, if more than one humanoid appears within a scene file.
- Warning: name is not included if this instance is a USE node.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
- Specified by:
getNamein interfaceHAnimHumanoid- Returns:
- value of name field
-
setName
Accessor method to assign String value to inputOutput SFString field named name.
Tooltip: Unique name attribute must be defined so that each HAnimHumanoid node in a scene can be identified at run time for animation purposes.- Hint: this same name is a required name prefix for all other HAnim nodes within the HAnimHumanoid, if more than one humanoid appears within a scene file.
- Warning: name is not included if this instance is a USE node.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
@see X3D Scene Authoring Hints: Naming Conventions- Specified by:
setNamein interfaceHAnimHumanoid- Parameters:
newValue- is new value for the name field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setName
Assign typed object value to SFString name field, similar tosetName(String).- Parameters:
newValue- is new value for the name field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getRotation
public float[] getRotation()Provide array of 4-tuple float results unit axis, angle (in radians) from inputOutput SFRotation field named rotation.
Tooltip: Orientation of children relative to local coordinate system.- Warning: default pose is typically empty (or an identity rotation) to avoid distorted body animations.
- Specified by:
getRotationin interfaceHAnimHumanoid- Returns:
- value of rotation field
-
setRotation
Accessor method to assign 4-tuple float array unit axis, angle (in radians) to inputOutput SFRotation field named rotation.
Tooltip: Orientation of children relative to local coordinate system.- Warning: default pose is typically empty (or an identity rotation) to avoid distorted body animations.
- Specified by:
setRotationin interfaceHAnimHumanoid- Parameters:
newValue- is new value for the rotation field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setRotation
Assign typed object value to SFRotation rotation field, similar tosetRotation(float[]).- Parameters:
newValue- is new value for the rotation field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setRotation
Assign values to SFRotation rotation field, similar tosetRotation(float[]).- Parameters:
x- first component of axisy- second component of axisz- third component of axisangleRadians- fourth component of rotation around axis- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setRotation
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetRotation(float[]).- Parameters:
x- first componenty- second componentz- third componentangleRadians- fourth component- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setRotation
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetRotation(float[]).- Parameters:
newArray- is new value for field- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getScale
public float[] getScale()Provide array of 3-tuple float results within allowed range of (0,infinity) from inputOutput SFVec3f field named scale.
Tooltip: Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation. *- Specified by:
getScalein interfaceHAnimHumanoid- Returns:
- value of scale field
-
setScale
Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named scale.
Tooltip: Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation. *- Specified by:
setScalein interfaceHAnimHumanoid- Parameters:
newValue- is new value for the scale field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setScale
Assign typed object value to SFVec3f scale field, similar tosetScale(float[]).- Parameters:
newValue- is new value for the scale field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setScale
Assign values to SFVec3f scale field, similar tosetScale(float[]).- Parameters:
x- first componenty- second componentz- third component- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setScale
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetScale(float[]).- Parameters:
x- first componenty- second componentz- third component- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setScale
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetScale(float[]).- Parameters:
newArray- is new value for field- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getScaleOrientation
public float[] getScaleOrientation()Provide array of 4-tuple float results unit axis, angle (in radians) from inputOutput SFRotation field named scaleOrientation.
Tooltip: Preliminary rotation of coordinate system before scaling (to allow scaling around arbitrary orientations). *- Specified by:
getScaleOrientationin interfaceHAnimHumanoid- Returns:
- value of scaleOrientation field
-
setScaleOrientation
Accessor method to assign 4-tuple float array unit axis, angle (in radians) to inputOutput SFRotation field named scaleOrientation.
Tooltip: Preliminary rotation of coordinate system before scaling (to allow scaling around arbitrary orientations). *- Specified by:
setScaleOrientationin interfaceHAnimHumanoid- Parameters:
newValue- is new value for the scaleOrientation field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setScaleOrientation
Assign typed object value to SFRotation scaleOrientation field, similar tosetScaleOrientation(float[]).- Parameters:
newValue- is new value for the scaleOrientation field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setScaleOrientation
Assign values to SFRotation scaleOrientation field, similar tosetScaleOrientation(float[]).- Parameters:
x- first component of axisy- second component of axisz- third component of axisangleRadians- fourth component of rotation around axis- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setScaleOrientation
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetScaleOrientation(float[]).- Parameters:
x- first componenty- second componentz- third componentangleRadians- fourth component- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setScaleOrientation
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetScaleOrientation(float[]).- Parameters:
newArray- is new value for field- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getSegments
Provide array of HAnimSegmentObject results (using an array consisting of properly typed nodes or ProtoInstanceObjects) from inputOutput MFNode field segments.
Tooltip: [HAnimSegment] The segments field contains a list of USE references for all HAnimSegment node instances found within the preceding skeleton hierarchy.- Hint: order is irrelevant since names are contained in the original DEF objects.
- Hint: these USE nodes can be utilitized by inverse kinematics (IK) and animation engines.
- Warning: the number of contained <HAnimSegment USE='*' containerField='segments'/> nodes at top level of HAnimHumanoid needs to match the number of corresponding HAnimSegment node instances found within the preceding skeleton hierarchy.
- Warning: top-level HAnimSegment USE nodes must include containerField='segments' for proper validation and operation.
Warning: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimSegment.- Specified by:
getSegmentsin interfaceHAnimHumanoid- Returns:
- value of segments field
- See Also:
HAnimSegmentObject
-
getSegmentsList
Utility method to get ArrayList value of MFNode segments field, similar togetSegments().- Returns:
- value of segments field
-
setSegments
Accessor method to assign HAnimSegmentObject array (using an array consisting of properly typed nodes or ProtoInstanceObjects) to inputOutput MFNode field segments.
Tooltip: [HAnimSegment] The segments field contains a list of USE references for all HAnimSegment node instances found within the preceding skeleton hierarchy.- Hint: order is irrelevant since names are contained in the original DEF objects.
- Hint: these USE nodes can be utilitized by inverse kinematics (IK) and animation engines.
- Warning: the number of contained <HAnimSegment USE='*' containerField='segments'/> nodes at top level of HAnimHumanoid needs to match the number of corresponding HAnimSegment node instances found within the preceding skeleton hierarchy.
- Warning: top-level HAnimSegment USE nodes must include containerField='segments' for proper validation and operation.
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimSegment.- Specified by:
setSegmentsin interfaceHAnimHumanoid- Parameters:
newValue- is new value for the segments field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setSegments
Assign ArrayList value of MFNode segments field, similar tosetSegments(X3DNode[]).- Parameters:
newValue- is new value for the segments field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addSegments
Add single child node to existing array of segments nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimSegment and ProtoInstance.- Parameters:
newValue- is new value to be appended the segments field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addSegments
Add single ProtoInstanceObject (with appropriate node type and containerField value) to MFNode array for segments field.
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to ShaderPart and ProtoInstance.- Parameters:
newValue- is new value to be appended the parts field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addSegments
Add array of child segments nodes to array of existing nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimSegment.- Specified by:
addSegmentsin interfaceHAnimHumanoid- Parameters:
newValue- is new value array to be appended the segments field.
-
setSegments
Set single child segments node, replacing prior array of existing nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are restricted to HAnimSegment.- Specified by:
setSegmentsin interfaceHAnimHumanoid- Parameters:
newValue- is new node for the segments field (restricted to HAnimSegment)
-
clearSegments
Utility method to clear MFNode value of segments field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
hasSegments
public boolean hasSegments()Indicate whether an object is available for inputOutput MFNode field segments.- Returns:
- whether a properly typed node or ProtoInstance array or CommentsBlock is available.
- See Also:
getSegments()
-
getSites
Provide array of HAnimSiteObject results (using an array consisting of properly typed nodes or ProtoInstanceObjects) from inputOutput MFNode field sites.
Tooltip: [HAnimSite] sites field contains a list of USE references for all HAnimSite node instances found within the preceding skeleton hierarchy.- Hint: order is irrelevant since names are contained in the original DEF objects.
- Hint: these USE nodes can be utilitized by inverse kinematics (IK) and animation engines.
- Warning: the number of contained <HAnimSite USE='*' containerField='sites, skeleton or viewpoints'/> nodes at top level of HAnimHumanoid needs to match the number of corresponding HAnimSite node instances found within the preceding skeleton hierarchy.
- Warning: top-level HAnimSite USE nodes must include containerField='sites' for proper validation and operation.
Warning: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimSite.- Specified by:
getSitesin interfaceHAnimHumanoid- Returns:
- value of sites field
- See Also:
HAnimSiteObject
-
getSitesList
Utility method to get ArrayList value of MFNode sites field, similar togetSites().- Returns:
- value of sites field
-
setSites
Accessor method to assign HAnimSiteObject array (using an array consisting of properly typed nodes or ProtoInstanceObjects) to inputOutput MFNode field sites.
Tooltip: [HAnimSite] sites field contains a list of USE references for all HAnimSite node instances found within the preceding skeleton hierarchy.- Hint: order is irrelevant since names are contained in the original DEF objects.
- Hint: these USE nodes can be utilitized by inverse kinematics (IK) and animation engines.
- Warning: the number of contained <HAnimSite USE='*' containerField='sites, skeleton or viewpoints'/> nodes at top level of HAnimHumanoid needs to match the number of corresponding HAnimSite node instances found within the preceding skeleton hierarchy.
- Warning: top-level HAnimSite USE nodes must include containerField='sites' for proper validation and operation.
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimSite.- Specified by:
setSitesin interfaceHAnimHumanoid- Parameters:
newValue- is new value for the sites field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setSites
Assign ArrayList value of MFNode sites field, similar tosetSites(X3DNode[]).- Parameters:
newValue- is new value for the sites field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addSites
Add single child node to existing array of sites nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimSite and ProtoInstance.- Parameters:
newValue- is new value to be appended the sites field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addSites
Add single ProtoInstanceObject (with appropriate node type and containerField value) to MFNode array for sites field.
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to ShaderPart and ProtoInstance.- Parameters:
newValue- is new value to be appended the parts field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addSites
Add array of child sites nodes to array of existing nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimSite.- Specified by:
addSitesin interfaceHAnimHumanoid- Parameters:
newValue- is new value array to be appended the sites field.
-
setSites
Set single child sites node, replacing prior array of existing nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are restricted to HAnimSite.- Specified by:
setSitesin interfaceHAnimHumanoid- Parameters:
newValue- is new node for the sites field (restricted to HAnimSite)
-
clearSites
Utility method to clear MFNode value of sites field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
hasSites
public boolean hasSites()Indicate whether an object is available for inputOutput MFNode field sites.- Returns:
- whether a properly typed node or ProtoInstance array or CommentsBlock is available.
- See Also:
getSites()
-
getSkeletalConfiguration
public java.lang.String getSkeletalConfiguration()Provide String value from inputOutput SFString field named skeletalConfiguration.
Tooltip: Models sharing a common skeletal configuration can share animations and binding poses.- Hint: a value of 'BASIC' conforms to restrictive skeletal model in X3D Humanoid Animation (HAnim) Specification, Part 1 Architecture, 4.8 Modelling of humanoids, https://www.web3d.org/documents/specifications/19774/V2.0/Architecture/concepts.html#ModellingOfHumanoids
- Specified by:
getSkeletalConfigurationin interfaceHAnimHumanoid- Returns:
- value of skeletalConfiguration field
-
setSkeletalConfiguration
Accessor method to assign String value to inputOutput SFString field named skeletalConfiguration.
Tooltip: Models sharing a common skeletal configuration can share animations and binding poses.- Hint: a value of 'BASIC' conforms to restrictive skeletal model in X3D Humanoid Animation (HAnim) Specification, Part 1 Architecture, 4.8 Modelling of humanoids, https://www.web3d.org/documents/specifications/19774/V2.0/Architecture/concepts.html#ModellingOfHumanoids
- Specified by:
setSkeletalConfigurationin interfaceHAnimHumanoid- Parameters:
newValue- is new value for the skeletalConfiguration field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setSkeletalConfiguration
Assign typed object value to SFString skeletalConfiguration field, similar tosetSkeletalConfiguration(String).- Parameters:
newValue- is new value for the skeletalConfiguration field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getSkeleton
Provide array of X3DNode results (using an array consisting of properly typed nodes or ProtoInstanceObjects) with acceptable node types limited to HAnimJoint|HAnimSite, from inputOutput MFNode field skeleton.
Tooltip: [HAnimJoint|HAnimSite] List of top-level HAnimJoint and HAnimSite nodes that create the skeleton model. The skeleton field contains the humanoid_root Joint object, and thus the entire hierarchy of HAnimJoint/HAnimSegment nodes making up the articulated skeleton model.- Hint: typically contains HAnimJoint with name='humanoid_root'.
- Hint: immediate children in the skeleton field can also include top-level HAnimSite node declarations, which are landmarks for the overall humanoid figure that are not affected by HAnimJoint movement.
- Warning: top-level HAnimJoint and HAnimSite nodes must include containerField='skeleton' for proper validation and operation.
Warning: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimJoint|HAnimSite.- Specified by:
getSkeletonin interfaceHAnimHumanoid- Returns:
- value of skeleton field
- See Also:
HAnimJointObject,HAnimSiteObject
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getSkeletonList
Utility method to get ArrayList value of MFNode skeleton field, similar togetSkeleton().- Returns:
- value of skeleton field
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setSkeleton
Accessor method to assign X3DNode array (using an array consisting of properly typed nodes or ProtoInstanceObjects) to inputOutput MFNode field skeleton. // newValueInstanceAcceptableNodeTypesTest checks are needed for methods that override/subset X3DNode interfaces #1 boolean isNodeTypeAllowed = (((X3DConcreteNode)newValue) instanceof org.web3d.x3d.jsail.HAnim.HAnimJointObject) || (((X3DConcreteNode)newValue) instanceof org.web3d.x3d.jsail.HAnim.HAnimSiteObject); if (!isNodeTypeAllowed) { throw new org.web3d.x3d.sai.InvalidFieldValueException("X3DNode newValue is not instanceof " + "acceptableNodeTypes HAnimJoint|HAnimSite; newValue=" + newValue); }
Tooltip: [HAnimJoint|HAnimSite] List of top-level HAnimJoint and HAnimSite nodes that create the skeleton model. The skeleton field contains the humanoid_root Joint object, and thus the entire hierarchy of HAnimJoint/HAnimSegment nodes making up the articulated skeleton model.- Hint: typically contains HAnimJoint with name='humanoid_root'.
- Hint: immediate children in the skeleton field can also include top-level HAnimSite node declarations, which are landmarks for the overall humanoid figure that are not affected by HAnimJoint movement.
- Warning: top-level HAnimJoint and HAnimSite nodes must include containerField='skeleton' for proper validation and operation.
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimJoint|HAnimSite.- Specified by:
setSkeletonin interfaceHAnimHumanoid- Parameters:
newValue- is new value for the skeleton field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setSkeleton
Assign ArrayList value of MFNode skeleton field, similar tosetSkeleton(X3DNode[]).- Parameters:
newValue- is new value for the skeleton field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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addSkeleton
Add single child node to existing array of skeleton nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimJoint|HAnimSite and ProtoInstance.- Parameters:
newValue- is new value to be appended the skeleton field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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addSkeleton
Add single ProtoInstanceObject (with appropriate node type and containerField value) to MFNode array for skeleton field.
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to ShaderPart and ProtoInstance.- Parameters:
newValue- is new value to be appended the parts field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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addSkeleton
Add array of child skeleton nodes to array of existing nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimJoint|HAnimSite.- Specified by:
addSkeletonin interfaceHAnimHumanoid- Parameters:
newValue- is new value array to be appended the skeleton field.
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setSkeleton
Set single child skeleton node, replacing prior array of existing nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are restricted to HAnimJoint|HAnimSite.- Specified by:
setSkeletonin interfaceHAnimHumanoid- Parameters:
newValue- is new node for the skeleton field (restricted to HAnimJoint|HAnimSite)
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clearSkeleton
Utility method to clear MFNode value of skeleton field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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hasSkeleton
public boolean hasSkeleton()Indicate whether an object is available for inputOutput MFNode field skeleton.- Returns:
- whether a properly typed node or ProtoInstance array or CommentsBlock is available.
- See Also:
getSkeleton()
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getSkin
Provide array of X3DNode results (using an array consisting of properly typed nodes or ProtoInstanceObjects) with acceptable node types limited to Group|Transform|Shape|IndexedFaceSet, from inputOutput MFNode field skin.
Tooltip: [IndexedFaceSet|Group|Transform|Shape] List of one or more indexed mesh definitions (such as IndexedFaceSet) that utilize skinCoord point and skinNormal normal data.- Warning: index values for HanimHumanoid skin IndexedFaceSet, skinCoord and skinNormal nodes must all be consistently defined together with HAnimJoint HAnimSegment and HAnimDisplacer nodes for proper skin animation.
- Warning: top-level node must include containerField='skin' for proper validation and operation.
- Hint: put skin node first and provide DEF label to simplify USE node usage within the skeleton hierarchy.
- Warning: (X3D version 4.0 draft) requires X3D profile='Full' or else include <component name='H-Anim' level='2'/>.
Warning: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to Group|Transform|Shape|IndexedFaceSet.- Specified by:
getSkinin interfaceHAnimHumanoid- Returns:
- value of skin field
- See Also:
GroupObject,TransformObject,ShapeObject,IndexedFaceSetObject
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getSkinList
Utility method to get ArrayList value of MFNode skin field, similar togetSkin().- Returns:
- value of skin field
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setSkin
Accessor method to assign X3DNode array (using an array consisting of properly typed nodes or ProtoInstanceObjects) to inputOutput MFNode field skin. // newValueInstanceAcceptableNodeTypesTest checks are needed for methods that override/subset X3DNode interfaces #1 boolean isNodeTypeAllowed = (((X3DConcreteNode)newValue) instanceof org.web3d.x3d.jsail.Grouping.GroupObject) || (((X3DConcreteNode)newValue) instanceof org.web3d.x3d.jsail.Grouping.TransformObject) || (((X3DConcreteNode)newValue) instanceof org.web3d.x3d.jsail.Shape.ShapeObject) || (((X3DConcreteNode)newValue) instanceof org.web3d.x3d.jsail.Geometry3D.IndexedFaceSetObject); if (!isNodeTypeAllowed) { throw new org.web3d.x3d.sai.InvalidFieldValueException("X3DNode newValue is not instanceof " + "acceptableNodeTypes Group|Transform|Shape|IndexedFaceSet; newValue=" + newValue); }
Tooltip: [IndexedFaceSet|Group|Transform|Shape] List of one or more indexed mesh definitions (such as IndexedFaceSet) that utilize skinCoord point and skinNormal normal data.- Warning: index values for HanimHumanoid skin IndexedFaceSet, skinCoord and skinNormal nodes must all be consistently defined together with HAnimJoint HAnimSegment and HAnimDisplacer nodes for proper skin animation.
- Warning: top-level node must include containerField='skin' for proper validation and operation.
- Hint: put skin node first and provide DEF label to simplify USE node usage within the skeleton hierarchy.
- Warning: (X3D version 4.0 draft) requires X3D profile='Full' or else include <component name='H-Anim' level='2'/>.
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to Group|Transform|Shape|IndexedFaceSet.- Specified by:
setSkinin interfaceHAnimHumanoid- Parameters:
newValue- is new value for the skin field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setSkin
Assign ArrayList value of MFNode skin field, similar tosetSkin(X3DNode[]).- Parameters:
newValue- is new value for the skin field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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addSkin
Add single child node to existing array of skin nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to Group|Transform|Shape|IndexedFaceSet and ProtoInstance.- Parameters:
newValue- is new value to be appended the skin field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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addSkin
Add single ProtoInstanceObject (with appropriate node type and containerField value) to MFNode array for skin field.
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to ShaderPart and ProtoInstance.- Parameters:
newValue- is new value to be appended the parts field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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addSkin
Add array of child skin nodes to array of existing nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to Group|Transform|Shape|IndexedFaceSet.- Specified by:
addSkinin interfaceHAnimHumanoid- Parameters:
newValue- is new value array to be appended the skin field.
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setSkin
Set single child skin node, replacing prior array of existing nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are restricted to Group|Transform|Shape|IndexedFaceSet.- Specified by:
setSkinin interfaceHAnimHumanoid- Parameters:
newValue- is new node for the skin field (restricted to Group|Transform|Shape|IndexedFaceSet)
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clearSkin
Utility method to clear MFNode value of skin field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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hasSkin
public boolean hasSkin()Indicate whether an object is available for inputOutput MFNode field skin.- Returns:
- whether a properly typed node or ProtoInstance array or CommentsBlock is available.
- See Also:
getSkin()
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getSkinBindingCoords
Provide X3DCoordinateNode instance (using a properly typed node) from inputOutput SFNode field skinBindingCoords.- Specified by:
getSkinBindingCoordsin interfaceHAnimHumanoid- Returns:
- value of skinBindingCoords field
- See Also:
Tooltip: [X3DCoordinateNode] Array of Coordinate nodes to handle non-default source pose so that both skin and skeleton can be in same binding pose. Warning: index values for HanimHumanoid skin IndexedFaceSet, skinCoord and skinNormal nodes must all be consistently defined together with HAnimJoint HAnimSegment and HAnimDisplacer nodes for proper skin animation. Warning: top-level Coordinate or CoordinateDouble nodes must include containerField='skinBindingCoords' for proper validation and operation. Hint: a single node is used so that coordIndex references are consistent for all references to these coordinates. Warning: (X3D version 4.0 draft) requires X3D profile='Full' or else include lt;component name='H-Anim' level='2'/gt; Warning: not used when skeletalConfiguration='BASIC'.
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setSkinBindingCoords
Accessor method to assign X3DCoordinateNode instance (using a properly typed node) to inputOutput SFNode field skinBindingCoords.- Specified by:
setSkinBindingCoordsin interfaceHAnimHumanoid- Parameters:
newValue- is new value for the skinBindingCoords field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
Tooltip: [X3DCoordinateNode] Array of Coordinate nodes to handle non-default source pose so that both skin and skeleton can be in same binding pose. Warning: index values for HanimHumanoid skin IndexedFaceSet, skinCoord and skinNormal nodes must all be consistently defined together with HAnimJoint HAnimSegment and HAnimDisplacer nodes for proper skin animation. Warning: top-level Coordinate or CoordinateDouble nodes must include containerField='skinBindingCoords' for proper validation and operation. Hint: a single node is used so that coordIndex references are consistent for all references to these coordinates. Warning: (X3D version 4.0 draft) requires X3D profile='Full' or else include lt;component name='H-Anim' level='2'/gt; Warning: not used when skeletalConfiguration='BASIC'.
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clearSkinBindingCoords
Utility method to clear SFNode value of skinBindingCoords field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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setSkinBindingCoords
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field skinBindingCoords.- Parameters:
newValue- is new value for the skinBindingCoords field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
setSkinBindingCoords(X3DCoordinateNode)
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hasSkinBindingCoords
public boolean hasSkinBindingCoords()Indicate whether an object is available for inputOutput SFNode field skinBindingCoords.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
getSkinBindingCoords(),getSkinBindingCoordsProtoInstance()
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getSkinBindingNormals
Provide X3DNormalNode instance (using a properly typed node) from inputOutput SFNode field skinBindingNormals.- Specified by:
getSkinBindingNormalsin interfaceHAnimHumanoid- Returns:
- value of skinBindingNormals field
- See Also:
Tooltip: [X3DNormalNode] Array of Normal nodes to handle non-default source pose so that both skin and skeleton can be in same binding pose. Warning: index values for HanimHumanoid skin IndexedFaceSet, skinCoord and skinNormal nodes must all be consistently defined together with HAnimJoint HAnimSegment and HAnimDisplacer nodes for proper skin animation. Warning: top-level Normal nodes must include containerField='skinBindingNormals' for proper validation and operation. Warning: (X3D version 4.0 draft) requires X3D profile='Full' or else include lt;component name='H-Anim' level='2'/gt; Warning: not used when skeletalConfiguration='BASIC'.
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setSkinBindingNormals
Accessor method to assign X3DNormalNode instance (using a properly typed node) to inputOutput SFNode field skinBindingNormals.- Specified by:
setSkinBindingNormalsin interfaceHAnimHumanoid- Parameters:
newValue- is new value for the skinBindingNormals field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
Tooltip: [X3DNormalNode] Array of Normal nodes to handle non-default source pose so that both skin and skeleton can be in same binding pose. Warning: index values for HanimHumanoid skin IndexedFaceSet, skinCoord and skinNormal nodes must all be consistently defined together with HAnimJoint HAnimSegment and HAnimDisplacer nodes for proper skin animation. Warning: top-level Normal nodes must include containerField='skinBindingNormals' for proper validation and operation. Warning: (X3D version 4.0 draft) requires X3D profile='Full' or else include lt;component name='H-Anim' level='2'/gt; Warning: not used when skeletalConfiguration='BASIC'.
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clearSkinBindingNormals
Utility method to clear SFNode value of skinBindingNormals field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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setSkinBindingNormals
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field skinBindingNormals.- Parameters:
newValue- is new value for the skinBindingNormals field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
setSkinBindingNormals(X3DNormalNode)
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hasSkinBindingNormals
public boolean hasSkinBindingNormals()Indicate whether an object is available for inputOutput SFNode field skinBindingNormals.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
getSkinBindingNormals(),getSkinBindingNormalsProtoInstance()
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getSkinCoord
Provide X3DCoordinateNode instance (using a properly typed node) from inputOutput SFNode field skinCoord.- Specified by:
getSkinCoordin interfaceHAnimHumanoid- Returns:
- value of skinCoord field
- See Also:
Tooltip: [X3DCoordinateNode] Coordinate node utilized by indexed mesh definitions for skin. The skinCoord field contains a single sequence of points, used by internal HAnimHumanoid mechanisms to create appropriate surface deformations as well as by the indexed face set definitions within the skin field that perform the actual rendering of surface geometry. Warning: index values for HanimHumanoid skin IndexedFaceSet, skinCoord and skinNormal nodes must all be consistently defined together with HAnimJoint HAnimSegment and HAnimDisplacer nodes for proper skin animation. Warning: top-level Coordinate or CoordinateDouble node must include containerField='skinCoord' for proper validation and operation. Hint: a single node is used so that coordIndex references are consistent for all references to these coordinates. Warning: (X3D version 4.0 draft) requires X3D profile='Full' or else include lt;component name='H-Anim' level='2'/gt;.
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setSkinCoord
Accessor method to assign X3DCoordinateNode instance (using a properly typed node) to inputOutput SFNode field skinCoord.- Specified by:
setSkinCoordin interfaceHAnimHumanoid- Parameters:
newValue- is new value for the skinCoord field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
Tooltip: [X3DCoordinateNode] Coordinate node utilized by indexed mesh definitions for skin. The skinCoord field contains a single sequence of points, used by internal HAnimHumanoid mechanisms to create appropriate surface deformations as well as by the indexed face set definitions within the skin field that perform the actual rendering of surface geometry. Warning: index values for HanimHumanoid skin IndexedFaceSet, skinCoord and skinNormal nodes must all be consistently defined together with HAnimJoint HAnimSegment and HAnimDisplacer nodes for proper skin animation. Warning: top-level Coordinate or CoordinateDouble node must include containerField='skinCoord' for proper validation and operation. Hint: a single node is used so that coordIndex references are consistent for all references to these coordinates. Warning: (X3D version 4.0 draft) requires X3D profile='Full' or else include lt;component name='H-Anim' level='2'/gt;.
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clearSkinCoord
Utility method to clear SFNode value of skinCoord field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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setSkinCoord
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field skinCoord.- Parameters:
newValue- is new value for the skinCoord field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
setSkinCoord(X3DCoordinateNode)
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hasSkinCoord
public boolean hasSkinCoord()Indicate whether an object is available for inputOutput SFNode field skinCoord.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
getSkinCoord(),getSkinCoordProtoInstance()
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getSkinNormal
Provide X3DNormalNode instance (using a properly typed node) from inputOutput SFNode field skinNormal.- Specified by:
getSkinNormalin interfaceHAnimHumanoid- Returns:
- value of skinNormal field
- See Also:
Tooltip: [X3DNormalNode] Single Normal node utilized by indexed mesh definitions for skin. The skinNormal field contains a single sequence of normal values, used by internal HAnimHumanoid mechanisms to create appropriate surface deformations as well as by the indexed face set definitions within the skin field that perform the actual rendering of surface geometry. Warning: index values for HanimHumanoid skin IndexedFaceSet, skinCoord and skinNormal nodes must all be consistently defined together with HAnimJoint HAnimSegment and HAnimDisplacer nodes for proper skin animation. Warning: top-level Normal node must include containerField='skinNormal' for proper validation and operation. Warning: (X3D version 4.0 draft) requires X3D profile='Full' or else include lt;component name='H-Anim' level='2'/gt;.
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setSkinNormal
Accessor method to assign X3DNormalNode instance (using a properly typed node) to inputOutput SFNode field skinNormal.- Specified by:
setSkinNormalin interfaceHAnimHumanoid- Parameters:
newValue- is new value for the skinNormal field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
Tooltip: [X3DNormalNode] Single Normal node utilized by indexed mesh definitions for skin. The skinNormal field contains a single sequence of normal values, used by internal HAnimHumanoid mechanisms to create appropriate surface deformations as well as by the indexed face set definitions within the skin field that perform the actual rendering of surface geometry. Warning: index values for HanimHumanoid skin IndexedFaceSet, skinCoord and skinNormal nodes must all be consistently defined together with HAnimJoint HAnimSegment and HAnimDisplacer nodes for proper skin animation. Warning: top-level Normal node must include containerField='skinNormal' for proper validation and operation. Warning: (X3D version 4.0 draft) requires X3D profile='Full' or else include lt;component name='H-Anim' level='2'/gt;.
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clearSkinNormal
Utility method to clear SFNode value of skinNormal field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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setSkinNormal
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field skinNormal.- Parameters:
newValue- is new value for the skinNormal field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
setSkinNormal(X3DNormalNode)
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hasSkinNormal
public boolean hasSkinNormal()Indicate whether an object is available for inputOutput SFNode field skinNormal.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
getSkinNormal(),getSkinNormalProtoInstance()
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getTranslation
public float[] getTranslation()Provide array of 3-tuple float results from inputOutput SFVec3f field named translation.
Tooltip: Position of children relative to local coordinate system.- Hint: since default pose faces along +Z axis, -x values are right side and +x values are left side within HAnimHumanoid.
- Specified by:
getTranslationin interfaceHAnimHumanoid- Returns:
- value of translation field
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setTranslation
Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named translation.
Tooltip: Position of children relative to local coordinate system.- Hint: since default pose faces along +Z axis, -x values are right side and +x values are left side within HAnimHumanoid.
- Specified by:
setTranslationin interfaceHAnimHumanoid- Parameters:
newValue- is new value for the translation field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setTranslation
Assign typed object value to SFVec3f translation field, similar tosetTranslation(float[]).- Parameters:
newValue- is new value for the translation field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setTranslation
Assign values to SFVec3f translation field, similar tosetTranslation(float[]).- Parameters:
x- first componenty- second componentz- third component- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setTranslation
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetTranslation(float[]).- Parameters:
x- first componenty- second componentz- third component- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setTranslation
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetTranslation(float[]).- Parameters:
newArray- is new value for field- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getVersion
public java.lang.String getVersion()Provide String enumeration value (baseType xs:NMTOKEN) ["1.0" | "2.0"] from inputOutput SFString field named version.
Tooltip: HAnimHumanoid version, where value is 1.0 for standardized ISO 19774 version 2006, and value is 2.0 for final ISO 19774 version 2019.- Hint: default HAnimHumanoid version is 1.0 for X3D version 3, and HAnimHumanoid default version is 2.0 for X3D version 4.
- Warning: no other values are allowed for strict validation.
- Warning: prior developmental versions of HAnim nodes might not validate correctly due to small changes in the contained-node content model.
Available enumeration values for string comparison:1_0,2_0.- Specified by:
getVersionin interfaceHAnimHumanoid- Returns:
- value of version field
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setVersion
Accessor method to assign String enumeration value ("1.0" | "2.0") to inputOutput SFString field named version.
Warning: authors can only choose from a strict list of enumeration values (1_0,2_0).
Tooltip: HAnimHumanoid version, where value is 1.0 for standardized ISO 19774 version 2006, and value is 2.0 for final ISO 19774 version 2019.- Hint: default HAnimHumanoid version is 1.0 for X3D version 3, and HAnimHumanoid default version is 2.0 for X3D version 4.
- Warning: no other values are allowed for strict validation.
- Warning: prior developmental versions of HAnim nodes might not validate correctly due to small changes in the contained-node content model.
- Specified by:
setVersionin interfaceHAnimHumanoid- Parameters:
newValue- is new value for the version field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setVersion
Assign typed object value to SFString version field, similar tosetVersion(String).- Parameters:
newValue- is new value for the version field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getViewpoints
Provide array of HAnimSiteObject results (using an array consisting of properly typed nodes or ProtoInstanceObjects) from inputOutput MFNode field viewpoints.
Tooltip: [HAnimSite] List of HAnimSite nodes containing Viewpoint nodes that appear in the skeleton model, usually as USE node references. The viewpoints field contains zero or more special HAnimSite nodes that are only affected by HAnimHumanoid transformations (and no HAnimJoint transformations). Each HAnimSite can contain a Viewpoint as virtual camera in the HAnimHumanoid reference frame (such as viewing the face or profile of the human figure).- Warning: these are actual node declarations, not USE nodes.
- Hint: the viewpoint field has different functionality than the joints, segments and sites fields.
- Hint: the viewpoints field connects internal Site nodes that in turn hold relative Viewpoint nodes, such as <HAnimSite USE='ObserveFaceSite_view' containerField='viewpoints'/> which has corresponding counterpart nodes <HAnimSite DEF='ObserveFaceSite_view' name='ObserveFaceSite_view' containerField='children'> <Viewpoint description='look at me!'/> </HAnimSite>.
- Warning: top-level HAnimSite nodes (in turn containing Viewpoint nodes) must include containerField='viewpoints' for proper validation and operation.
Warning: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimSite.- Specified by:
getViewpointsin interfaceHAnimHumanoid- Returns:
- value of viewpoints field
- See Also:
HAnimSiteObject
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getViewpointsList
Utility method to get ArrayList value of MFNode viewpoints field, similar togetViewpoints().- Returns:
- value of viewpoints field
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setViewpoints
Accessor method to assign HAnimSiteObject array (using an array consisting of properly typed nodes or ProtoInstanceObjects) to inputOutput MFNode field viewpoints.
Tooltip: [HAnimSite] List of HAnimSite nodes containing Viewpoint nodes that appear in the skeleton model, usually as USE node references. The viewpoints field contains zero or more special HAnimSite nodes that are only affected by HAnimHumanoid transformations (and no HAnimJoint transformations). Each HAnimSite can contain a Viewpoint as virtual camera in the HAnimHumanoid reference frame (such as viewing the face or profile of the human figure).- Warning: these are actual node declarations, not USE nodes.
- Hint: the viewpoint field has different functionality than the joints, segments and sites fields.
- Hint: the viewpoints field connects internal Site nodes that in turn hold relative Viewpoint nodes, such as <HAnimSite USE='ObserveFaceSite_view' containerField='viewpoints'/> which has corresponding counterpart nodes <HAnimSite DEF='ObserveFaceSite_view' name='ObserveFaceSite_view' containerField='children'> <Viewpoint description='look at me!'/> </HAnimSite>.
- Warning: top-level HAnimSite nodes (in turn containing Viewpoint nodes) must include containerField='viewpoints' for proper validation and operation.
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimSite.- Specified by:
setViewpointsin interfaceHAnimHumanoid- Parameters:
newValue- is new value for the viewpoints field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setViewpoints
Assign ArrayList value of MFNode viewpoints field, similar tosetViewpoints(X3DNode[]).- Parameters:
newValue- is new value for the viewpoints field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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addViewpoints
Add single child node to existing array of viewpoints nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimSite and ProtoInstance.- Parameters:
newValue- is new value to be appended the viewpoints field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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addViewpoints
Add single ProtoInstanceObject (with appropriate node type and containerField value) to MFNode array for viewpoints field.
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to ShaderPart and ProtoInstance.- Parameters:
newValue- is new value to be appended the parts field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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addViewpoints
Add array of child viewpoints nodes to array of existing nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimSite.- Specified by:
addViewpointsin interfaceHAnimHumanoid- Parameters:
newValue- is new value array to be appended the viewpoints field.
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setViewpoints
Set single child viewpoints node, replacing prior array of existing nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are restricted to HAnimSite.- Specified by:
setViewpointsin interfaceHAnimHumanoid- Parameters:
newValue- is new node for the viewpoints field (restricted to HAnimSite)
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clearViewpoints
Utility method to clear MFNode value of viewpoints field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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hasViewpoints
public boolean hasViewpoints()Indicate whether an object is available for inputOutput MFNode field viewpoints.- Returns:
- whether a properly typed node or ProtoInstance array or CommentsBlock is available.
- See Also:
getViewpoints()
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getVisible
public boolean getVisible()Provide boolean value from inputOutput SFBool field named visible.
Tooltip: Whether or not renderable content within this node is visually displayed.- Hint: the visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
- Hint: content must be visible to be collidable and to be pickable.
- Specified by:
getVisiblein interfaceHAnimHumanoid- Specified by:
getVisiblein interfaceX3DBoundedObject- Returns:
- value of visible field
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setVisible
Accessor method to assign boolean value to inputOutput SFBool field named visible.
Tooltip: Whether or not renderable content within this node is visually displayed.- Hint: the visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
- Hint: content must be visible to be collidable and to be pickable.
- Specified by:
setVisiblein interfaceHAnimHumanoid- Specified by:
setVisiblein interfaceX3DBoundedObject- Parameters:
newValue- is new value for the visible field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setVisible
Assign typed object value to SFBool visible field, similar tosetVisible(boolean).- Parameters:
newValue- is new value for the visible field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getDEF
public java.lang.String getDEF()Provide String value from inputOutput SFString field named DEF.
Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.- Hint: descriptive DEF names improve clarity and help document a model.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
- Overrides:
getDEFin classX3DConcreteNode- Returns:
- value of DEF field
- See Also:
- X3D Scene Authoring Hints: Naming Conventions
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setDEF
Accessor method to assign String value to inputOutput SFString field named DEF.
Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.- Hint: descriptive DEF names improve clarity and help document a model.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
Note that setting the DEF value clears the USE value.- Specified by:
setDEFin classX3DConcreteNode- Parameters:
newValue- is new value for the DEF field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setDEF
Assign typed object value to SFString DEF field, similar tosetDEF(String).- Parameters:
newValue- is new value for the DEF field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getUSE
public java.lang.String getUSE()Provide String value from inputOutput SFString field named USE.
Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).- Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
- Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
- Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
- Overrides:
getUSEin classX3DConcreteNode- Returns:
- value of USE field
- See Also:
- X3D Scene Authoring Hints: Naming Conventions
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setUSE
Accessor method to assign String value to inputOutput SFString field named USE.
Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).- Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
- Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
- Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
Note: eachUSEnode is still an independent object, with theUSEvalue matching theDEFvalue in the preceding object.
Warning: invoking thesetUSE()method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.- Specified by:
setUSEin classX3DConcreteNode- Parameters:
newValue- is new value for the USE field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setUSE
Assign typed object value to SFString USE field, similar tosetUSE(String).- Parameters:
newValue- is new value for the USE field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getCssClass
public java.lang.String getCssClass()Provide String value from inputOutput SFString field named class.
Tooltip: The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.- Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
- Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
- Overrides:
getCssClassin classX3DConcreteNode- Returns:
- value of class field
- See Also:
- W3C Cascading Style Sheets
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setCssClass
Accessor method to assign String value to inputOutput SFString field named class.
Tooltip: The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.- Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
- Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
- Specified by:
setCssClassin classX3DConcreteNode- Parameters:
newValue- is new value for the class field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
- W3C Cascading Style Sheets
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setCssClass
Assign typed object value to SFString cssClass field, similar tosetCssClass(String).- Parameters:
newValue- is new value for the class field.- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getHAnimVersion
public java.lang.String getHAnimVersion()Return version of this HAnimHumanoidObject- Returns:
- HAnim version
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setUSE
Assign a USE reference to another DEF node of same node type, similar tosetUSE(String).
Warning: note that thesetUSE()method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.- Parameters:
DEFnode- must have a DEF value defined- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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addComments
Add comment as String to contained commentsList.- Specified by:
addCommentsin classX3DConcreteElement- Parameters:
newComment- initial value- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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addComments
Add comments as String[] array to contained commentsList.- Specified by:
addCommentsin classX3DConcreteElement- Parameters:
newComments- array of comments- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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addComments
Add CommentsBlock to contained commentsList.- Specified by:
addCommentsin classX3DConcreteElement- Parameters:
newCommentsBlock- block of comments to add- Returns:
HAnimHumanoidObject- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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toStringX3D
public java.lang.String toStringX3D(int indentLevel)Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.- Specified by:
toStringX3Din classX3DConcreteElement- Parameters:
indentLevel- number of levels of indentation for this element- Returns:
- X3D string
- See Also:
X3DObject.FILE_EXTENSION_X3D,X3DObject.FILE_EXTENSION_XML,X3DObject.toStringXML(),X3DObject.toFileXML(String),X3DObject.toFileX3D(String), X3D XML Encoding, X3D Compressed Binary Encoding: X3D Canonical Form, X3D Canonicalization (C14N) Tool
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toStringClassicVRML
public java.lang.String toStringClassicVRML(int indentLevel)Recursive method to provide ClassicVRML string serialization.- Specified by:
toStringClassicVRMLin classX3DConcreteElement- Parameters:
indentLevel- number of levels of indentation for this element- Returns:
- ClassicVRML string
- See Also:
X3DObject.FILE_EXTENSION_CLASSICVRML, X3D Resources: Virtual Reality Modeling Language (VRML) 97, Extensible 3D (X3D) encodings Part 2: Classic VRML encoding, Extensible 3D (X3D) encodings Part 2: Classic VRML encoding, Annex A: Grammar
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toStringVRML97
public java.lang.String toStringVRML97(int indentLevel)Recursive method to provide VRML97 string serialization.- Specified by:
toStringVRML97in classX3DConcreteElement- Parameters:
indentLevel- number of levels of indentation for this element- Returns:
- VRML97 string
- See Also:
X3DObject.FILE_EXTENSION_VRML97, X3D Resources: Virtual Reality Modeling Language (VRML) 97, Virtual Reality Modeling Language (VRML) 97 specification, VRML 97 v2.1 Amendment
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findElementByNameValue
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.
Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
findElementByNameValuein classX3DConcreteElement- Parameters:
nameValue- is value of the name field being searched for in this element and child elements(if any)- Returns:
- object reference to found element, null otherwise
- See Also:
findNodeByDEF(String),X3DConcreteElement.hasAncestorSceneObject(),X3DConcreteElement.findAncestorX3DObject()
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findElementByNameValue
public X3DConcreteElement findElementByNameValue(java.lang.String nameValue, java.lang.String elementName)Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.
Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
findElementByNameValuein classX3DConcreteElement- Parameters:
nameValue- is value of the name field being searched for in this element and child elements(if any)elementName- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)- Returns:
- object reference to found element, null otherwise
- See Also:
findNodeByDEF(String),X3DConcreteElement.hasAncestorSceneObject(),X3DConcreteElement.findAncestorX3DObject()
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hasElementByNameValue
public boolean hasElementByNameValue(java.lang.String nameValue, java.lang.String elementName)Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.- Parameters:
nameValue- is value of the name field being searched for in this element and child elements(if any)elementName- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)- Returns:
- whether node is found
- See Also:
findElementByNameValue(String, String)
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findNodeByDEF
Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.
Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.
Warning: more than one element may be found that has the same DEF, this method does not handle that case.- Specified by:
findNodeByDEFin classX3DConcreteElement- Parameters:
DEFvalue- is value of the name field being searched for in this element and child elements(if any)- Returns:
- object reference to found node, null otherwise
- See Also:
findElementByNameValue(String),X3DConcreteElement.hasAncestorSceneObject(),X3DConcreteElement.findAncestorX3DObject()
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hasNodeByDEF
public boolean hasNodeByDEF(java.lang.String DEFvalue)Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.- Parameters:
DEFvalue- is value of the name field being searched for in this element and child elements(if any)- Returns:
- whether node is found
- See Also:
findNodeByDEF(String)
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validate
public java.lang.String validate()Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.- Specified by:
validatein classX3DConcreteElement- Returns:
- validation results (if any)
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