Class ProtoBody


public class ProtoBody extends X3DConcreteStatement
ProtoBody contains the definition nodes for new Prototype nodes. This concrete class represents an X3D ProtoBody statement.

X3D statement tooltip: [X3D statement] ProtoBody statement follows the ProtoInterface statement in a ProtoDeclare statement, providing the scene-subgraph node definitions. Hint: initial scene node in a ProtoDeclare/ProtoBody statement determines this prototype's node type. Warning: only the first top-level node and its children are rendered, subsequent nodes (such as Scripts and ROUTEs) are active but are not drawn. *

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  • Field Details

    • NAME

      public static final String NAME
      String constant NAME provides name of this element: ProtoBody.
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    • COMPONENT

      public static final String COMPONENT
      String constant COMPONENT defines X3D component for the ProtoBody element: Core
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    • LEVEL

      public static final int LEVEL
      Integer constant LEVEL provides default X3D Core component level for this element: 2
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  • Constructor Details

    • ProtoBody

      public ProtoBody()
      Constructor for ProtoBody to initialize member variables with default values.
  • Method Details

    • getElementName

      public final String getElementName()
      Provides name of this element: ProtoBody
      Specified by:
      getElementName in class X3DConcreteElement
      Returns:
      name of this element
    • getComponent

      public final String getComponent()
      Defines X3D component for the ProtoBody element: Core
      Specified by:
      getComponent in class X3DConcreteElement
      Returns:
      X3D component for this element
    • getComponentLevel

      public final int getComponentLevel()
      Provides default X3D component level for this element: 2
      Specified by:
      getComponentLevel in class X3DConcreteElement
      Returns:
      default X3D component level for this element
    • getFieldType

      public String getFieldType(String fieldName)
      Indicate type corresponding to given fieldName.
      Specified by:
      getFieldType in class X3DConcreteElement
      Parameters:
      fieldName - name of field in this X3D statement
      Returns:
      X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
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    • getAccessType

      public String getAccessType(String fieldName)
      Indicate accessType corresponding to given fieldName.
      Specified by:
      getAccessType in class X3DConcreteElement
      Parameters:
      fieldName - name of field in this X3D statement
      Returns:
      X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
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    • initialize

      public final void initialize()
      Initialize all member variables to default values.
      Overrides:
      initialize in class X3DConcreteStatement
    • getChildren

      public ArrayList<X3DNode> getChildren()
      Provide array of org.web3d.x3d.sai.Core.X3DNode results (using an array consisting of properly typed nodes or ProtoInstances) from inputOutput MFNode field children.

      Tooltip: [X3DNode] ProtoBody can contain nodes, statements and comments. *


      Warning: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DNode.
      Returns:
      value of children field
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    • setChildren

      public ProtoBody setChildren(ArrayList<X3DNode> newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DNode array (using an array consisting of properly typed nodes or ProtoInstances) to inputOutput MFNode field children.

      Tooltip: [X3DNode] ProtoBody can contain nodes, statements and comments. *


      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DNode.
      Parameters:
      newValue - is new value for the children field.
      Returns:
      ProtoBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addChildren

      public void addChildren(X3DNode newValue)
      Add single node to existing array of children nodes (if any).

      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DNode and ProtoInstance.
      Parameters:
      newValue - is new value to be appended the children field.
    • addChildren

      public ProtoBody addChildren(ProtoInstance newValue)
      Add single ProtoInstance (with appropriate node type and containerField value) to MFNode array for children field.

      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to ShaderPart and ProtoInstance.
      Parameters:
      newValue - is new value to be appended the parts field.
      Returns:
      ProtoBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addChild

      public ProtoBody addChild(X3DNode newValue)
      Utility method to add single child element to contained list of existing children nodes (if any).
      Parameters:
      newValue - is new node value to be appended the children field.
      Returns:
      ProtoBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addChildren

      public void addChildren(X3DNode[] newValue)
      Add array of children nodes to array of existing nodes (if any).

      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DNode.
      Parameters:
      newValue - is new value array to be appended the children field.
    • setChildren

      public ProtoBody setChildren(X3DNode newValue)
      Set single children node, replacing prior array of existing nodes (if any).

      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are restricted to X3DNode.
      Parameters:
      newValue - is new node for the children field (restricted to X3DNode)
      Returns:
      ProtoBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • clearChildren

      public ProtoBody clearChildren()
      Utility method to clear MFNode value of children field.
      Returns:
      ProtoBody - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • hasChildren

      public boolean hasChildren()
      Indicate whether an object is available for inputOutput MFNode field children.
      Returns:
      whether a properly typed node or ProtoInstance array or CommentsBlock is available.
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    • addComments

      public ProtoBody addComments(String newComment)
      Add comment as CommentsBlock to children field
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newComment - initial value
      Returns:
      ProtoBody - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • addComments

      public ProtoBody addComments(String[] newComments)
      Add comments as String[] array to children field
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newComments - array of comments
      Returns:
      ProtoBody - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • addComments

      public ProtoBody addComments(CommentsBlock newCommentsBlock)
      Add CommentsBlock to children field
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newCommentsBlock - block of comments to add
      Returns:
      ProtoBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getCssClass

      public String getCssClass()
      Provide String value from inputOutput SFString field named class.
      Overrides:
      getCssClass in class X3DConcreteElement
      Returns:
      value of class field
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    • setCssClass

      public final ProtoBody setCssClass(String newValue)
      Accessor method to assign String value to inputOutput SFString field named class.
      Parameters:
      newValue - is new value for the class field.
      Returns:
      ProtoBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setCssClass

      public ProtoBody setCssClass(SFString newValue)
      Assign typed object value to SFString cssClass field, similar to setCssClass(String). // #0.e
      Parameters:
      newValue - is new value for the class field.
      Returns:
      ProtoBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getHtmlID

      public String getHtmlID()
      Provide String value from inputOutput SFString field named id.
      Overrides:
      getHtmlID in class X3DConcreteElement
      Returns:
      value of id field
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    • setHtmlID

      public final ProtoBody setHtmlID(String newValue)
      Accessor method to assign String value to inputOutput SFString field named id.
      Parameters:
      newValue - is new value for the id field.
      Returns:
      ProtoBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setHtmlID

      public ProtoBody setHtmlID(SFString newValue)
      Assign typed object value to SFString HtmlID field, similar to setHtmlID(String). // #0.e
      Parameters:
      newValue - is new value for the id field.
      Returns:
      ProtoBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getCssStyle

      public String getCssStyle()
      Provide String value from inputOutput SFString field named style.
      Overrides:
      getCssStyle in class X3DConcreteElement
      Returns:
      value of style field
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    • setCssStyle

      public final ProtoBody setCssStyle(String newValue)
      Accessor method to assign String value to inputOutput SFString field named style.
      Parameters:
      newValue - is new value for the style field.
      Returns:
      ProtoBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setCssStyle

      public ProtoBody setCssStyle(SFString newValue)
      Assign typed object value to SFString cssClass field, similar to setCssStyle(String). // #0.e
      Parameters:
      newValue - is new value for the style field.
      Returns:
      ProtoBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getNodeType

      public String getNodeType()
      First node within ProtoDeclare ProtoBody determines node type of corresponding ProtoInstance, local reference maintained in member variable named primaryNode.
      Returns:
      name of X3D node corresponding to node type for this ProtoBody statement
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    • getContainerFieldDefault

      public String getContainerFieldDefault()
      Utility method that provides default containerField value for initial node in ProtoDeclare. Hint: ProtoInstance containerField is important for determining parent-child node relationships.
      Returns:
      default containerField value
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    • toStringX3D

      public String toStringX3D(int indentLevel)
      Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.
      Specified by:
      toStringX3D in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      X3D string
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    • toStringClassicVRML

      public String toStringClassicVRML(int indentLevel)
      Recursive method to provide ClassicVRML string serialization.
      Specified by:
      toStringClassicVRML in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      ClassicVRML string
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    • toStringVRML97

      public String toStringVRML97(int indentLevel)
      Recursive method to provide VRML97 string serialization.
      Specified by:
      toStringVRML97 in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      VRML97 string
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    • findElementByNameValue

      public X3DConcreteElement findElementByNameValue(String nameValue)
      Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

      Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.

      Warning: more than one element may be found that has the same name, this method does not handle that case.
      Specified by:
      findElementByNameValue in class X3DConcreteElement
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      object reference to found element, null otherwise
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    • findElementByNameValue

      public X3DConcreteElement findElementByNameValue(String nameValue, String elementName)
      Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

      Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.

      Warning: more than one element may be found that has the same name, this method does not handle that case.
      Specified by:
      findElementByNameValue in class X3DConcreteElement
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
      Returns:
      object reference to found element, null otherwise
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    • hasElementByNameValue

      public boolean hasElementByNameValue(String nameValue, String elementName)
      Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
      Returns:
      whether node is found
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    • findNodeByDEF

      public X3DConcreteNode findNodeByDEF(String DEFvalue)
      Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.

      Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.

      Warning: more than one element may be found that has the same DEF, this method does not handle that case.
      Specified by:
      findNodeByDEF in class X3DConcreteElement
      Parameters:
      DEFvalue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      object reference to found node, null otherwise
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    • hasNodeByDEF

      public boolean hasNodeByDEF(String DEFvalue)
      Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.
      Parameters:
      DEFvalue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      whether node is found
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    • validate

      public String validate()
      Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.
      Specified by:
      validate in class X3DConcreteElement
      Returns:
      validation results (if any)
    • getName

      public String getName()
      Utility method to inspect parent ProtoDeclare and provide String value from inputOutput SFString field named name.
      Returns:
      value of name field in parent ProtoDeclare
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