Class PhysicalMaterialNormalMap

java.lang.Object
X3dForAdvancedModeling.Conversions.PhysicalMaterialNormalMap

public class PhysicalMaterialNormalMap extends Object

Example of PhysicalMaterial node to give appearance of brass metal, converted from Blender source. This example material uses normal map defined by ImageTexture to show indentations. This file was generated from a Blender scene exported to glTF, then converted to X3D by Castle Model Viewer. Additional editing by X3D-Edit to achieve conformance with X3D V4.

Related links: Catalog page PhysicalMaterialNormalMap, source PhysicalMaterialNormalMap.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title PhysicalMaterialNormalMap.x3d
reference PhysicalMaterialNormalMap.blend
description Example of PhysicalMaterial node to give appearance of brass metal, converted from Blender source. This example material uses normal map defined by ImageTexture to show indentations. This file was generated from a Blender scene exported to glTF, then converted to X3D by Castle Model Viewer. Additional editing by X3D-Edit to achieve conformance with X3D V4
creator Vincent Marchetti
created 13 December 2025
modified 20 December 2025
generator Blender 4.2 https://www.blender.org
generator castle-model-viewer, https://castle-engine.io/castle-model-viewer
generator X3D-Edit 4.0, https://www.web3d.org/x3d/tools/X3D-Edit
source PhysicalMaterialNormalMap.glb
identifier https://www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/Conversions/PhysicalMaterialNormalMap.x3d
license https://www.web3d.org/x3d/content/examples/license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.

  • Constructor Details

    • PhysicalMaterialNormalMap

      public PhysicalMaterialNormalMap()
      Default constructor to create this object.
  • Method Details

    • initialize

      public final void initialize()
      Create and initialize the X3D model for this object.
    • getX3dModel

      public org.web3d.x3d.jsail.Core.X3D getX3dModel()
      Provide a shallow copy of the X3D model.
      Returns:
      PhysicalMaterialNormalMap model
      See Also:
    • main

      public static void main(String[] args)
      Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.
      Parameters:
      args - array of input parameters, provided as arguments
      See Also: