Skip navigation links
Vrml2Sourcebook Examples Archive Javadoc

Package Vrml2Sourcebook.Chapter21ShinyMaterials

Material nodes are the primary way to define color, transparency and shininess for geometric objects.

See: Description

Package Vrml2Sourcebook.Chapter21ShinyMaterials Description

Material nodes are the primary way to define color, transparency and shininess for geometric objects.

The Material node controls overall rendering properties including the shading color (diffuseColor), glow color (emissiveColor), transparency, shininess and ambient intensity. Proper combinations of values can emulate the properties of shiny materials, such as metals.

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: Introduction to VRML97 SIGGRAPH98 course notes.

Figure 21.5 Shiny Gold Vase
Skip navigation links
Vrml2Sourcebook Examples Archive Javadoc

Copyright 2005-2019 Web3D Consortium under an open-source license, free for any use. Feedback is welcome.