See: Description
Class  Description 

Figure07_04bScale2xWithAxes 
Scaling up by 2.0 along the Xaxis direction and building a sphere, with coordinate axes superimposed to show X3D/VRML directions.

Figure07_05bScaleHalfxWithAxes 
Scaling down by 0.5 along the Xaxis direction and building a sphere, with coordinate axes superimposed to show X3D/VRML directions.

Figure07_06bScale2yWithAxes 
Scaling up by 2.0 along the Yaxis direction and building a sphere, with coordinate axes superimposed to show X3D/VRML directions.

Figure07_07bScaleHalfzWithAxes 
Scaling down by 0.5 along the Zaxis direction and building a sphere, with coordinate axes superimposed to show X3D/VRML directions.

Figure07_08bScale2x_Halfy_4zWithAxes 
Scaling up by 2.0 in the X direction, scaling down by 0.5 in the Y direction, scaling up by 4.0 in the Z direction, and building a sphere, with coordinate axes superimposed to show X3D/VRML directions.

Figure07_09SimpleSpaceshipBodyWingsWithAxes 
A simple spaceship built with a cylinder and a sphere, each scaled within its own coordinate system, with coordinate axes superimposed to show X3D/VRML directions.

Figure07_10SimpleSpaceship 
A simple spaceship built with shapes in scaled coordinate systems, with coordinate axes superimposed to show X3D/VRML directions.

Figure07_11ScaledArches 
An archway with smaller archways on each side created in translated, scaled coordinate systems.

Figure07_12aSimpleTree 
A tree at its original size.

Figure07_12bVerticallyScaledTree 
A tree scaled up about a center point set at the base of the tree trunk.

Figure07_13DiagonallyScaledTree 
A tree scaled along a diagonal axis using scale orientation.

Rotations can transform the orientation of a shape in any direction.
Scale transformations grow or shrink a local coordinate system by a scaling factor in the X, Y, and Z directions. Transform operations are bottomup: children shapes are first scaled, rotated, then translated. Order is fixed, independent of the field order that happens to occur in the Transform node. These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: Introduction to VRML97 SIGGRAPH98 course notes. 
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