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Vrml2Sourcebook Examples Archive Javadoc

Package Vrml2Sourcebook.Chapter02Introduction

Chapter 1 presents introductory concepts describing VRML/X3D files, building shapes, three dimensions and event animation.

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Package Vrml2Sourcebook.Chapter02Introduction Description

Chapter 1 presents introductory concepts describing VRML/X3D files, building shapes, three dimensions and event animation.

Your first VRML world - a brown hut

This chapter describes VRML file structure, a sample VRML file, understanding the header and understanding UTF8. Guidance is provided for using comments, nodes, node type name, fields and values, and using field names.

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: Introduction to VRML97 SIGGRAPH98 course notes.

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Vrml2Sourcebook Examples Archive Javadoc

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