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| 12 X3D Models | X3D Model Descriptions | |
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Figure25_01TorchHighDetail | A high-detail torch. |
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Figure25_02TorchMediumDetail | A medium-detail torch. |
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Figure25_03TorchLowDetail | A low-detail torch. |
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Figure25_04ThreeTorchesSideBySide | The three torches side by side. |
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Figure25_05ThreeTorchesSingleLOD | Three torches within an LOD node. First you must change viewpoints or fly in to watch levels shift. Ordinarily transitions are hard to discern, these transitions are designed to be noticeable. |
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Figure25_06DungeonRoomFloor | A dungeon-room floor. |
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Figure25_07DungeonRoomWall | A dungeon-room wall. |
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Figure25_08DungeonRoom | A dungeon room. |
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Figure25_09TwoDungeonRoomsWithLODHiding | Two dungeon rooms controlled by LOD nodes, move forward to see second room. |
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Figure25_10DungeonWallWithDoorway | A dungeon wall with a doorway, created using Coordinate and TextureCoordinate. |
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Figure25_11DungeonDoor | A dungeon door. |
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Figure25_12DungeonRoomsWithSlidingDoors | Two dungeon rooms controlled by LOD nodes and separated by a wall and a pair of sliding doors. |
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Online at https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter25LevelOfDetail
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The X3D Resources: Examples page and X3D Developers Guide provide more information about the production of this archive.
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