11 X3D Scenes 
Scene Descriptions 

Figure 07 04b Scale 2x With Axes

Scaling up by 2.0 along the Xaxis direction and building a sphere, with coordinate axes superimposed to show X3D/VRML directions 

Figure 07 05b Scale Halfx With Axes

Scaling down by 0.5 along the Xaxis direction and building a sphere, with coordinate axes superimposed to show X3D/VRML directions 

Figure 07 06b Scale 2y With Axes

Scaling up by 2.0 along the Yaxis direction and building a sphere, with coordinate axes superimposed to show X3D/VRML directions 

Figure 07 07b Scale Halfz With Axes

Scaling down by 0.5 along the Zaxis direction and building a sphere, with coordinate axes superimposed to show X3D/VRML directions 

Figure 07 08b Scale 2x Halfy 4z With Axes

Scaling up by 2.0 in the X direction, scaling down by 0.5 in the Y direction, scaling up by 4.0 in the Z direction, and building a sphere, with coordinate axes superimposed to show X3D/VRML directions 

Figure 07 09 Simple Spaceship Body Wings With Axes

A simple spaceship built with a cylinder and a sphere, each scaled within its own coordinate system, with coordinate axes superimposed to show X3D/VRML directions 

Figure 07 10 Simple Spaceship

A simple spaceship built with shapes in scaled coordinate systems, with coordinate axes superimposed to show X3D/VRML directions 

Figure 07 11 Scaled Arches

An archway with smaller archways on each side created in translated, scaled coordinate systems. Also see Figures 6.10, 7.11 and 12.1 for comparison. 

Figure 07 12a Simple Tree

A tree at its original size. Also see Figures 7.12a, 7.12b and 7.13 for comparison. 

Figure 07 12b Vertically Scaled Tree

A tree scaled up about a center point set at the base of the tree trunk. Also see Figures 7.12a, 7.12b and 7.13 for comparison. 

Figure 07 1 3Diagonally Scaled Tree

A tree scaled along a diagonal axis using scale orientation. Also see Figures 7.12a, 7.12b and 7.13 for comparison. 