Class AnchorExample

java.lang.Object
Vrml2Sourcebook.Siggraph98Course.AnchorExample

public class AnchorExample extends Object

Simple anchor example illustrates the use of an Anchor link around the shapes used to build a door. Clicking on the door jumps you to a new world, the Stairway.

Related links: Catalog page AnchorExample, source AnchorExample.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title AnchorExample.x3d
description Simple anchor example illustrates the use of an Anchor link around the shapes used to build a door. Clicking on the door jumps you to a new world, the Stairway.
creator David R. Nadeau
translator Don Brutzman
created 1 July 1998
translated 2 February 2014
modified 1 September 2023
reference Stairway.x3d
reference originals/anchor.wrl
reference http://www.siggraph.org/s98
reference http://www.siggraph.org/s98/conference/courses/18.html
reference http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0095.htm
reference http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/vrml97.htm
reference https://www.web3d.org/x3d/content/examples/X3dResources.html
identifier https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/AnchorExample.x3d
generator Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
generator X3D-Edit, https://savage.nps.edu/X3D-Edit
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.