Class Figure27_3CollisionDetectionSpinningOrb

java.lang.Object
Vrml2Sourcebook.Chapter27SensingVisibilityProximityCollision.Figure27_3CollisionDetectionSpinningOrb

public class Figure27_3CollisionDetectionSpinningOrb extends Object

An orb that animates (for a single revolution) when the viewer collides with its box proxy shape. Walk towards the orb by using the up-arrow key.

Related links: Catalog page Figure27_3CollisionDetectionSpinningOrb, source Figure27_3CollisionDetectionSpinningOrb.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title Figure27_3CollisionDetectionSpinningOrb.x3d
TODO Castle Game Engine view3dscene Issue: tovrmlx3d.exe ROUTE validation confused by similar DEF names OrbSpin, OrbSpinner
creator Figure 27.3, The VRML 2.0 Sourcebook, Copyright [1997] By Andrea L. Ames, David R. Nadeau, and John L. Moreland
reference http://www.wiley.com/legacy/compbooks/vrml2sbk/ch27/27fig03.htm
translator Don Brutzman
created 26 October 2000
modified 7 April 2024
description An orb that animates (for a single revolution) when the viewer collides with its box proxy shape. Walk towards the orb by using the up-arrow key.
identifier https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter27SensingVisibilityProximityCollision/Figure27_3CollisionDetectionSpinningOrb.x3d
generator X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit
license ../../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.