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Vrml2Sourcebook Examples Archive Javadoc

Package Vrml2Sourcebook.Chapter03Shapes

This chapter describes how to build primitive geometric shapes.

See: Description

Package Vrml2Sourcebook.Chapter03Shapes Description

This chapter describes how to build primitive geometric shapes.

The Shape node contains Appearance and geometry. Geometry primitive nodes of interest include Box, Cone, Cylinder, Sphere, Text and FontStyle. Multiple Shape nodes can be drawn together to make new objects of interest.

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: Introduction to VRML97 SIGGRAPH98 course notes.

Space Station, or spark plug? You decide...
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