Package Vrml2Sourcebook.Chapter02Introduction
This chapter presents introductory concepts describing VRML/X3D files, building shapes, three dimensions and event animation.
This chapter describes VRML file structure, a sample VRML file, understanding the header and understanding UTF8. Guidance is provided for using comments, nodes, node type name, fields and values, and using field names.
These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: Introduction to VRML97 SIGGRAPH98 course notes.
This X3D VRML2 Sourcebook Chapter 02 Introduction examples archive is online.
The X3D Java Scene Access Interface (x3djsail) package provides concrete classes for each X3D node and statement.
Online: X3D Java Scene Access Interface Library (X3DJSAIL) and X3DJSAIL Javadoc
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