| 20 X3D Models |
X3D Model Descriptions |
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Figure20_04HeadlightSpheres
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A sphere world illuminated by the headlight. Also see Figures 20.4, 20.6a, 20.6b, 20.7, 20.8 for comparison. |
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Figure20_05FlatMesh
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A flat mesh created using an ElevationGrid node. |
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Figure20_06aPointLightSpheres
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A sphere world illuminated by a point light in the center. Also see Figures 20.4, 20.6a, 20.6b, 20.7, 20.8 for comparison. |
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Figure20_06bPointLightSpheresIntensity
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A sphere world illuminated by a point light with its ambient intensity set high. Also see Figures 20.4, 20.6a, 20.6b, 20.7, 20.8 for comparison. |
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Figure20_07PointLightSpheresAttenuation
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A sphere world illuminated by a point light with attenuation control. Also see Figures 20.4, 20.6a, 20.6b, 20.7, 20.8 for comparison. |
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Figure20_08PointLightSpheresSmallRadius
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A sphere world illuminated by a point light with a small radius. Also see Figures 20.4, 20.6a, 20.6b, 20.7, 20.8 for comparison. |
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Figure20_09GlowingOrbArchwaysExhibit
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A glowing sphere within a gothic building. |
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Figure20_10BlinkingRedLightbulb
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A blinking lightbulb showing multiple lighting effects. |
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Figure20_11aDirectionalLightAimingRightThroughSpheres
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A sphere world illuminated by a DirectionalLight aiming to the right. Compare Figures 20.11a, 11b, 12. |
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Figure20_11bDirectionalLightAimingUpperRightThroughSpheres
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A sphere world illuminated by a DirectionalLight aiming up and to the right. Compare Figures 20.11a, 11b, 12. |
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Figure20_12TwoDirectionalLightsAimingLeftRightThroughSpheres
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A sphere world illuminated by a DirectionalLight aiming up and to the right. Compare Figures 20.11a, 11b, 12. |
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Figure20_13aDirectionalLightSunrise
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A DirectionalLight used to simulate the sun at sunrise. Compare Figures 20.13a, 13b, 13c, 14. |
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Figure20_13bDirectionalLightNoon
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A DirectionalLight used to simulate the sun at noon. Compare Figures 20.13a, 13b, 13c, 14. |
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Figure20_13cDirectionalLightSunset
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A DirectionalLight used to simulate the sun at sunset. Compare Figures 20.13a, 13b, 13c, 14. |
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Figure20_14DirectionalLightSunAnimated
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A DirectionalLight simulates the sun from sunrise through sunset, animated using multiple interpolators. Compare Figures 20.13a, 13b, 13c, 14. |
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Figure20_15aSpotLightSpheres
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A sphere world illuminated by a SpotLight aiming to the right. Compare Figures 20.15a, 15b. |
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Figure20_15bWideAngleSpotLightSpheres
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A sphere world illuminated by a wide-angle SpotLight aiming to the right. Compare Figures 20.15a, 15b. |
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Figure20_16SpotLightBeamWidthComparison
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Three meshes illuminated by separate spotlights, with outer cone set to 45 degrees and inner cones set to 45, 22 1/2, and 1/2 degrees respectively. Combines Figures 20.16a, 16b, 16c. |
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Figure20_17aSimpleWorldNoShadows
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A simple world without fake shadows. Compare Figures 20.17a, 17b. |
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Figure20_17bSimpleWorldFakeShadows
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A simple world with fake shadows. Compare Figures 20.17a, 17b. |