Class KoreanCharacterMotionAnnexB01Jin

java.lang.Object
HumanoidAnimation.Specifications.KoreanCharacterMotionAnnexB01Jin

public class KoreanCharacterMotionAnnexB01Jin extends Object

Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.

Related links: source KoreanCharacterMotionAnnexB01Jin.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags HumanoidAnimation.Specifications.KoreanCharacterMotionAnnexB01Jin  Document Metadata
title KoreanCharacterAnnexB01Jin.x3d
creator Jin Hoon Lee and Min Joo Lee
translator Chul Hee Jung and Myeong Won Lee
created 31 March 2011
translated 1 November 2014
modified 14 October 2023
description Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
reference KoreanCharacter00ReadMe.txt
reference KoreanCharacterHumanMotion_Infotech2014_140706.pdf
reference KoreanCharactersIllustrated.pdf
specificationSection HAnim 2.0 Part 2: Humanoid animation (HAnim) motion data animation, Annex D (informative) Examples of HAnim motion data animation using a Motion object
specificationUrl https://www.web3d.org/documents/specifications/19774/V2.0/MotionDataAnimation/ExampleKeyframeAnimation.html
identifier https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Specifications/KoreanCharacterAnnexB01Jin.x3d
generator 3DS MAX, http://www.autodesk.com/products/autodesk-3ds-max/overview
generator Suwon HAnim Converter
generator Gnu Image Manipulation Program, http://www.gimp.org
generator X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.