Class DesignPatternsApparelMedicalSkinLayers

java.lang.Object
HumanoidAnimation.Skin.DesignPatternsApparelMedicalSkinLayers

public class DesignPatternsApparelMedicalSkinLayers extends Object

Design patterns for skin and apparel using HAnim2 standard in X3D4.

Related links: source DesignPatternsApparelMedicalSkinLayers.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags HumanoidAnimation.Skin.DesignPatternsApparelMedicalSkinLayers  Document Metadata
title DesignPatternsApparelMedicalSkinLayers.x3d
description Design patterns for skin and apparel using HAnim2 standard in X3D4
creator Don Brutzman
creator Joe D. Williams
creator Dick Puk
created 23 December 2022
modified 2 July 2023
reference DesignPatternsApparelVariations.txt
reference HAnim2 Part 1, HAnim architecture, 4.3 Humanoid object https://www.web3d.org/documents/specifications/19774/V2.0/Architecture/concepts.html#HumanoidObject
reference HAnim2 Part 1, HAnim architecture, E.4 Multiple humanoids per file https://www.web3d.org/documents/specifications/19774/V2.0/Architecture/Guidelines.html#MultipleHumanoidsPerFile
reference X3D4 Architecture, clause 26 HAnim component, 26.3.2 HAnimHumanoid https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-DIS/Part01/components/hanim.html#HAnimHumanoid
warning Under development. This template example does not produce renderable HAnim models.
identifier https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Skin/DesignPatternsApparelMedicalSkinLayers.x3d
generator X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.