Class HAnimPrototypes

java.lang.Object
HumanoidAnimation.Prototypes.HAnimPrototypes

public class HAnimPrototypes extends Object

Example implementation of X3D Humanoid Animation (HAnim) nodes using X3D prototypes.

Related links: source HAnimPrototypes.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags HumanoidAnimation.Prototypes.HAnimPrototypes  Document Metadata
title HAnimPrototypes.x3d
description Example implementation of X3D Humanoid Animation (HAnim) nodes using X3D prototypes.
warning These are developmental examples that can assist X3D player implementations and support interoperability. They are not intended for author use in regular X3D scenes.
warning Developer note: names for these HAnim Prototypes need to be corrected if used internally in an X3D player implementation (e.g. Joint to HAnimJoint).
warning Need support for skin
creator Ozan APAYDIN, Don Brutzman
translator Ozan APAYDIN, Don Brutzman
created 15 November 2001
modified 23 May 2020
TODO upgrade to match support requirements for HAnim 2.2
reference https://www.web3d.org/files/specifications/19774/V1.0/HAnim/HAnim.html
reference https://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/hanim.html
reference http://HAnim.org/Models/HAnim2001/boxman/boxman.wrl
reference http://HAnim.org/Specifications/HAnim2001
reference http://www.HAnim.org
reference http://HAnim.org/Models
reference http://HAnim.org/Specifications
reference InterchangableActorsViaDynamicRoutingPrototypes.x3d
identifier https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Prototypes/HAnimPrototypes.x3d
generator X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.