Class simultaneous

java.lang.Object
ConformanceNist.Sounds.Sound.simultaneous

public class simultaneous
extends java.lang.Object

Test simultaneous playing sounds. Two Sound node with default parameters, each with a seperate sound source, are located at the origin of the local coordinate system. The initial Viewpoint in this world is 5 meters in front of the origin. Pressing on both of the "Sound 1" and "Sound 2" buttons should produce simultaneously playing "chime" sounds. The "phonograph" geometry should turn yellow while a sound source is playing.

Related links: simultaneous.java source, simultaneous catalog page, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title simultaneous.x3d
MovingImage simultaneous-movie.mpg
reference http://www.nist.gov/vrml.html
reference http://www.itl.nist.gov/div897/ctg/vrml/vrml.html
creator http://www.itl.nist.gov/div897/ctg/vrml/members.html
disclaimer This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology. This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.
info Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d
translator Michael Kass NIST, Don Brutzman NPS
translated 21 January 2001
modified 20 October 2019
description Test simultaneous playing sounds. Two Sound node with default parameters, each with a seperate sound source, are located at the origin of the local coordinate system. The initial Viewpoint in this world is 5 meters in front of the origin. Pressing on both of the "Sound 1" and "Sound 2" buttons should produce simultaneously playing "chime" sounds. The "phonograph" geometry should turn yellow while a sound source is playing.
identifier https://www.web3d.org/x3d/content/examples/ConformanceNist/Sounds/Sound/simultaneous.x3d
generator Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
generator X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit
license ../../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet to create Java source code from an .x3d model.

  • Constructor Summary

    Constructors 
    Constructor Description
    simultaneous()
    Default constructor to create this object.
  • Method Summary

    Modifier and Type Method Description
    org.web3d.x3d.jsail.Core.X3D getX3dModel()
    Provide a shallow copy of the X3D model.
    void initialize()
    Create and initialize the X3D model for this object.
    static void main​(java.lang.String[] args)
    Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait