Class scale_complex_pixeltexture

java.lang.Object
ConformanceNist.Appearance.TextureTransform.scale_complex_pixeltexture

public class scale_complex_pixeltexture extends Object

Test scale field for PixelTexture mapping to complex geometry. Test browser ability to apply scales of (left to right) -4 -4, -2 -2, .5 .5, 2 2, and 4 4 to a PixelTexture consisting of a square checkerboard of blue (lower left quadrant), yellow (lower right), red (upper right) and green (upper left) mapped to the faces of complex geometry, mapping with default complex geometry mapping rules. The result (using complex geometry mapping rules) is (for the bottom face of the ElevationGrid, the side and bottom end cap of the Extrusion, and the front of the IndexedFaceSet) : a 4 X 4 reversed and inverted matrix of PixelTextures should appear on these faces in the first (far left) column. The second column should display a reversed and inverted 2 X 2 matrix of PixelTextures. The third geometry column should map a double sized PixelTexture and appear blue on all faces. The fourth column should disiplay a 2 X 2 matrix of right side up PixelTextures, and the fifth column should display a 4 X 4 matrix of PixelTextures. Opposite geometry faces should show reversd mapping, and side faces for the IndexedFaceSet should show smeared end pixels of the front and back faces.

Related links: scale_complex_pixeltexture.java source, scale_complex_pixeltexture catalog page, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title scale_complex_pixeltexture.x3d
Image scale_complex_pixeltexture-front.jpg
Image scale_complex_pixeltexture-rear.jpg
Image scale_complex_pixeltexture-top.jpg
Image scale_complex_pixeltexture-bottom.jpg
Image scale_complex_pixeltexture-left.jpg
Image scale_complex_pixeltexture-right.jpg
reference http://www.nist.gov/vrml.html
reference http://www.itl.nist.gov/div897/ctg/vrml/vrml.html
creator http://www.itl.nist.gov/div897/ctg/vrml/members.html
disclaimer This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.
reference Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml
reference Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml
info Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d
translator Michael Kass NIST, Don Brutzman NPS
translated 21 January 2001
modified 28 August 2023
description Test scale field for PixelTexture mapping to complex geometry. Test browser ability to apply scales of (left to right) -4 -4, -2 -2, .5 .5, 2 2, and 4 4 to a PixelTexture consisting of a square checkerboard of blue (lower left quadrant), yellow (lower right), red (upper right) and green (upper left) mapped to the faces of complex geometry, mapping with default complex geometry mapping rules. The result (using complex geometry mapping rules) is (for the bottom face of the ElevationGrid, the side and bottom end cap of the Extrusion, and the front of the IndexedFaceSet) : a 4 X 4 reversed and inverted matrix of PixelTextures should appear on these faces in the first (far left) column. The second column should display a reversed and inverted 2 X 2 matrix of PixelTextures. The third geometry column should map a double sized PixelTexture and appear blue on all faces. The fourth column should disiplay a 2 X 2 matrix of right side up PixelTextures, and the fifth column should display a 4 X 4 matrix of PixelTextures. Opposite geometry faces should show reversd mapping, and side faces for the IndexedFaceSet should show smeared end pixels of the front and back faces.
identifier https://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/TextureTransform/scale_complex_pixeltexture.x3d
generator Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
generator X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit
license ../../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.

  • Constructor Details

    • scale_complex_pixeltexture

      public scale_complex_pixeltexture()
      Default constructor to create this object.
  • Method Details

    • initialize

      public final void initialize()
      Create and initialize the X3D model for this object.
    • getX3dModel

      public org.web3d.x3d.jsail.Core.X3D getX3dModel()
      Provide a shallow copy of the X3D model.
      Returns:
      scale_complex_pixeltexture model
      See Also:
    • main

      public static void main(String[] args)
      Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.
      Parameters:
      args - array of input parameters, provided as arguments
      See Also: