Class PixelTexture256

java.lang.Object
ConformanceNist.Appearance.PixelTexture.PixelTexture256

public class PixelTexture256 extends Object

Test browser ability to display a PixelTexture of 256 by 256 pixels on a geometry. A checkerboard of four colored squares: lower left (red), lower right (yellow), uppser left (yellow) and upper right (red) map onto each face of the cube.

Related links: PixelTexture256.java source, PixelTexture256 catalog page, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title PixelTexture256.x3d
Image 256PixelTexture-front.jpg
reference http://www.nist.gov/vrml.html
reference http://www.itl.nist.gov/div897/ctg/vrml/vrml.html
creator http://www.itl.nist.gov/div897/ctg/vrml/members.html
creator This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.
translator Michael Kass NIST, Don Brutzman NPS
modified 28 August 2023
description Test browser ability to display a PixelTexture of 256 by 256 pixels on a geometry. A checkerboard of four colored squares: lower left (red), lower right (yellow), uppser left (yellow) and upper right (red) map onto each face of the cube.
identifier https://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/PixelTexture/PixelTexture256.x3d
generator X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit
license ../../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.

  • Constructor Summary

    Constructors
    Constructor
    Description
    Default constructor to create this object.
  • Method Summary

    Modifier and Type
    Method
    Description
    org.web3d.x3d.jsail.Core.X3D
    Provide a shallow copy of the X3D model.
    final void
    Create and initialize the X3D model for this object.
    static void
    main(String[] args)
    Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • PixelTexture256

      public PixelTexture256()
      Default constructor to create this object.
  • Method Details

    • initialize

      public final void initialize()
      Create and initialize the X3D model for this object.
    • getX3dModel

      public org.web3d.x3d.jsail.Core.X3D getX3dModel()
      Provide a shallow copy of the X3D model.
      Returns:
      PixelTexture256 model
      See Also:
    • main

      public static void main(String[] args)
      Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.
      Parameters:
      args - array of input parameters, provided as arguments
      See Also: