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X3D Example Archives: Conformance Nist, Miscellaneous, Local Fog

 

LocalFog simulates atmospheric effects by blending distant objects with fog color. LocalFog effects occur around the local transformation center, rather than bound to the viewer. The nearest LocalFog node within range takes precedence over other LocalFog and Fog nodes.
Hint: LocalFog effects are based on its position in the world, as given by current transformation hierarchy.
Hint: LocalFog effects remain independent of current view location.
Warning: LocalFog only affects geometry within the same scene subgraph.
Warning: LocalFog is not a bindable node.

X3D Tooltips of interest: LocalFog.

X3D Specification sections of interest: 24 Environmental effects component, 24.2 Concepts, 24.3.2 X3DFogObject and 24.4.2 LocalFog.

X3D Examples Archives of related interest:

 
  1 X3D Models       X3D Model Descriptions
Local Fog Effects Test Test Scene of LocalFog Node: Moving LocalFog having visibilityRange=40 and Linear attenuation. Attenuation should be vary depending on LocalFog center.

Online at https://www.web3d.org/x3d/content/examples/ConformanceNist/Miscellaneous/LocalFog

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Master source-code model archive is under subversion control at
https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/ConformanceNist/Miscellaneous/LocalFog

The X3D Resources: Examples page and Savage Developers Guide provide more information about the production of this archive.

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