| 
					PixelTexture creates a 2D-image texture map using a numeric array of pixel values. Texture maps have a 2D coordinate system (s, t) horizontal and vertical, with (s, t) texture-coordinate values in range [0.0, 1.0] for opposite corners of the image.
					Hint: this is a good way to bundle image(s) into a single scene file, avoiding multiple downloads.
					Warning: aggregate file size can grow dramatically.
		 
					X3D Tooltips of interest:
				
					PixelTexture.
		 
					X3D Specification
					sections of interest:
					18 Texturing component,
					18.2 Concepts
					and
					18.4.6 PixelTexture.
		 
					X3D Examples Archives
					of related interest:
		 |