Class LogoLetterPrototypes

java.lang.Object
Basic.Web3dOutreach.LogoLetterPrototypes

public class LogoLetterPrototypes
extends java.lang.Object

This model contains prototype definitions for individual letters designed to be drawn on an exterior face of another shape. A typical example of usage is on the faces of a cube as a logo.

Related links: LogoLetterPrototypes.java source, LogoLetterPrototypes catalog page, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title LogoLetterPrototypes.x3d
description This model contains prototype definitions for individual letters designed to be drawn on an exterior face of another shape. A typical example of usage is on the faces of a cube as a logo.
creator Roy Walmsley
created 18 March 2017
modified 20 October 2019
TODO add more letters!
reference CubeLogoPrototype.x3d
reference VirtualRealityHackathonLogo.x3d
reference VirtualRealityHackathonLogoLetterPrototypes.x3d
generator manual
generator X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit
identifier https://www.web3d.org/x3d/content/examples/Basic/Web3dOutreach/LogoLetterPrototypes.x3d
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet to create Java source code from an .x3d model.

  • Constructor Summary

    Constructors 
    Constructor Description
    LogoLetterPrototypes()
    Default constructor to create this object.
  • Method Summary

    Modifier and Type Method Description
    org.web3d.x3d.jsail.Core.X3D getX3dModel()
    Provide a shallow copy of the X3D model.
    void initialize()
    Create and initialize the X3D model for this object.
    static void main​(java.lang.String[] args)
    Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait