Class BlendedBodyInternals

java.lang.Object
Basic.VolumeRendering.BlendedBodyInternals

public class BlendedBodyInternals extends Object

Blended rendering of a human torso and internal structure.

Related links: Catalog page BlendedBodyInternals, source BlendedBodyInternals.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title BlendedBodyInternals.x3d
description Blended rendering of a human torso and internal structure
created 28 April 2011
modified 29 March 2020
creator Andrew Wood, Nicholas Polys: Virginia Tech
TODO screenshot image
TODO need to clarify what the second style is that is being blended
reference Datasets, http://snoid.sv.vt.edu/medical/X3DVolumes/examples/datasets/nrrd/body.nrrd
reference Datasets, http://snoid.sv.vt.edu/medical/X3DVolumes/examples/datasets/nrrd/internals.nrrd
reference All datasets, http://snoid.sv.vt.edu/medical/X3DVolumes/examples/datasets/datasets.zip
reference All datasets, https://savage.nps.edu/Savage/VolumeRendering/datasets/nrrd/datasets.zip
reference Run the download target in the Ant build.xml file to install reference nrrd files locally.
reference build.xml
identifier https://www.web3d.org/x3d/content/examples/Basic/VolumeRendering/BlendedBodyInternals.x3d
reference Volume data obtained from http://pubimage.hcuge.ch:8080
generator Volume data converted using Osirix, http://www.osirix-viewer.com
generator Nrrd conversion utility located at http://teem.sourceforge.net/unrrdu
generator X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.