Class EspduTransformPrototypes

java.lang.Object
Basic.DistributedInteractiveSimulation.EspduTransformPrototypes

public class EspduTransformPrototypes extends Object

Prototype definition for EspduTransform which handles network communications for multiple DIS Prototype Data Units (PDUs): EntityState, Collision, Detonate, Fire, CreateEntity and RemoveEntity. Also contains EspduTransformTrace which compatibly adds billboarded text-trace capabilities for run-time debugging inside a scene.

Related links: EspduTransformPrototypes.java source, EspduTransformPrototypes catalog page, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title EspduTransformPrototypes.x3d
description Prototype definition for EspduTransform which handles network communications for multiple DIS Prototype Data Units (PDUs): EntityState, Collision, Detonate, Fire, CreateEntity and RemoveEntity. Also contains EspduTransformTrace which compatibly adds billboarded text-trace capabilities for run-time debugging inside a scene.
creator Don Brutzman, Don McGregor, and Duane Davis
created 7 December 2001
modified 20 October 2019
warning under development but mostly complete. need articulationParameters and miscellany fields connected. ROUTE firstFired1/2 to sound node?
reference /vrtp/mil/navy/nps/dis/EspduTransformPROTO.wrl
reference /vrtp/mil/navy/nps/dis/EspduTransform.java
reference https://www.web3d.org/WorkingGroups/vrtp/mil/navy/nps/dis/EspduTransform.java
reference https://www.web3d.org/x3d/content/examples/Basic/DistributedInteractiveSimulation/ExternProtoDeclareDefinitions.x3d
reference DIS Find-It-Fast Guide at Simulation Interoperability Standards Organization (SISO)
reference available via http://discussions.sisostds.org/default.asp?action=9&boardid=2&read=40321&fid=32
identifier https://www.web3d.org/x3d/content/examples/Basic/DistributedInteractiveSimulation/EspduTransformPrototypes.x3d
generator X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet to create Java source code from an .x3d model.

  • Constructor Details

    • EspduTransformPrototypes

      public EspduTransformPrototypes()
      Default constructor to create this object.
  • Method Details

    • initialize

      public final void initialize()
      Create and initialize the X3D model for this object.
    • getX3dModel

      public org.web3d.x3d.jsail.Core.X3D getX3dModel()
      Provide a shallow copy of the X3D model.
      Returns:
      EspduTransformPrototypes model
      See Also:
      X3D
    • main

      public static void main(String[] args)
      Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.
      Parameters:
      args - array of input parameters, provided as arguments
      See Also:
      X3D.handleArguments(args), X3D.validationReport(), CommandLine, CommandLine.USAGE, ConfigurationProperties