Class EspduTransformPrototypes
Prototype definition for EspduTransform which handles network communications for multiple DIS Prototype Data Units (PDUs): EntityState, Collision, Detonate, Fire, CreateEntity and RemoveEntity. Also contains EspduTransformTrace which compatibly adds billboarded text-trace capabilities for run-time debugging inside a scene.
Related links: Catalog page EspduTransformPrototypes, source EspduTransformPrototypes.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.
meta tags | Document Metadata |
title | EspduTransformPrototypes.x3d |
description | Prototype definition for EspduTransform which handles network communications for multiple DIS Prototype Data Units (PDUs): EntityState, Collision, Detonate, Fire, CreateEntity and RemoveEntity. Also contains EspduTransformTrace which compatibly adds billboarded text-trace capabilities for run-time debugging inside a scene. |
creator | Don Brutzman, Don McGregor, and Duane Davis |
created | 7 December 2001 |
modified | 14 October 2023 |
warning | under development but mostly complete. need articulationParameters and miscellany fields connected. ROUTE firstFired1/2 to sound node? |
reference | /vrtp/mil/navy/nps/dis/EspduTransformPROTO.wrl |
reference | /vrtp/mil/navy/nps/dis/EspduTransform.java |
reference | https://www.web3d.org/WorkingGroups/vrtp/mil/navy/nps/dis/EspduTransform.java |
reference | https://www.web3d.org/x3d/content/examples/Basic/DistributedInteractiveSimulation/ExternProtoDeclareDefinitions.x3d |
reference | DIS Find-It-Fast Guide at Simulation Interoperability Standards Organization (SISO) |
reference | available via https://www.sisostds.org/DigitalLibrary.aspx?EntryId=16568 |
identifier | https://www.web3d.org/x3d/content/examples/Basic/DistributedInteractiveSimulation/EspduTransformPrototypes.x3d |
generator | X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit |
license | ../license.html |
This program uses the
X3D Java Scene Access Interface Library (X3DJSAIL).
It has been produced using the
X3dToJava.xslt
stylesheet
(version control)
which is used to create Java source code from an original .x3d
model.
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionorg.web3d.x3d.jsail.Core.X3D
Provide a shallow copy of the X3D model.final void
Create and initialize the X3D model for this object.static void
Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.
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Constructor Details
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EspduTransformPrototypes
public EspduTransformPrototypes()Default constructor to create this object.
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Method Details
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initialize
public final void initialize()Create and initialize the X3D model for this object. -
getX3dModel
public org.web3d.x3d.jsail.Core.X3D getX3dModel()Provide a shallow copy of the X3D model.- Returns:
- EspduTransformPrototypes model
- See Also:
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main
Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.- Parameters:
args
- array of input parameters, provided as arguments- See Also:
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