Rigid Body Physics modeling deals with objects as solid, unchangeable sets of mass having a velocity
that can be connected together via various joint types that allow one body's motion to affect another.
These examples support the
X3D Rigid Body Physics component
for simple kinematics, first implemented by
the Rigid Body Physics component in not widely supported and these examples are insufficiently tested.
Further work is welcome.
Of related interest:
Distributed Interactive Simulation (DIS)
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