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Pedestal - Class in Vrml2Sourcebook.Siggraph98Course
This file builds a pedestal, such as might be found in gothic architecture.
Pedestal() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Pedestal
Default constructor to create this object.
PlayYard - Class in Vrml2Sourcebook.Siggraph98Course
A playyard to demonstrate NavigationInfo operation.
PlayYard() - Constructor for class Vrml2Sourcebook.Siggraph98Course.PlayYard
Default constructor to create this object.
PointLight - Class in Vrml2Sourcebook.Siggraph98Course
Example lighting using PointLight.
PointLight() - Constructor for class Vrml2Sourcebook.Siggraph98Course.PointLight
Default constructor to create this object.
PointPlot - Class in Vrml2Sourcebook.Siggraph98Course
Building shapes out of points, lines, and faces: PointSet example.
PointPlot() - Constructor for class Vrml2Sourcebook.Siggraph98Course.PointPlot
Default constructor to create this object.
Primitives - Class in Vrml2Sourcebook.Siggraph98Course
The Primitives on Pedestals scene highlights the geometry primitives, placing each one above a Gothic pedestal.
Primitives() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Primitives
Default constructor to create this object.
Proximity1 - Class in Vrml2Sourcebook.Siggraph98Course
Proximity door illustrates the use of a ProximitySensor node around a door.
Proximity1() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Proximity1
Default constructor to create this object.
Proximity2 - Class in Vrml2Sourcebook.Siggraph98Course
Proximity pillars example illustrates the use of proximity sensors to sense when the user gets close, and trigger animations or sounds.
Proximity2() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Proximity2
Default constructor to create this object.
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