Class VectorField1

java.lang.Object
Vrml2Sourcebook.Siggraph98Course.VectorField1

public class VectorField1 extends Object

Vector field: this world illustrates the use of an external prototype to define a generic vector. This scene uses the new vector node repeatedly to place, orient, scale, and color vectors throughout a visualization volume.

Related links: Catalog page VectorField1, source VectorField1.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title VectorField1.x3d
description Vector field: this world illustrates the use of an external prototype to define a generic vector. This scene uses the new vector node repeatedly to place, orient, scale, and color vectors throughout a visualization volume.
creator David R. Nadeau, John L. Moreland
translator Don Brutzman
created 1 July 1998
translated 2 February 2014
modified 20 October 2019
reference originals/vecfld1.wrl
reference http://www.siggraph.org/s98
reference http://www.siggraph.org/s98/conference/courses/18.html
reference http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0496.htm
reference http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/vrml97.htm
reference https://www.web3d.org/x3d/content/examples/X3dResources.html
identifier https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/VectorField1.x3d
generator Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
generator X3D-Edit, https://savage.nps.edu/X3D-Edit
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.