A silent set of emitter markers indicating emitter location, minimum-range ellipsoid, and maximum-range ellipsoid.
A world with ambient sound and a set of emitter markers.
A world with sound triggered by touching a white ball, with an emitter marker marking the range of audible sound.
Four keys in a keyboard, showing how pitch can vary a single sound source.
Two ambient sounds circling the origin.
A time-varying ambient sound aimed to the right.
A virtual television.
The Sound node controls the stereo 3D spatialization of sound playback by a child AudioClip or MovieTexture node.
Sounds can be triggered by viewer actions: clicks, horn honks, door latch noises, etc. Sounds can also be continuous in the background: wind, crowd noises, elevator music. Sounds emit from a location, in a direction, and within an ellipsoidal volume. A Sound node describes a sound emitter, where a source node provides the sound and range fields describe the sound region. An AudioClip node or a MovieTexture node describe a sound source, where a url points to the sound file. AudioClip also controls playback by start time, stop time, and (optionally) looping.
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