See: Description
Class | Description |
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Figure10_04BrightRedSphere |
Bright red sphere, showing use of Appearance and Material.
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Figure10_05MultiColoredSpaceStation |
A simple, multicolored space station.
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Figure10_06PulsatingSpaceStation |
A multicolored space station where color of the center sphere animates from red, to green, to blue, and back to red by utilizing ColorInterpolator outputs.
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Figure10_07LightBulb |
A lightbulb that varies in brightness as the pointing device is held over the socket.
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Figure10_08BlinkingSphere |
A blinking sphere, controlled using a ColorInterpolator.
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Figure10_09ThreeBlinkingShapes |
Three blinking shapes, each controlled using independent ColorInterpolator nodes.
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Figure10_10SemiTransparentSpaceStation |
A simple space station with a half-transparent central sphere.
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Figure10_11AnimatingTransparencySpaceStation |
A simple space station with a central sphere whose transparency is animated using a ScalarInterpolator.
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Appearance and Material nodes control a shape's shading color (diffuseColor), glow color (emissiveColor), transparency, shininess, and ambient intensity.
Colors specify a mixture of red, green, and blue (RGB) light with component values between 0.0 (none) and 1.0 (lots). ColorInterpolator can animate color values, and ScalarInterpolator can animate transparency values. These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: Introduction to VRML97 SIGGRAPH98 course notes. |
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