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Package Vrml2Sourcebook.Chapter10Materials

Appearance and Material nodes control a shape's shading color (diffuseColor), glow color (emissiveColor), transparency, shininess, and ambient intensity.

See: Description

Package Vrml2Sourcebook.Chapter10Materials Description

Appearance and Material nodes control a shape's shading color (diffuseColor), glow color (emissiveColor), transparency, shininess, and ambient intensity.

Figure 10.09 Three Blinking Shapes

Colors specify a mixture of red, green, and blue (RGB) light with component values between 0.0 (none) and 1.0 (lots). ColorInterpolator can animate color values, and ScalarInterpolator can animate transparency values.

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: Introduction to VRML97 SIGGRAPH98 course notes.

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