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H
- HalfCylinder - Class in Vrml2Sourcebook.Siggraph98Course
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Half-cylinder crease-angle demo illustrates how the crease angle value affects the smoothness of shading on a half-cylinder.
- HalfCylinder() - Constructor for class Vrml2Sourcebook.Siggraph98Course.HalfCylinder
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Default constructor to create this object.
- Hand - Class in Vrml2Sourcebook.Siggraph98Course
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Robotic hand juggling primitives: this scene illustrates the use of the primitive shapes and a lot of nested Transform nodes to created articulated structures.
- Hand() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Hand
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Default constructor to create this object.
- HeadsUpDisplayHUD - Class in Vrml2Sourcebook.Siggraph98Course
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The Heads-up Display (HUD) world illustrates creation of a heads-up display that is locked in place to the screen.
- HeadsUpDisplayHUD() - Constructor for class Vrml2Sourcebook.Siggraph98Course.HeadsUpDisplayHUD
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Default constructor to create this object.
- HelloWorld - Class in Vrml2Sourcebook
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Simple X3D model example: Hello World!.
- HelloWorld() - Constructor for class Vrml2Sourcebook.HelloWorld
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Default constructor to create this object.
- Horn - Class in Vrml2Sourcebook.Siggraph98Course
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Horn scene illustrates the use of an Extrusion to build a Doctor Seuss-like horn.
- Horn() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Horn
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Default constructor to create this object.
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