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| 21 X3D Models | X3D Model Descriptions | |
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Figure15_07ExtrudedCylinder | An extruded cylinder built using a circular cross section swept along a straight spine. |
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Figure15_08ExtrudedHalfCylinderWithCaps | An extruded half cylinder built using half of a circular cross section swept along a straight spine. Also see Figure 15.9 for comparison. |
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Figure15_08ExtrudedHalfCylinderWithCapsWithAxes | An extruded half cylinder built using half of a circular cross section swept along a straight spine. Also see Figure 15.9 for comparison. |
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Figure15_09ExtrudedHalfCylinderWithoutCaps | An extruded half cylinder with its beginning and ending caps turned off. Also see Figure 15.8 for comparison. |
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Figure15_09ExtrudedHalfCylinderWithoutCapsWithAxes | An extruded half cylinder with its beginning and ending caps turned off. Also see Figure 15.8 for comparison. |
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Figure15_10ExtrudedRoom | An extruded room using a floor plan as the cross section. |
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Figure15_10ExtrudedRoomWithAxes | An extruded room using a floor plan as the cross section. |
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Figure15_11ExtrudedPlaygroundSlide | A playground slide built by extruding a half-circle cross section along a helical spine. |
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Figure15_11ExtrudedPlaygroundSlideWithAxes | A playground slide built by extruding a half-circle cross section along a helical spine. |
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Figure15_12Torus | A torus built using a circular cross section swept along a circular spine. |
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Figure15_12TorusWithAxes | A torus built using a circular cross section swept along a circular spine. |
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Figure15_13ExtrudedPyramid | A pyramid built by scaling a square cross section to 0.01 at the pyramid apex. |
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Figure15_13ExtrudedPyramidWithAxes | A pyramid built by scaling a square cross section to 0.01 at the pyramid apex. |
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Figure15_14ExtrudedVase | A vase built by scaling a circular cross section at each coordinate along a straight spine. |
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Figure15_14ExtrudedVaseWithAxes | A vase built by scaling a circular cross section at each coordinate along a straight spine. |
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Figure15_15TwistedBar | A bar twisted using Y-axis, cross-section rotation at each spine coordinate. |
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Figure15_15TwistedBarWithAxes | A bar twisted using Y-axis, cross-section rotation at each spine coordinate. |
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Figure15_16ExtrudedLipstick | A lipstick shape created by rotating a circular cross section about the X axis as it is extruded. |
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Figure15_16ExtrudedLipstickWithAxes | A lipstick shape created by rotating a circular cross section about the X axis as it is extruded. |
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Figure15_17WigglingSnake | A wiggling snake whose spine is animated using a CoordinateInterpolator node. |
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Figure15_17WigglingSnakeWithAxes | A wiggling snake whose spine is animated using a CoordinateInterpolator node. |
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Online at https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter15Extrusion
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The X3D Resources: Examples page and X3D Developers Guide provide more information about the production of this archive.
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