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| 9 X3D Models | X3D Model Descriptions | |
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Box Switch | Demonstrate simple Switch animation by sequencing through a set of Box nodes that are each covered by a different ImageTexture. |
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Cube With Labeled Sides Viewpoint Sequencer | ViewpointSequencer animation of a cube-shaped test model with faces on each side individually labeled. |
| DEF USE Animation Example |
Illustrate how USE nodes implement copy by reference, resulting in immediate changes when original DEF node is modified. A single MasterMaterial node is animated, and changes in the parent MasterAppearance are reflected throughout the scene graph.Specification reference: X3D 4.0 Architecture, ISO/IEC 19775-1:2023, clause 4 Concepts, 4.4.3 DEF/USE semantics |
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| Event Graph Loop Test |
Diagnostic scene for tools to test event-graph loop detectionSpecification reference: X3D 4.0 Architecture, ISO/IEC 19775-1:2023, 4 Concepts, 4.4.8.4 Loops |
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Origami Cranes | Origami Cranes with black/white contrast as art work for Black Swan game. |
| Pong Game | 12 Second Simulation Of The Game Pong | |
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Rotation Calculator Example | Demonstrate composition of rotation values using X3D-Edit RotationCalculator, select and hold either side to compare direct straight-ahead views without parallax. |
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Viewpoint Sequencer Prototype | Animate through a set of Viewpoint or GeoViewpoint nodes and repeat |
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Visible Shapes Test |
Test scene with BooleanSequencer animation of visible field on several X3DBoundedObject nodes, triggering a new feature in X3D4.Specification reference: X3D 4.0 Architecture, ISO/IEC 19775-1:2023, 10 Grouping component, 10.3.1 X3DBoundedObject Specification reference: X3D 4.0 Architecture, ISO/IEC 19775-1:2023, 12 Shape component, 12.3.5 X3DShapeNode |
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Online at https://www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/Animation Master source-code model archive is under version control at |
The X3D Resources: Examples page and X3D Developers Guide provide more information about the production of this archive.
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