Interface TextureTransformMatrix3D

All Superinterfaces:
X3DAppearanceChildNode, X3DNode, X3DTextureTransformNode
All Known Implementing Classes:
TextureTransformMatrix3D

public interface TextureTransformMatrix3D extends X3DTextureTransformNode
TextureTransformMatrix3D applies a 3D transformation to texture coordinates.

X3D node tooltip: (X3D version 3.1 or later) [X3DTextureTransformNode] TextureTransformMatrix3D applies a 3D transformation to texture coordinates.
  • Warning: resulting visible effects appear reversed because image changes occur before mapping to geometry.
  • Hint: order of operations is translation, rotation about center, non-uniform scale about center.
  • Hint: insert Shape and Appearance nodes before adding TextureTransformMatrix3D.
  • Hint: Texture mapping https://en.wikipedia.org/wiki/Texture_mapping
  • Warning: requires X3D profile='Full' or else include <component name='Texturing3D' level='1'/>

Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
See Also:
  • Method Summary

    Modifier and Type
    Method
    Description
    float[]
    Provide array of float results from inputOutput SFMatrix4f field named matrix.
    Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
    setMatrix(float[] newValue)
    Accessor method to assign float array to inputOutput SFMatrix4f field named matrix.
    Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.