Interface TextureCoordinate4D

All Superinterfaces:
X3DGeometricPropertyNode, X3DNode, X3DTextureCoordinateNode
All Known Implementing Classes:
TextureCoordinate4DObject

public interface TextureCoordinate4D
extends X3DTextureCoordinateNode
TextureCoordinate4D specifies a set of 4D (homogeneous 3D) texture coordinates used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map 3D textures to vertices.

X3D node tooltip: (X3D version 3.1 or later) [X3DTextureCoordinateNode] TextureCoordinate4D specifies a set of 4D (homogeneous 3D) texture coordinates used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map 3D textures to vertices.
  • Hint: add Shape and then polgyonal/planar geometry before adding texture coordinates.

Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
See Also:
SAI Java Specification: TODO, X3D Abstract Specification: TextureCoordinate4D, X3D Tooltips: TextureCoordinate4D, X3D Scene Authoring Hints: Images
  • Method Summary

    Modifier and Type Method Description
    X3DMetadataObject getMetadata()
    Provide X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
    float[] getPoint()
    Provide array of 4-tuple float results from inputOutput MFVec4f field named point.
    TextureCoordinate4D setMetadata​(X3DMetadataObject newValue)
    Accessor method to assign X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
    TextureCoordinate4D setPoint​(float[] newValue)
    Accessor method to assign 4-tuple float array to inputOutput MFVec4f field named point.