Uses of Interface
org.web3d.x3d.sai.Texturing.TextureCoordinateGenerator
Package
Description
The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
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Uses of TextureCoordinateGenerator in org.web3d.x3d.jsail.Texturing
Modifier and TypeClassDescriptionclass
TextureCoordinateGenerator computes 2D (s,t) texture-coordinate points, used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map textures to vertices (and patches to NURBS surfaces). -
Uses of TextureCoordinateGenerator in org.web3d.x3d.sai.Texturing
Modifier and TypeMethodDescriptionTextureCoordinateGenerator.setMapping
(String newValue) Accessor method to assign String value to inputOutput SFString field named mapping.TextureCoordinateGenerator.setMetadata
(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.Accessor method to assign String enumeration value ("SPHERE" | "CAMERASPACENORMAL" | "CAMERASPACEPOSITION" | "CAMERASPACEREFLECTIONVECTOR" | "SPHERE-LOCAL" | "COORD" | "COORD-EYE" | "NOISE" | "NOISE-EYE" | "SPHERE-REFLECT" | "SPHERE-REFLECT-LOCAL") to inputOutput SFString field named mode.TextureCoordinateGenerator.setParameter
(float[] newValue) Accessor method to assign float array to inputOutput MFFloat field named parameter.