Interface ColorRGBA

All Superinterfaces:
X3DColorNode, X3DGeometricPropertyNode, X3DNode
All Known Implementing Classes:
ColorRGBAObject

public interface ColorRGBA
extends X3DColorNode
ColorRGBA node defines a set of RGBA color values that apply either to a sibling Coordinate|CoordinateDouble node, or else to a parent ElevationGrid node.

X3D node tooltip: [X3DColorNode] ColorRGBA node defines a set of RGBA color values that apply either to a sibling Coordinate|CoordinateDouble node, or else to a parent ElevationGrid node. ColorRGBA is only used by ElevationGrid, IndexedFaceSet, IndexedLineSet, LineSet, PointSet, Triangle* and IndexedTriangle* nodes.
  • Hint: colors are often controlled by Material instead.
  • Hint: alpha channel may be ignored under Interchange profile.
  • Warning: ColorRGBA requires Rendering component level 3 (alpha fully supported), Rendering component level 1 (alpha optional), otherwise Full profile.
  • Hint: X3D Scene Authoring Hints, Color http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color

Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
See Also:
SAI Java Specification: TODO, X3D Abstract Specification: ColorRGBA, X3D Tooltips: ColorRGBA, X3D Scene Authoring Hints
  • Method Summary

    Modifier and Type Method Description
    float[] getColor()
    Provide array of 4-tuple float results using RGBA values [0..1] using RGBA values [0..1] from inputOutput MFColorRGBA field named color.
    X3DMetadataObject getMetadata()
    Provide X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
    ColorRGBA setColor​(float[] newValue)
    Accessor method to assign 4-tuple float array using RGBA values [0..1] to inputOutput MFColorRGBA field named color.
    ColorRGBA setMetadata​(X3DMetadataObject newValue)
    Accessor method to assign X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
  • Method Details

    • getColor

      float[] getColor()
      Provide array of 4-tuple float results using RGBA values [0..1] using RGBA values [0..1] from inputOutput MFColorRGBA field named color.

      Tooltip: [0,1] The color field defines an array of 4-tuple RGBA colors.
      • Warning: ColorRGBA requires Rendering component level 3 (alpha fully supported), Rendering component level 1 (alpha optional), otherwise Full profile.
      Returns:
      value of color field
    • setColor

      ColorRGBA setColor​(float[] newValue)
      Accessor method to assign 4-tuple float array using RGBA values [0..1] to inputOutput MFColorRGBA field named color.

      Tooltip: [0,1] The color field defines an array of 4-tuple RGBA colors.
      • Warning: ColorRGBA requires Rendering component level 3 (alpha fully supported), Rendering component level 1 (alpha optional), otherwise Full profile.
      Parameters:
      newValue - is new value for the color field.
      Returns:
      ColorRGBA - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getMetadata

      X3DMetadataObject getMetadata()
      Provide X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
      Specified by:
      getMetadata in interface X3DColorNode
      Specified by:
      getMetadata in interface X3DGeometricPropertyNode
      Specified by:
      getMetadata in interface X3DNode
      Returns:
      value of metadata field
      See Also:
      X3D Scene Authoring Hints: Metadata Nodes
    • setMetadata

      ColorRGBA setMetadata​(X3DMetadataObject newValue)
      Accessor method to assign X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
      Specified by:
      setMetadata in interface X3DColorNode
      Specified by:
      setMetadata in interface X3DGeometricPropertyNode
      Specified by:
      setMetadata in interface X3DNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      ColorRGBA - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      X3D Scene Authoring Hints: Metadata Nodes