Uses of Class
org.web3d.x3d.jsail.fields.MFVec3f

Packages that use MFVec3f
Package
Description
The Core component supplies the base functionality for the X3D run-time system, including the abstract base node type, field types, the event model, and routing.
The X3D Java fields package provides a comprehensive set of strongly typed X3D Java classes for concrete implementation of X3D field types.
The Follower nodes (Chasers and Dampers) support dynamic creation of smooth parameter transitions at run time.
The Geometry3D component describes how three-dimensional geometry is specified and defines ElevationGrid, Extrusion, IndexedFaceSet, and most primitive geometry nodes (Box, Cone, Cylinder, Sphere).
The Humanoid Animation (HAnim) component for X3D defines node bindings and other details for implementing ISO/IEC 19774, the HAnim International Specification.
Interpolator nodes provide keyframe-based animation capability.
The Rendering component includes fundamental rendering primitives such as TriangleSet and PointSet nodes, as well as geometric properties nodes that define how coordinate indices, colors, normals and texture coordinates are specified.
The Rigid Body Physics component describes how to model rigid bodies and their interactions through the application of basic physics principles to effect motion.
The Texturing3D component specifies how 3D volumetric textures describe surface properties as data points in a volume of space, rather than a flat surface.