Uses of Class
org.web3d.x3d.jsail.Lighting.PointLight
Packages that use PointLight
Package
Description
The Lighting component specifies how light sources are defined and positioned, as well as how lights effect the rendered image.
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Uses of PointLight in org.web3d.x3d.jsail.Lighting
Methods in org.web3d.x3d.jsail.Lighting that return PointLightModifier and TypeMethodDescriptionPointLight.addComments(String newComment) Add comment as String to contained commentsList.PointLight.addComments(String[] newComments) Add comments as String[] array to contained commentsList.PointLight.addComments(CommentsBlock newCommentsBlock) Add CommentsBlock to contained commentsList.PointLight.clearIS()Utility method to clear SFNode value of IS field.PointLight.clearMetadata()Utility method to clear SFNode value of metadata field.PointLight.setAmbientIntensity(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar toPointLight.setAmbientIntensity(float).PointLight.setAmbientIntensity(float newValue) Accessor method to assign float value to inputOutput SFFloat field named ambientIntensity.PointLight.setAmbientIntensity(SFFloat newValue) Assign typed object value to SFFloat ambientIntensity field, similar toPointLight.setAmbientIntensity(float).PointLight.setAttenuation(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar toPointLight.setAttenuation(float[]).PointLight.setAttenuation(double x, double y, double z) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar toPointLight.setAttenuation(float[]).PointLight.setAttenuation(float[] newValue) Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named attenuation.PointLight.setAttenuation(float x, float y, float z) Assign values to SFVec3f attenuation field, similar toPointLight.setAttenuation(float[]).PointLight.setAttenuation(SFVec3f newValue) Assign typed object value to SFVec3f attenuation field, similar toPointLight.setAttenuation(float[]).PointLight.setColor(double[] newArray) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar toPointLight.setColor(float[]).PointLight.setColor(double red, double green, double blue) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar toPointLight.setColor(float[]).PointLight.setColor(float[] newValue) Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named color.PointLight.setColor(float red, float green, float blue) Assign values to SFColor color field, similar toPointLight.setColor(float[]).Assign typed object value to SFColor color field, similar toPointLight.setColor(float[]).final PointLightPointLight.setCssClass(String newValue) Accessor method to assign String value to inputOutput SFString field named class.PointLight.setCssClass(SFString newValue) Assign typed object value to SFString cssClass field, similar toPointLight.setCssClass(String).final PointLightPointLight.setCssStyle(String newValue) Accessor method to assign String value to inputOutput SFString field named style.PointLight.setCssStyle(SFString newValue) Assign typed object value to SFString cssClass field, similar toPointLight.setCssStyle(String).final PointLightAccessor method to assign String value to inputOutput SFString field named DEF.Assign typed object value to SFString DEF field, similar toPointLight.setDEF(String).PointLight.setGlobal(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named global.Assign typed object value to SFBool global field, similar toPointLight.setGlobal(boolean).final PointLightAccessor method to assign String value to inputOutput SFString field named id.Assign typed object value to SFString HtmlId field, similar toPointLight.setHtmlId(String).PointLight.setIntensity(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar toPointLight.setIntensity(float).PointLight.setIntensity(float newValue) Accessor method to assign float value to inputOutput SFFloat field named intensity.PointLight.setIntensity(SFFloat newValue) Assign typed object value to SFFloat intensity field, similar toPointLight.setIntensity(float).Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.PointLight.setLocation(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar toPointLight.setLocation(float[]).PointLight.setLocation(double x, double y, double z) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar toPointLight.setLocation(float[]).PointLight.setLocation(float[] newValue) Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named location.PointLight.setLocation(float x, float y, float z) Assign values to SFVec3f location field, similar toPointLight.setLocation(float[]).PointLight.setLocation(SFVec3f newValue) Assign typed object value to SFVec3f location field, similar toPointLight.setLocation(float[]).PointLight.setMetadata(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.PointLight.setMetadata(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.PointLight.setOn(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named on.Assign typed object value to SFBool on field, similar toPointLight.setOn(boolean).PointLight.setRadius(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar toPointLight.setRadius(float).PointLight.setRadius(float newValue) Accessor method to assign float value to inputOutput SFFloat field named radius.Assign typed object value to SFFloat radius field, similar toPointLight.setRadius(float).PointLight.setShadowIntensity(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar toPointLight.setShadowIntensity(float).PointLight.setShadowIntensity(float newValue) Accessor method to assign float value to inputOutput SFFloat field named shadowIntensity.PointLight.setShadowIntensity(SFFloat newValue) Assign typed object value to SFFloat shadowIntensity field, similar toPointLight.setShadowIntensity(float).PointLight.setShadows(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named shadows.PointLight.setShadows(SFBool newValue) Assign typed object value to SFBool shadows field, similar toPointLight.setShadows(boolean).final PointLightAccessor method to assign String value to inputOutput SFString field named USE.Assign typed object value to SFString USE field, similar toPointLight.setUSE(String).PointLight.setUSE(PointLight DEFnode) Assign a USE reference to another DEF node of same node type, similar toPointLight.setUSE(String).Methods in org.web3d.x3d.jsail.Lighting with parameters of type PointLightModifier and TypeMethodDescriptionPointLight.setUSE(PointLight DEFnode) Assign a USE reference to another DEF node of same node type, similar toPointLight.setUSE(String).