Uses of Class
org.web3d.x3d.jsail.Lighting.EnvironmentLight
Package
Description
The Lighting component specifies how light sources are defined and positioned, as well as how lights effect the rendered image.
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Uses of EnvironmentLight in org.web3d.x3d.jsail.Lighting
Modifier and TypeMethodDescriptionEnvironmentLight.addComments
(String newComment) Add comment as String to contained commentsList.EnvironmentLight.addComments
(String[] newComments) Add comments as String[] array to contained commentsList.EnvironmentLight.addComments
(CommentsBlock newCommentsBlock) Add CommentsBlock to contained commentsList.EnvironmentLight.addDiffuseCoefficients
(float newValue) Add singleton float value to MFFloat diffuseCoefficients field.EnvironmentLight.addDiffuseCoefficients
(SFFloat newValue) Add singleton SFFloat value to MFFloat diffuseCoefficients field.EnvironmentLight.clearDiffuse()
Utility method to clear SFNode value of diffuse field.EnvironmentLight.clearDiffuseCoefficients()
Utility method to clear MFFloat value of diffuseCoefficients field.EnvironmentLight.clearDiffuseTexture()
Utility method to clear SFNode value of diffuseTexture field.EnvironmentLight.clearIS()
Utility method to clear SFNode value of IS field.EnvironmentLight.clearMetadata()
Utility method to clear SFNode value of metadata field.EnvironmentLight.clearSpecularTexture()
Utility method to clear SFNode value of specularTexture field.EnvironmentLight.setAmbientIntensity
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetAmbientIntensity(float)
.EnvironmentLight.setAmbientIntensity
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named ambientIntensity.EnvironmentLight.setAmbientIntensity
(SFFloat newValue) Assign typed object value to SFFloat ambientIntensity field, similar tosetAmbientIntensity(float)
.EnvironmentLight.setColor
(double[] newArray) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetColor(float[])
.EnvironmentLight.setColor
(double red, double green, double blue) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetColor(float[])
.EnvironmentLight.setColor
(float[] newValue) Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named color.EnvironmentLight.setColor
(float red, float green, float blue) Assign values to SFColor color field, similar tosetColor(float[])
.Assign typed object value to SFColor color field, similar tosetColor(float[])
.final EnvironmentLight
EnvironmentLight.setCssClass
(String newValue) Accessor method to assign String value to inputOutput SFString field named class.EnvironmentLight.setCssClass
(SFString newValue) Assign typed object value to SFString cssClass field, similar tosetCssClass(String)
.final EnvironmentLight
EnvironmentLight.setCssStyle
(String newValue) Accessor method to assign String value to inputOutput SFString field named style.EnvironmentLight.setCssStyle
(SFString newValue) Assign typed object value to SFString cssClass field, similar tosetCssStyle(String)
.final EnvironmentLight
Accessor method to assign String value to inputOutput SFString field named DEF.Assign typed object value to SFString DEF field, similar tosetDEF(String)
.EnvironmentLight.setDiffuse
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field diffuse.EnvironmentLight.setDiffuse
(X3DSingleTextureNode newValue) Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field diffuse.EnvironmentLight.setDiffuseCoefficients
(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetDiffuseCoefficients(float[])
.EnvironmentLight.setDiffuseCoefficients
(float[] newValue) Accessor method to assign Float array to inputOutput MFFloat field named diffuseCoefficients.EnvironmentLight.setDiffuseCoefficients
(int[] newValue) Assign floating-point array value of MFFloat diffuseCoefficients field, similar tosetDiffuseCoefficients(float[])
.EnvironmentLight.setDiffuseCoefficients
(ArrayList<Float> newValue) Assign ArrayList value of MFFloat diffuseCoefficients field, similar tosetDiffuseCoefficients(float[])
.EnvironmentLight.setDiffuseCoefficients
(MFFloat newValue) Assign typed object value to MFFloat diffuseCoefficients field, similar tosetDiffuseCoefficients(float[])
.EnvironmentLight.setDiffuseTexture
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field diffuseTexture.EnvironmentLight.setDiffuseTexture
(X3DEnvironmentTextureNode newValue) Accessor method to assign org.web3d.x3d.sai.CubeMapTexturing.X3DEnvironmentTextureNode instance (using a properly typed node) to inputOutput SFNode field diffuseTexture.EnvironmentLight.setGlobal
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named global.Assign typed object value to SFBool global field, similar tosetGlobal(boolean)
.final EnvironmentLight
Accessor method to assign String value to inputOutput SFString field named id.Assign typed object value to SFString HtmlID field, similar tosetHtmlID(String)
.EnvironmentLight.setIntensity
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetIntensity(float)
.EnvironmentLight.setIntensity
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named intensity.EnvironmentLight.setIntensity
(SFFloat newValue) Assign typed object value to SFFloat intensity field, similar tosetIntensity(float)
.Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.EnvironmentLight.setMetadata
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.EnvironmentLight.setMetadata
(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.EnvironmentLight.setOn
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named on.Assign typed object value to SFBool on field, similar tosetOn(boolean)
.EnvironmentLight.setRotation
(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetRotation(float[])
.EnvironmentLight.setRotation
(double x, double y, double z, double angleRadians) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetRotation(float[])
.EnvironmentLight.setRotation
(float[] newValue) Accessor method to assign 4-tuple float array unit axis, angle (in radians) to inputOutput SFRotation field named rotation.EnvironmentLight.setRotation
(float x, float y, float z, float angleRadians) Assign values to SFRotation rotation field, similar tosetRotation(float[])
.EnvironmentLight.setRotation
(SFRotation newValue) Assign typed object value to SFRotation rotation field, similar tosetRotation(float[])
.EnvironmentLight.setShadowIntensity
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetShadowIntensity(float)
.EnvironmentLight.setShadowIntensity
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named shadowIntensity.EnvironmentLight.setShadowIntensity
(SFFloat newValue) Assign typed object value to SFFloat shadowIntensity field, similar tosetShadowIntensity(float)
.EnvironmentLight.setShadows
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named shadows.EnvironmentLight.setShadows
(SFBool newValue) Assign typed object value to SFBool shadows field, similar tosetShadows(boolean)
.EnvironmentLight.setSpecularTexture
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field specularTexture.EnvironmentLight.setSpecularTexture
(X3DEnvironmentTextureNode newValue) Accessor method to assign org.web3d.x3d.sai.CubeMapTexturing.X3DEnvironmentTextureNode instance (using a properly typed node) to inputOutput SFNode field specularTexture.final EnvironmentLight
Accessor method to assign String value to inputOutput SFString field named USE.Assign typed object value to SFString USE field, similar tosetUSE(String)
.EnvironmentLight.setUSE
(EnvironmentLight DEFnode) Assign a USE reference to another DEF node of same node type, similar tosetUSE(String)
.Modifier and TypeMethodDescriptionEnvironmentLight.setUSE
(EnvironmentLight DEFnode) Assign a USE reference to another DEF node of same node type, similar tosetUSE(String)
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